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fix legacy score decode tests for negative frame

This commit is contained in:
Liam DeVoe 2023-07-27 16:34:18 -04:00
parent a93561cab0
commit 61760f614a

View File

@ -92,17 +92,20 @@ namespace osu.Game.Tests.Beatmaps.Formats
[TestCase(LegacyBeatmapDecoder.LATEST_VERSION, false)]
public void TestLegacyBeatmapReplayOffsetsDecode(int beatmapVersion, bool offsetApplied)
{
const double first_frame_time = 48;
const double second_frame_time = 65;
const double first_frame_time = 31;
const double second_frame_time = 48;
const double third_frame_time = 65;
var decoder = new TestLegacyScoreDecoder(beatmapVersion);
using (var resourceStream = TestResources.OpenResource("Replays/mania-replay.osr"))
{
var score = decoder.Parse(resourceStream);
int offset = offsetApplied ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0;
Assert.That(score.Replay.Frames[0].Time, Is.EqualTo(first_frame_time + (offsetApplied ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0)));
Assert.That(score.Replay.Frames[1].Time, Is.EqualTo(second_frame_time + (offsetApplied ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0)));
Assert.That(score.Replay.Frames[0].Time, Is.EqualTo(first_frame_time + offset));
Assert.That(score.Replay.Frames[1].Time, Is.EqualTo(second_frame_time + offset));
Assert.That(score.Replay.Frames[2].Time, Is.EqualTo(third_frame_time + offset));
}
}