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Merge pull request #29762 from peppy/fix-beatmap-difficulty-splitting

Fix beatmap difficulties not being split out on first load
This commit is contained in:
Dean Herbert 2024-09-07 23:12:37 +09:00 committed by GitHub
commit e88083adc1
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2 changed files with 14 additions and 1 deletions

View File

@ -520,6 +520,18 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForSelection(set_count);
}
[Solo]
[Test]
public void TestDifficultiesSplitOutOnLoad()
{
loadBeatmaps(new List<BeatmapSetInfo> { TestResources.CreateTestBeatmapSetInfo(diff_count) }, () => new FilterCriteria
{
Sort = SortMode.Difficulty,
});
checkVisibleItemCount(false, 3);
}
[Test]
public void TestAddRemoveDifficultySort()
{

View File

@ -137,6 +137,8 @@ namespace osu.Game.Screens.Select
private void loadNewRoot()
{
beatmapsSplitOut = activeCriteria.SplitOutDifficulties;
// Ensure no changes are made to the list while we are initialising items.
// We'll catch up on changes via subscriptions anyway.
BeatmapSetInfo[] loadableSets = detachedBeatmapSets!.ToArray();
@ -726,7 +728,6 @@ namespace osu.Game.Screens.Select
if (activeCriteria.SplitOutDifficulties != beatmapsSplitOut)
{
beatmapsSplitOut = activeCriteria.SplitOutDifficulties;
loadNewRoot();
return;
}