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Fix beatmap difficulties not being split out on first load
Closes https://github.com/ppy/osu/issues/29728.
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@ -137,6 +137,8 @@ namespace osu.Game.Screens.Select
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private void loadNewRoot()
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{
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beatmapsSplitOut = activeCriteria.SplitOutDifficulties;
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// Ensure no changes are made to the list while we are initialising items.
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// We'll catch up on changes via subscriptions anyway.
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BeatmapSetInfo[] loadableSets = detachedBeatmapSets!.ToArray();
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@ -726,7 +728,6 @@ namespace osu.Game.Screens.Select
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if (activeCriteria.SplitOutDifficulties != beatmapsSplitOut)
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{
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beatmapsSplitOut = activeCriteria.SplitOutDifficulties;
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loadNewRoot();
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return;
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}
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