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Slight adjustments
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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Difficulty = difficultyValue,
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Accuracy = accuracyValue,
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EffectiveMissCount = effectiveMissCount,
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EstimatedUR = 10 * estimatedUR,
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EstimatedUR = estimatedUR,
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Total = totalValue
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};
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}
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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if (attributes.GreatHitWindow <= 0)
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return 0;
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double accuracyValue = Math.Pow(75 / estimatedUR, 1.1) * Math.Pow(attributes.StarRating, 0.4) * 70.0;
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double accuracyValue = Math.Pow(75 / estimatedUR, 1.1) * Math.Pow(attributes.StarRating, 0.4) * 100.0;
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double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
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