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Test for scaling slider flat

This commit is contained in:
Aurelian 2024-05-24 06:28:19 +02:00
parent 863f7151e0
commit d47c4cb479

View File

@ -68,6 +68,119 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
}
[Test]
[Timeout(4000)] //Catches crashes in other threads, but not ideal. Hopefully there is a improvement to this.
public void TestScalingSliderFlat(
[Values(0, 1, 2, 3)] int type_int
)
{
Slider slider = null;
switch (type_int)
{
case 0:
AddStep("Add linear slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.LINEAR),
new PathControlPoint(new Vector2(50, 100)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
break;
case 1:
AddStep("Add perfect curve slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(50, 25)),
new PathControlPoint(new Vector2(25, 100)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
break;
case 2:
AddStep("Add bezier slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.BEZIER),
new PathControlPoint(new Vector2(50, 25)),
new PathControlPoint(new Vector2(25, 80)),
new PathControlPoint(new Vector2(40, 100)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
break;
AddStep("Add perfect curve slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(50, 25)),
new PathControlPoint(new Vector2(25, 100)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
break;
case 3:
AddStep("Add catmull slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.CATMULL),
new PathControlPoint(new Vector2(50, 25)),
new PathControlPoint(new Vector2(25, 80)),
new PathControlPoint(new Vector2(40, 100)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
break;
}
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
AddStep("slider is valid", () => slider.Path.GetSegmentEnds()); //To run ensureValid();
SelectionBoxDragHandle dragHandle = null!;
AddStep("store drag handle", () => dragHandle = Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First());
AddAssert("is dragHandle not null", () => dragHandle != null);
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(dragHandle));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(0, 300));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(dragHandle));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(0, 300)); //Should crash here if broken, although doesn't count as failed...
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
}
private void moveMouse(Vector2 pos) =>
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
}