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Add localisation support for "use relative size" setting label
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@ -79,6 +79,11 @@ namespace osu.Game.Localisation.SkinComponents
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/// </summary>
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public static LocalisableString TextColourDescription => new TranslatableString(getKey(@"text_colour_description"), @"The colour of the text.");
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/// <summary>
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/// "Use relative size"
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/// </summary>
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public static LocalisableString UseRelativeSize => new TranslatableString(getKey(@"use_relative_size"), @"Use relative size");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -13,6 +13,7 @@ using osu.Framework.Layout;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts;
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using osu.Game.Skinning;
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@ -33,7 +34,7 @@ namespace osu.Game.Screens.Play.HUD
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Precision = 1
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};
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[SettingSource("Use relative size")]
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
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public BindableBool UseRelativeSize { get; } = new BindableBool(true);
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private ArgonHealthDisplayBar mainBar = null!;
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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Play.HUD
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[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
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public Bindable<bool> ShowTime { get; } = new BindableBool(true);
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[SettingSource("Use relative size")]
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.UseRelativeSize))]
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public BindableBool UseRelativeSize { get; } = new BindableBool(true);
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
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