mirror of
https://github.com/ppy/osu.git
synced 2024-11-13 20:47:26 +08:00
Add tolerance when drag-scrolling editor timeline
Closes https://github.com/ppy/osu/issues/28983. While the direct cause of this is most likely mouse confine in full-screen, it shouldn't/can't really be disabled just for this, and I also get this on linux in *windowed* mode. In checking other apps, adding some tolerance to this sort of drag-scroll behaviour seems like a sane UX improvement anyways.
This commit is contained in:
parent
5911c42116
commit
38fc6f70f6
@ -198,11 +198,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
var timelineQuad = timeline.ScreenSpaceDrawQuad;
|
||||
float mouseX = InputManager.CurrentState.Mouse.Position.X;
|
||||
|
||||
// for better UX do not require the user to drag all the way to the edge and beyond to initiate a drag-scroll.
|
||||
// this is especially important in scenarios like fullscreen, where mouse confine will usually be on
|
||||
// and the user physically *won't be able to* drag beyond the edge of the timeline
|
||||
// (since its left edge is co-incident with the window edge).
|
||||
const float scroll_tolerance = 20;
|
||||
|
||||
float leftBound = timelineQuad.TopLeft.X + scroll_tolerance;
|
||||
float rightBound = timelineQuad.TopRight.X - scroll_tolerance;
|
||||
|
||||
// scroll if in a drag and dragging outside visible extents
|
||||
if (mouseX > timelineQuad.TopRight.X)
|
||||
timeline.ScrollBy((float)((mouseX - timelineQuad.TopRight.X) / 10 * Clock.ElapsedFrameTime));
|
||||
else if (mouseX < timelineQuad.TopLeft.X)
|
||||
timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime));
|
||||
if (mouseX > rightBound)
|
||||
timeline.ScrollBy((float)((mouseX - rightBound) / 10 * Clock.ElapsedFrameTime));
|
||||
else if (mouseX < leftBound)
|
||||
timeline.ScrollBy((float)((mouseX - leftBound) / 10 * Clock.ElapsedFrameTime));
|
||||
}
|
||||
|
||||
private partial class SelectableAreaBackground : CompositeDrawable
|
||||
|
Loading…
Reference in New Issue
Block a user