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Remove 'Centre on selected object' button
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parent
f8397cccc7
commit
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@ -16,7 +16,6 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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@ -88,7 +87,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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private ExpandableSlider<float> spacingSlider = null!;
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private ExpandableSlider<float> gridLinesRotationSlider = null!;
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private RoundedButton gridFromPointsButton = null!;
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private ExpandableButton useSelectedObjectPositionButton = null!;
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private EditorRadioButtonCollection gridTypeButtons = null!;
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public event Action? GridFromPointsClicked;
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@ -135,19 +133,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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Current = StartPositionY,
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KeyboardStep = 1,
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},
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useSelectedObjectPositionButton = new ExpandableButton
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{
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ExpandedLabelText = "Centre on selected object",
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Action = () =>
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{
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if (editorBeatmap.SelectedHitObjects.Count != 1)
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return;
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StartPosition.Value = ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
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updateEnabledStates();
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},
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RelativeSizeAxes = Axes.X,
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},
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spacingSlider = new ExpandableSlider<float>
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{
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Current = Spacing,
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@ -260,25 +245,15 @@ namespace osu.Game.Rulesets.Osu.Edit
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}
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}, true);
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editorBeatmap.BeatmapReprocessed += updateEnabledStates;
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editorBeatmap.SelectedHitObjects.BindCollectionChanged((_, _) => updateEnabledStates());
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expandingContainer?.Expanded.BindValueChanged(v =>
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{
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gridFromPointsButton.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
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gridFromPointsButton.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
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gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
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gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
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updateEnabledStates();
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}, true);
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}
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private void updateEnabledStates()
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{
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useSelectedObjectPositionButton.Enabled.Value = expandingContainer?.Expanded.Value == true
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&& editorBeatmap.SelectedHitObjects.Count == 1
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&& StartPosition.Value != ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
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}
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private float normalizeRotation(float rotation, float period)
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{
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return ((rotation + 360 + period * 0.5f) % period) - period * 0.5f;
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