mirror of
https://github.com/ppy/osu.git
synced 2024-11-13 18:47:27 +08:00
Explicitly define Hue
rather than implicitly provide it by enum value
This commit is contained in:
parent
4eb4d35e2f
commit
d61a72b8fb
@ -7,11 +7,19 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
public class OverlayColourProvider
|
||||
{
|
||||
public OverlayColourScheme ColourScheme { get; private set; }
|
||||
/// <summary>
|
||||
/// The hue degree associated with the colour shades provided by this <see cref="OverlayColourProvider"/>.
|
||||
/// </summary>
|
||||
public int Hue { get; private set; }
|
||||
|
||||
public OverlayColourProvider(OverlayColourScheme colourScheme)
|
||||
: this(colourScheme.GetHue())
|
||||
{
|
||||
ColourScheme = colourScheme;
|
||||
}
|
||||
|
||||
public OverlayColourProvider(int hue)
|
||||
{
|
||||
Hue = hue;
|
||||
}
|
||||
|
||||
// Note that the following five colours are also defined in `OsuColour` as `{colourScheme}{0,1,2,3,4}`.
|
||||
@ -46,31 +54,19 @@ namespace osu.Game.Overlays
|
||||
public Color4 Background6 => getColour(0.1f, 0.1f);
|
||||
|
||||
/// <summary>
|
||||
/// Changes the value of <see cref="ColourScheme"/> to a different colour scheme.
|
||||
/// Changes the <see cref="Hue"/> to a different degree.
|
||||
/// Note that this does not trigger any kind of signal to any drawable that received colours from here, all drawables need to be updated manually.
|
||||
/// </summary>
|
||||
/// <param name="colourScheme">The proposed colour scheme.</param>
|
||||
public void ChangeColourScheme(OverlayColourScheme colourScheme)
|
||||
{
|
||||
ColourScheme = colourScheme;
|
||||
}
|
||||
public void ChangeColourScheme(OverlayColourScheme colourScheme) => ChangeColourScheme(colourScheme.GetHue());
|
||||
|
||||
private Color4 getColour(float saturation, float lightness) => Framework.Graphics.Colour4.FromHSL(getBaseHue(ColourScheme), saturation, lightness);
|
||||
/// <summary>
|
||||
/// Changes the <see cref="Hue"/> to a different degree.
|
||||
/// Note that this does not trigger any kind of signal to any drawable that received colours from here, all drawables need to be updated manually.
|
||||
/// </summary>
|
||||
/// <param name="hue">The proposed hue degree.</param>
|
||||
public void ChangeColourScheme(int hue) => Hue = hue;
|
||||
|
||||
private static float getBaseHue(OverlayColourScheme colourScheme) => (int)colourScheme / 360f;
|
||||
}
|
||||
|
||||
// See https://github.com/ppy/osu-web/blob/5a536d217a21582aad999db50a981003d3ad5659/app/helpers.php#L1620-L1628
|
||||
public enum OverlayColourScheme
|
||||
{
|
||||
Red = 0,
|
||||
Orange = 45,
|
||||
Lime = 90,
|
||||
Green = 125,
|
||||
Aquamarine = 160,
|
||||
Blue = 200,
|
||||
Purple = 255,
|
||||
Plum = 320,
|
||||
Pink = 333,
|
||||
private Color4 getColour(float saturation, float lightness) => Framework.Graphics.Colour4.FromHSL(Hue / 360f, saturation, lightness);
|
||||
}
|
||||
}
|
||||
|
60
osu.Game/Overlays/OverlayColourScheme.cs
Normal file
60
osu.Game/Overlays/OverlayColourScheme.cs
Normal file
@ -0,0 +1,60 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public enum OverlayColourScheme
|
||||
{
|
||||
Red,
|
||||
Orange,
|
||||
Lime,
|
||||
Green,
|
||||
Aquamarine,
|
||||
Blue,
|
||||
Purple,
|
||||
Plum,
|
||||
Pink,
|
||||
}
|
||||
|
||||
public static class OverlayColourSchemeExtensions
|
||||
{
|
||||
public static int GetHue(this OverlayColourScheme colourScheme)
|
||||
{
|
||||
// See https://github.com/ppy/osu-web/blob/5a536d217a21582aad999db50a981003d3ad5659/app/helpers.php#L1620-L1628
|
||||
switch (colourScheme)
|
||||
{
