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Fix timeline break piece crashing on drag if there are no objects before start or after end
This fixes the direct cause of https://github.com/ppy/osu/issues/28577.
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@ -170,8 +170,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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changeHandler?.BeginChange();
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updateState();
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double min = beatmap.HitObjects.Last(ho => ho.GetEndTime() <= Break.Value.StartTime).GetEndTime();
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double max = beatmap.HitObjects.First(ho => ho.StartTime >= Break.Value.EndTime).StartTime;
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double min = beatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() <= Break.Value.StartTime)?.GetEndTime() ?? double.NegativeInfinity;
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double max = beatmap.HitObjects.FirstOrDefault(ho => ho.StartTime >= Break.Value.EndTime)?.StartTime ?? double.PositiveInfinity;
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if (isStartHandle)
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max = Math.Min(max, Break.Value.EndTime - BreakPeriod.MIN_BREAK_DURATION);
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