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calculate max scale bounds for scale slider
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho));
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OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider
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? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position))
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? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position))
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: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
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defaultOrigin = OriginalSurroundingQuad.Value.Centre;
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}
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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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}
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else
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{
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scale = getClampedScale(OriginalSurroundingQuad.Value, actualOrigin, scale);
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scale = GetClampedScale(scale, actualOrigin);
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foreach (var (ho, originalState) in objectsInScale)
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{
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@ -155,30 +155,33 @@ namespace osu.Game.Rulesets.Osu.Edit
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return (xInBounds, yInBounds);
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}
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/// <summary>
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/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
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/// </summary>
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/// <param name="selectionQuad">The quad surrounding the hitobjects</param>
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/// <param name="origin">The origin from which the scale operation is performed</param>
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/// <param name="scale">The scale to be clamped</param>
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/// <returns>The clamped scale vector</returns>
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private Vector2 getClampedScale(Quad selectionQuad, Vector2 origin, Vector2 scale)
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public override Vector2 GetClampedScale(Vector2 scale, Vector2? origin = null)
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{
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//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
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if (objectsInScale == null)
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return scale;
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var tl1 = Vector2.Divide(-origin, selectionQuad.TopLeft - origin);
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var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.TopLeft - origin);
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var br1 = Vector2.Divide(-origin, selectionQuad.BottomRight - origin);
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var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.BottomRight - origin);
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Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
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if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - origin.X, 0))
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scale.X = selectionQuad.TopLeft.X - origin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X);
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if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - origin.Y, 0))
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scale.Y = selectionQuad.TopLeft.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y);
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if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - origin.X, 0))
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scale.X = selectionQuad.BottomRight.X - origin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X);
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if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - origin.Y, 0))
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scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y);
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if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
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origin = slider.Position;
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Vector2 actualOrigin = origin ?? defaultOrigin.Value;
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var selectionQuad = OriginalSurroundingQuad.Value;
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var tl1 = Vector2.Divide(-actualOrigin, selectionQuad.TopLeft - actualOrigin);
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var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.TopLeft - actualOrigin);
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var br1 = Vector2.Divide(-actualOrigin, selectionQuad.BottomRight - actualOrigin);
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var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.BottomRight - actualOrigin);
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if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - actualOrigin.X, 0))
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scale.X = selectionQuad.TopLeft.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X);
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if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - actualOrigin.Y, 0))
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scale.Y = selectionQuad.TopLeft.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y);
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if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - actualOrigin.X, 0))
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scale.X = selectionQuad.BottomRight.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X);
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if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - actualOrigin.Y, 0))
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scale.Y = selectionQuad.BottomRight.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y);
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return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -22,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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private readonly Bindable<PreciseScaleInfo> scaleInfo = new Bindable<PreciseScaleInfo>(new PreciseScaleInfo(1, ScaleOrigin.PlayfieldCentre, true, true));
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private SliderWithTextBoxInput<float> scaleInput = null!;
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private BindableNumber<float> scaleInputBindable = null!;
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private EditorRadioButtonCollection scaleOrigin = null!;
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private RadioButton selectionCentreButton = null!;
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@ -45,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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scaleInput = new SliderWithTextBoxInput<float>("Scale:")
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{
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Current = new BindableNumber<float>
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Current = scaleInputBindable = new BindableNumber<float>
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{
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MinValue = 0.5f,
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MaxValue = 2,
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@ -61,10 +63,10 @@ namespace osu.Game.Rulesets.Osu.Edit
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Items = new[]
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{
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new RadioButton("Playfield centre",
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() => scaleInfo.Value = scaleInfo.Value with { Origin = ScaleOrigin.PlayfieldCentre },
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() => setOrigin(ScaleOrigin.PlayfieldCentre),
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() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
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selectionCentreButton = new RadioButton("Selection centre",
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() => scaleInfo.Value = scaleInfo.Value with { Origin = ScaleOrigin.SelectionCentre },
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() => setOrigin(ScaleOrigin.SelectionCentre),
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() => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare })
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}
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}
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@ -96,14 +98,39 @@ namespace osu.Game.Rulesets.Osu.Edit
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scaleInfo.BindValueChanged(scale =>
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{
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var newScale = new Vector2(scale.NewValue.XAxis ? scale.NewValue.Scale : 1, scale.NewValue.YAxis ? scale.NewValue.Scale : 1);
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scaleHandler.Update(newScale, scale.NewValue.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null);
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scaleHandler.Update(newScale, getOriginPosition(scale.NewValue));
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});
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}
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private void updateMaxScale()
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{
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if (!scaleHandler.OriginalSurroundingQuad.HasValue)
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return;
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const float max_scale = 10;
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var scale = scaleHandler.GetClampedScale(new Vector2(max_scale), getOriginPosition(scaleInfo.Value));
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if (!scaleInfo.Value.XAxis)
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scale.X = max_scale;
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if (!scaleInfo.Value.YAxis)
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scale.Y = max_scale;
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scaleInputBindable.MaxValue = MathF.Max(1, MathF.Min(scale.X, scale.Y));
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}
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private void setOrigin(ScaleOrigin origin)
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{
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scaleInfo.Value = scaleInfo.Value with { Origin = origin };
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updateMaxScale();
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}
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private Vector2? getOriginPosition(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null;
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protected override void PopIn()
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{
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base.PopIn();
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scaleHandler.Begin();
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updateMaxScale();
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}
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protected override void PopOut()
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@ -34,6 +34,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public Quad? OriginalSurroundingQuad { get; protected set; }
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/// <summary>
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/// Clamp scale where selection does not exceed playfield bounds or flip.
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/// </summary>
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/// <param name="origin">The origin from which the scale operation is performed</param>
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/// <param name="scale">The scale to be clamped</param>
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/// <returns>The clamped scale vector</returns>
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public virtual Vector2 GetClampedScale(Vector2 scale, Vector2? origin = null) => scale;
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/// <summary>
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/// Performs a single, instant, atomic scale operation.
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/// </summary>
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