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(colourScheme));
|
||||
|
||||
case OverlayColourScheme.Red:
|
||||
return 0;
|
||||
|
||||
case OverlayColourScheme.Orange:
|
||||
return 45;
|
||||
|
||||
case OverlayColourScheme.Lime:
|
||||
return 90;
|
||||
|
||||
case OverlayColourScheme.Green:
|
||||
return 125;
|
||||
|
||||
case OverlayColourScheme.Aquamarine:
|
||||
return 160;
|
||||
|
||||
case OverlayColourScheme.Blue:
|
||||
return 200;
|
||||
|
||||
case OverlayColourScheme.Purple:
|
||||
return 255;
|
||||
|
||||
case OverlayColourScheme.Plum:
|
||||
return 320;
|
||||
|
||||
case OverlayColourScheme.Pink:
|
||||
return 333;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -118,7 +118,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
: Array.Empty<ProfileSection>();
|
||||
|
||||
setupBaseContent(OverlayColourScheme.Pink, forceContentRecreation: true);
|
||||
setupBaseContent(OverlayColourScheme.Pink.GetHue(), forceContentRecreation: true);
|
||||
|
||||
if (API.State.Value != APIState.Offline)
|
||||
{
|
||||
@ -135,9 +135,9 @@ namespace osu.Game.Overlays
|
||||
Debug.Assert(sections != null && sectionsContainer != null && tabs != null);
|
||||
|
||||
// reuse header and content if same colour scheme, otherwise recreate both.
|
||||
var profileScheme = (OverlayColourScheme?)loadedUser.ProfileHue ?? OverlayColourScheme.Pink;
|
||||
if (profileScheme != ColourProvider.ColourScheme)
|
||||
setupBaseContent(profileScheme, forceContentRecreation: false);
|
||||
int profileHue = loadedUser.ProfileHue ?? OverlayColourScheme.Pink.GetHue();
|
||||
if (profileHue != ColourProvider.Hue)
|
||||
setupBaseContent(profileHue, forceContentRecreation: false);
|
||||
|
||||
var actualRuleset = rulesets.GetRuleset(userRuleset?.ShortName ?? loadedUser.PlayMode).AsNonNull();
|
||||
|
||||
@ -163,12 +163,12 @@ namespace osu.Game.Overlays
|
||||
loadingLayer.Hide();
|
||||
}
|
||||
|
||||
private void setupBaseContent(OverlayColourScheme colourScheme, bool forceContentRecreation)
|
||||
private void setupBaseContent(int hue, bool forceContentRecreation)
|
||||
{
|
||||
var previousColourScheme = ColourProvider.ColourScheme;
|
||||
ColourProvider.ChangeColourScheme(colourScheme);
|
||||
int previousHue = ColourProvider.Hue;
|
||||
ColourProvider.ChangeColourScheme(hue);
|
||||
|
||||
if (colourScheme != previousColourScheme)
|
||||
if (hue != previousHue)
|
||||
{
|
||||
RecreateHeader();
|
||||
UpdateColours();
|
||||
|
@ -219,7 +219,7 @@ namespace osu.Game.Screens.Footer
|
||||
|
||||
var targetPosition = targetButton?.ToSpaceOfOtherDrawable(targetButton.LayoutRectangle.TopRight, this) ?? fallbackPosition;
|
||||
|
||||
updateColourScheme(overlay.ColourProvider.ColourScheme);
|
||||
updateColourScheme(overlay.ColourProvider.Hue);
|
||||
|
||||
footerContent = overlay.CreateFooterContent();
|
||||
|
||||
@ -256,16 +256,16 @@ namespace osu.Game.Screens.Footer
|
||||
|
||||
temporarilyHiddenButtons.Clear();
|
||||
|
||||
updateColourScheme(OverlayColourScheme.Aquamarine);
|
||||
updateColourScheme(OverlayColourScheme.Aquamarine.GetHue());
|
||||
|
||||
contentContainer.Delay(timeUntilRun).Expire();
|
||||
contentContainer = null;
|
||||
activeOverlay = null;
|
||||
}
|
||||
|
||||
private void updateColourScheme(OverlayColourScheme colourScheme)
|
||||
private void updateColourScheme(int hue)
|
||||
{
|
||||
colourProvider.ChangeColourScheme(colourScheme);
|
||||
colourProvider.ChangeColourScheme(hue);
|
||||
|
||||
background.FadeColour(colourProvider.Background5, 150, Easing.OutQuint);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user