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don't skip the negative break frame
investigation reveals this frame is played back by stable
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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@ -323,7 +323,7 @@ namespace osu.Game.Scoring.Legacy
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// still paying back the deficit from a negative frame. Skip this frame.
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// Todo: At some point we probably want to rewind and play back the negative-time frames
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// but for now we'll achieve equal playback to stable by skipping negative frames
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if (timeDeficit < 0 || isNegativeBreakFrame)
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if (timeDeficit < 0)
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continue;
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currentFrame = convertFrame(new LegacyReplayFrame(lastTime,
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