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Fix SpectatorClient holding references to Player
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@ -248,6 +248,9 @@ namespace osu.Game.Online.Spectator
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isPlaying = false;
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currentBeatmap = null;
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currentScore = null;
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currentScoreProcessor = null;
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currentScoreToken = null;
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if (state.HasPassed)
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currentState.State = SpectatedUserState.Passed;
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