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Merge pull request #28184 from frenzibyte/footer-v2-transitions
Add basic animation to new footer and buttons
This commit is contained in:
commit
7fc6ad5340
@ -2,34 +2,22 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.SelectV2.Footer;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneScreenFooter : OsuManualInputManagerTestScene
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{
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private ScreenFooterButtonRandom randomButton = null!;
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private ScreenFooterButtonMods modsButton = null!;
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private bool nextRandomCalled;
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private bool previousRandomCalled;
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private DummyOverlay overlay = null!;
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private ScreenFooter screenFooter = null!;
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private TestModSelectOverlay overlay = null!;
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[Cached]
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private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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@ -37,160 +25,70 @@ namespace osu.Game.Tests.Visual.UserInterface
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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nextRandomCalled = false;
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previousRandomCalled = false;
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ScreenFooter footer;
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Children = new Drawable[]
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{
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overlay = new TestModSelectOverlay
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{
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Padding = new MarginPadding
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{
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Bottom = ScreenFooter.HEIGHT
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}
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},
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new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = footer = new ScreenFooter(),
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Child = screenFooter = new ScreenFooter(),
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},
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overlay = new DummyOverlay()
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};
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footer.AddButton(modsButton = new ScreenFooterButtonMods { Current = SelectedMods }, overlay);
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footer.AddButton(randomButton = new ScreenFooterButtonRandom
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screenFooter.SetButtons(new ScreenFooterButton[]
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{
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NextRandom = () => nextRandomCalled = true,
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PreviousRandom = () => previousRandomCalled = true
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new ScreenFooterButtonMods(overlay) { Current = SelectedMods },
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new ScreenFooterButtonRandom(),
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new ScreenFooterButtonOptions(),
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});
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footer.AddButton(new ScreenFooterButtonOptions());
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overlay.Hide();
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});
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)));
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AddStep("show footer", () => screenFooter.Show());
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}
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/// <summary>
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/// Transition when moving from a screen with no buttons to a screen with buttons.
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/// </summary>
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[Test]
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public void TestMods()
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public void TestButtonsIn()
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{
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AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
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AddStep("two mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock() });
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AddStep("three mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() });
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AddStep("four mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() });
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AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
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AddStep("modified", () => SelectedMods.Value = new List<Mod> { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + one", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + two", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + three", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + four", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDifficultyAdjust(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddWaitStep("wait", 3);
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AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddWaitStep("wait", 3);
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AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
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}
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/// <summary>
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/// Transition when moving from a screen with buttons to a screen with no buttons.
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/// </summary>
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[Test]
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public void TestShowOptions()
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public void TestButtonsOut()
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{
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AddStep("enable options", () =>
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AddStep("clear buttons", () => screenFooter.SetButtons(Array.Empty<ScreenFooterButton>()));
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}
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/// <summary>
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/// Transition when moving from a screen with buttons to a screen with buttons.
