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Add tolerance when drag-scrolling editor timeline
Closes https://github.com/ppy/osu/issues/28983. While the direct cause of this is most likely mouse confine in full-screen, it shouldn't/can't really be disabled just for this, and I also get this on linux in *windowed* mode. In checking other apps, adding some tolerance to this sort of drag-scroll behaviour seems like a sane UX improvement anyways.
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@ -198,11 +198,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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var timelineQuad = timeline.ScreenSpaceDrawQuad;
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float mouseX = InputManager.CurrentState.Mouse.Position.X;
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// for better UX do not require the user to drag all the way to the edge and beyond to initiate a drag-scroll.
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// this is especially important in scenarios like fullscreen, where mouse confine will usually be on
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// and the user physically *won't be able to* drag beyond the edge of the timeline
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// (since its left edge is co-incident with the window edge).
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const float scroll_tolerance = 20;
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float leftBound = timelineQuad.TopLeft.X + scroll_tolerance;
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float rightBound = timelineQuad.TopRight.X - scroll_tolerance;
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// scroll if in a drag and dragging outside visible extents
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if (mouseX > timelineQuad.TopRight.X)
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timeline.ScrollBy((float)((mouseX - timelineQuad.TopRight.X) / 10 * Clock.ElapsedFrameTime));
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else if (mouseX < timelineQuad.TopLeft.X)
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timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime));
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if (mouseX > rightBound)
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timeline.ScrollBy((float)((mouseX - rightBound) / 10 * Clock.ElapsedFrameTime));
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else if (mouseX < leftBound)
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timeline.ScrollBy((float)((mouseX - leftBound) / 10 * Clock.ElapsedFrameTime));
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}
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private partial class SelectableAreaBackground : CompositeDrawable
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