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fix linq logic

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cdwcgt 2024-05-04 20:11:59 +08:00
parent 6af30a3d45
commit fe30ca3d39
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@ -55,8 +55,10 @@ namespace osu.Game.Overlays.Mods
protected override void Select()
{
var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System
&& !mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(m => m.GetType() == t)));
var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System &&
!mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(t.IsInstanceOfType)));
// will also have the side effect of activating the preset (see `updateActiveState()`).
selectedMods.Value = Preset.Value.Mods.Concat(selectedSystemMods).ToArray();
}