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/// </summary>
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[Test]
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public void TestReplaceButtons()
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{
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AddStep("replace buttons", () => screenFooter.SetButtons(new[]
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{
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var optionsButton = this.ChildrenOfType<ScreenFooterButton>().Last();
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optionsButton.Enabled.Value = true;
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optionsButton.TriggerClick();
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});
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new ScreenFooterButton { Text = "One", Action = () => { } },
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new ScreenFooterButton { Text = "Two", Action = () => { } },
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new ScreenFooterButton { Text = "Three", Action = () => { } },
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}));
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}
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[Test]
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public void TestState()
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private partial class TestModSelectOverlay : UserModSelectOverlay
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{
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AddToggleStep("set options enabled state", state => this.ChildrenOfType<ScreenFooterButton>().Last().Enabled.Value = state);
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}
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[Test]
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public void TestFooterRandom()
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{
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AddStep("press F2", () => InputManager.Key(Key.F2));
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRandomViaMouse()
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{
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRewind()
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{
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AddStep("press Shift+F2", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.PressKey(Key.F2);
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InputManager.ReleaseKey(Key.F2);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaShiftMouseLeft()
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{
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AddStep("shift + click button", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaMouseRight()
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{
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AddStep("right click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Right);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestOverlayPresent()
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{
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AddStep("Press F1", () =>
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{
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InputManager.MoveMouseTo(modsButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("Overlay visible", () => overlay.State.Value == Visibility.Visible);
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AddStep("Hide", () => overlay.Hide());
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}
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private partial class DummyOverlay : ShearedOverlayContainer
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{
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public DummyOverlay()
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: base(OverlayColourScheme.Green)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Header.Title = "An overlay";
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}
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protected override bool ShowPresets => true;
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.SelectV2.Footer;
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@ -26,12 +27,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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public TestSceneScreenFooterButtonMods()
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{
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Add(footerButtonMods = new TestScreenFooterButtonMods
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Add(footerButtonMods = new TestScreenFooterButtonMods(new TestModSelectOverlay())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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X = -100,
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Action = () => { },
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X = -100,
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});
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}
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@ -112,9 +113,19 @@ namespace osu.Game.Tests.Visual.UserInterface
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return expectedValue == footerButtonMods.MultiplierText.Current.Value;
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}
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private partial class TestModSelectOverlay : UserModSelectOverlay
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{
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protected override bool ShowPresets => true;
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}
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private partial class TestScreenFooterButtonMods : ScreenFooterButtonMods
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{
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public new OsuSpriteText MultiplierText => base.MultiplierText;
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public TestScreenFooterButtonMods(ModSelectOverlay overlay)
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: base(overlay)
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{
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}
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}
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}
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}
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@ -2,54 +2,33 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Footer
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{
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public partial class ScreenFooter : InputBlockingContainer
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public partial class ScreenFooter : OverlayContainer
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{
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private const int height = 60;
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private const int padding = 60;
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private const float delay_per_button = 30;
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public const int HEIGHT = 60;
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private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
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/// <param name="button">The button to be added.</param>
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/// <param name="overlay">The <see cref="OverlayContainer"/> to be toggled by this button.</param>
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public void AddButton(ScreenFooterButton button, OverlayContainer? overlay = null)
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{
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if (overlay != null)
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{
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overlays.Add(overlay);
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button.Action = () => showOverlay(overlay);
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button.OverlayState.BindTo(overlay.State);
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}
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buttons.Add(button);
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}
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private void showOverlay(OverlayContainer overlay)
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{
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foreach (var o in overlays)
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{
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if (o == overlay)
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o.ToggleVisibility();
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else
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o.Hide();
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}
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}
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private FillFlowContainer<ScreenFooterButton> buttons = null!;
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private FillFlowContainer<ScreenFooterButton> buttonsFlow = null!;
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private Container<ScreenFooterButton> removedButtonsContainer = null!;
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public ScreenFooter()
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{
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RelativeSizeAxes = Axes.X;
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Height = height;
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Height = HEIGHT;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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}
