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@ -321,8 +321,6 @@ namespace osu.Game.Scoring.Legacy
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}
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// still paying back the deficit from a negative frame. Skip this frame.
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// Todo: At some point we probably want to rewind and play back the negative-time frames
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// but for now we'll achieve equal playback to stable by skipping negative frames
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if (timeDeficit < 0)
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continue;
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