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Fix skin layout editor PlayerAvatar applying corner radius weirdly after scale

Closes #29919.

I've also made this handle resizing better, so now you can have
non-square avatar displays.
This commit is contained in:
Dean Herbert 2024-09-19 16:54:00 +09:00
parent cf9f8c7f66
commit fd45644d0f
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@ -39,14 +39,23 @@ namespace osu.Game.Screens.Play.HUD
private IBindable<APIUser>? apiUser;
private readonly Container cornerContainer;
public PlayerAvatar()
{
Size = new Vector2(default_size);
InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
InternalChild = cornerContainer = new Container
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Masking = true
Child = avatar = new UpdateableAvatar(isInteractive: false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
}
};
}
@ -66,7 +75,7 @@ namespace osu.Game.Screens.Play.HUD
{
base.LoadComplete();
CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
CornerRadius.BindValueChanged(e => cornerContainer.CornerRadius = e.NewValue * default_size, true);
}
public bool UsesFixedAnchor { get; set; }