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@ -64,9 +43,10 @@ namespace osu.Game.Screens.Footer
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5
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},
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buttons = new FillFlowContainer<ScreenFooterButton>
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buttonsFlow = new FillFlowContainer<ScreenFooterButton>
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{
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Position = new Vector2(ScreenBackButton.BUTTON_WIDTH + padding, 10),
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Margin = new MarginPadding { Left = 12f + ScreenBackButton.BUTTON_WIDTH + padding },
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Y = 10f,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Direction = FillDirection.Horizontal,
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@ -80,7 +60,95 @@ namespace osu.Game.Screens.Footer
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Origin = Anchor.BottomLeft,
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Action = () => { },
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},
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removedButtonsContainer = new Container<ScreenFooterButton>
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{
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Margin = new MarginPadding { Left = 12f + ScreenBackButton.BUTTON_WIDTH + padding },
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Y = 10f,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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AutoSizeAxes = Axes.Both,
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},
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};
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}
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protected override void PopIn()
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{
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this.MoveToY(0, 400, Easing.OutQuint)
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.FadeIn(400, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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this.MoveToY(HEIGHT, 400, Easing.OutQuint)
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.FadeOut(400, Easing.OutQuint);
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}
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public void SetButtons(IReadOnlyList<ScreenFooterButton> buttons)
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{
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overlays.Clear();
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var oldButtons = buttonsFlow.ToArray();
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for (int i = 0; i < oldButtons.Length; i++)
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{
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var oldButton = oldButtons[i];
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buttonsFlow.Remove(oldButton, false);
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removedButtonsContainer.Add(oldButton);
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if (buttons.Count > 0)
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makeButtonDisappearToRightAndExpire(oldButton, i, oldButtons.Length);
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else
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makeButtonDisappearToBottomAndExpire(oldButton, i, oldButtons.Length);
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}
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for (int i = 0; i < buttons.Count; i++)
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{
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var newButton = buttons[i];
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if (newButton.Overlay != null)
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{
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newButton.Action = () => showOverlay(newButton.Overlay);
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overlays.Add(newButton.Overlay);
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}
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Debug.Assert(!newButton.IsLoaded);
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buttonsFlow.Add(newButton);
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int index = i;
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// ensure transforms are added after LoadComplete to not be aborted by the FinishTransforms call.
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newButton.OnLoadComplete += _ =>
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{
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if (oldButtons.Length > 0)
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makeButtonAppearFromLeft(newButton, index, buttons.Count, 240);
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else
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makeButtonAppearFromBottom(newButton, index);
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};
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}
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}
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private void makeButtonAppearFromLeft(ScreenFooterButton button, int index, int count, float startDelay)
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=> button.AppearFromLeft(startDelay + (count - index) * delay_per_button);
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private void makeButtonAppearFromBottom(ScreenFooterButton button, int index)
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=> button.AppearFromBottom(index * delay_per_button);
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private void makeButtonDisappearToRightAndExpire(ScreenFooterButton button, int index, int count)
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=> button.DisappearToRightAndExpire((count - index) * delay_per_button);
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private void makeButtonDisappearToBottomAndExpire(ScreenFooterButton button, int index, int count)
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=> button.DisappearToBottomAndExpire((count - index) * delay_per_button);
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private void showOverlay(OverlayContainer overlay)
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{
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foreach (var o in overlays)
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{
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if (o == overlay)
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o.ToggleVisibility();
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else
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o.Hide();
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}
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}
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}
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}
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|
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Footer
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set => icon.Icon = value;
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}
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protected LocalisableString Text
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public LocalisableString Text
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{
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set => text.Text = value;
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}
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@ -69,87 +69,94 @@ namespace osu.Game.Screens.Footer
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private readonly Box glowBox;
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private readonly Box flashLayer;
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public ScreenFooterButton()
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public readonly OverlayContainer? Overlay;
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public ScreenFooterButton(OverlayContainer? overlay = null)
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{
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Overlay = overlay;
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Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT);
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Child = new Container
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Children = new Drawable[]
|
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{
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EdgeEffect = new EdgeEffectParameters
|
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new Container
|
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{
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Type = EdgeEffectType.Shadow,
|
||||
Radius = 4,
|
||||
// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
|
||||
Colour = Colour4.Black.Opacity(0.25f),
|
||||
Offset = new Vector2(0, 2),
|
||||
},
|
||||
Shear = BUTTON_SHEAR,
|
||||
Masking = true,
|
||||
CornerRadius = CORNER_RADIUS,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
backgroundBox = new Box
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 4,
|
||||
// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
|
||||
Colour = Colour4.Black.Opacity(0.25f),
|
||||
Offset = new Vector2(0, 2),
|
||||
},
|
||||
glowBox = new Box
|
||||
Shear = BUTTON_SHEAR,
|
||||
Masking = true,
|
||||
CornerRadius = CORNER_RADIUS,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
// For elements that should not be sheared.
