1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-31 15:12:54 +08:00

Merge pull request #26465 from LeNitrous/fix/editor-test-exit

Fix editor test play not marking hit objects before its start time as judged.
This commit is contained in:
Bartłomiej Dach 2024-06-28 12:12:17 +02:00 committed by GitHub
commit 81c6da98c2
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 88 additions and 0 deletions

View File

@ -126,6 +126,24 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("sample playback re-enabled", () => !Editor.SamplePlaybackDisabled.Value);
}
[TestCase(2000)] // chosen to be after last object in the map
[TestCase(22000)] // chosen to be in the middle of the last spinner
public void TestGameplayTestAtEndOfBeatmap(int offsetFromEnd)
{
AddStep($"seek to end minus {offsetFromEnd}ms", () => EditorClock.Seek(importedBeatmapSet.MaxLength - offsetFromEnd));
AddStep("click test gameplay button", () =>
{
var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("player pushed", () => Stack.CurrentScreen is EditorPlayer);
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
}
[Test]
public void TestCancelGameplayTestWithUnsavedChanges()
{

View File

@ -1,11 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Play;
using osu.Game.Users;
@ -43,6 +46,10 @@ namespace osu.Game.Screens.Edit.GameplayTest
protected override void LoadComplete()
{
base.LoadComplete();
markPreviousObjectsHit();
markVisibleDrawableObjectsHit();
ScoreProcessor.HasCompleted.BindValueChanged(completed =>
{
if (completed.NewValue)
@ -56,6 +63,69 @@ namespace osu.Game.Screens.Edit.GameplayTest
});
}
private void markPreviousObjectsHit()
{
foreach (var hitObject in enumerateHitObjects(DrawableRuleset.Objects, editorState.Time))
{
var judgement = hitObject.Judgement;
var result = new JudgementResult(hitObject, judgement) { Type = judgement.MaxResult };
HealthProcessor.ApplyResult(result);
ScoreProcessor.ApplyResult(result);
}
static IEnumerable<HitObject> enumerateHitObjects(IEnumerable<HitObject> hitObjects, double cutoffTime)
{
foreach (var hitObject in hitObjects)
{
foreach (var nested in enumerateHitObjects(hitObject.NestedHitObjects, cutoffTime))
{
if (nested.GetEndTime() < cutoffTime)
yield return nested;
}
if (hitObject.GetEndTime() < cutoffTime)
yield return hitObject;
}
}
}
private void markVisibleDrawableObjectsHit()
{
if (!DrawableRuleset.Playfield.IsLoaded)
{
Schedule(markVisibleDrawableObjectsHit);
return;
}
foreach (var drawableObjectEntry in enumerateDrawableEntries(
DrawableRuleset.Playfield.AllHitObjects
.Select(ho => ho.Entry)
.Where(e => e != null)
.Cast<HitObjectLifetimeEntry>(), editorState.Time))
{
drawableObjectEntry.Result = new JudgementResult(drawableObjectEntry.HitObject, drawableObjectEntry.HitObject.Judgement)
{
Type = drawableObjectEntry.HitObject.Judgement.MaxResult
};
}
static IEnumerable<HitObjectLifetimeEntry> enumerateDrawableEntries(IEnumerable<HitObjectLifetimeEntry> entries, double cutoffTime)
{
foreach (var entry in entries)
{
foreach (var nested in enumerateDrawableEntries(entry.NestedEntries, cutoffTime))
{
if (nested.HitObject.GetEndTime() < cutoffTime)
yield return nested;
}
if (entry.HitObject.GetEndTime() < cutoffTime)
yield return entry;
}
}
}
protected override void PrepareReplay()
{
// don't record replays.