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Merge branch 'master' into hit-animations
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c58bb62408
@ -369,9 +369,9 @@ namespace osu.Game.Rulesets.Scoring
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MaximumAccuracy.Value = maximumBaseScore > 0 ? (currentBaseScore + (maximumBaseScore - currentMaximumBaseScore)) / maximumBaseScore : 1;
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double comboProgress = maximumComboPortion > 0 ? currentComboPortion / maximumComboPortion : 1;
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double accuracyProcess = maximumAccuracyJudgementCount > 0 ? (double)currentAccuracyJudgementCount / maximumAccuracyJudgementCount : 1;
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double accuracyProgress = maximumAccuracyJudgementCount > 0 ? (double)currentAccuracyJudgementCount / maximumAccuracyJudgementCount : 1;
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TotalScoreWithoutMods.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProcess, currentBonusPortion));
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TotalScoreWithoutMods.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProgress, currentBonusPortion));
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TotalScore.Value = (long)Math.Round(TotalScoreWithoutMods.Value * scoreMultiplier);
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}
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@ -36,7 +36,7 @@
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</PackageReference>
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<PackageReference Include="Realm" Version="11.5.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2024.618.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2024.517.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2024.622.0" />
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<PackageReference Include="Sentry" Version="4.3.0" />
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<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
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<PackageReference Include="SharpCompress" Version="0.36.0" />
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