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Shear = -BUTTON_SHEAR,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
backgroundBox = new Box
|
||||
{
|
||||
TextContainer = new Container
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
glowBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
// For elements that should not be sheared.
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Shear = -BUTTON_SHEAR,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Y = 42,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = text = new OsuSpriteText
|
||||
TextContainer = new Container
|
||||
{
|
||||
// figma design says the size is 16, but due to the issues with font sizes 19 matches better
|
||||
Font = OsuFont.TorusAlternate.With(size: 19),
|
||||
AlwaysPresent = true
|
||||
}
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Y = 42,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = text = new OsuSpriteText
|
||||
{
|
||||
// figma design says the size is 16, but due to the issues with font sizes 19 matches better
|
||||
Font = OsuFont.TorusAlternate.With(size: 19),
|
||||
AlwaysPresent = true
|
||||
}
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Y = 12,
|
||||
Size = new Vector2(20),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Shear = -BUTTON_SHEAR,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = -CORNER_RADIUS,
|
||||
Size = new Vector2(120, 6),
|
||||
Masking = true,
|
||||
CornerRadius = 3,
|
||||
Child = bar = new Box
|
||||
{
|
||||
Y = 12,
|
||||
Size = new Vector2(20),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Shear = -BUTTON_SHEAR,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = -CORNER_RADIUS,
|
||||
Size = new Vector2(120, 6),
|
||||
Masking = true,
|
||||
CornerRadius = 3,
|
||||
Child = bar = new Box
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
flashLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
Colour = Colour4.White.Opacity(0.9f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
},
|
||||
flashLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Colour4.White.Opacity(0.9f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -157,6 +164,9 @@ namespace osu.Game.Screens.Footer
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (Overlay != null)
|
||||
OverlayState.BindTo(Overlay.State);
|
||||
|
||||
OverlayState.BindValueChanged(_ => updateDisplay());
|
||||
Enabled.BindValueChanged(_ => updateDisplay(), true);
|
||||
|
||||
@ -215,5 +225,41 @@ namespace osu.Game.Screens.Footer
|
||||
|
||||
glowBox.FadeColour(ColourInfo.GradientVertical(buttonAccentColour.Opacity(0f), buttonAccentColour.Opacity(0.2f)), 150, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public void AppearFromLeft(double delay)
|
||||
{
|
||||
Content.MoveToX(-300f)
|
||||
.FadeOut()
|
||||
.Delay(delay)
|
||||
.MoveToX(0f, 240, Easing.OutCubic)
|
||||
.FadeIn(240, Easing.OutCubic);
|
||||
}
|
||||
|
||||
public void AppearFromBottom(double delay)
|
||||
{
|
||||
Content.MoveToY(100f)
|
||||
.FadeOut()
|
||||
.Delay(delay)
|
||||
.MoveToY(0f, 240, Easing.OutCubic)
|
||||
.FadeIn(240, Easing.OutCubic);
|
||||
}
|
||||
|
||||
public void DisappearToRightAndExpire(double delay)
|
||||
{
|
||||
Content.Delay(delay)
|
||||
.FadeOut(240, Easing.InOutCubic)
|
||||
.MoveToX(300f, 360, Easing.InOutCubic);
|
||||
|
||||
this.Delay(Content.LatestTransformEndTime - Time.Current).Expire();
|
||||
}
|
||||
|
||||
public void DisappearToBottomAndExpire(double delay)
|
||||
{
|
||||
Content.Delay(delay)
|
||||
.FadeOut(240, Easing.InOutCubic)
|
||||
.MoveToY(100f, 240, Easing.InOutCubic);
|
||||
|
||||
this.Delay(Content.LatestTransformEndTime - Time.Current).Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Footer;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -59,6 +60,11 @@ namespace osu.Game.Screens.SelectV2.Footer
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public ScreenFooterButtonMods(ModSelectOverlay overlay)
|
||||
: base(overlay)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user