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Revert "Make length bonus account for sliders, use proper misscount for classic"

This reverts commit 941c0487a4.
This commit is contained in:
Fina 2024-03-21 23:17:10 -07:00
parent 941c0487a4
commit 3dafdc01bb

View File

@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private int countMiss;
private double effectiveMissCount;
private bool SLIDERS_ACC;
public OsuPerformanceCalculator()
: base(new OsuRuleset())
@ -34,15 +33,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
var osuAttributes = (OsuDifficultyAttributes)attributes;
SLIDERS_ACC = !score.Mods.Any(m => m is OsuModClassic);
accuracy = score.Accuracy;
scoreMaxCombo = score.MaxCombo;
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
effectiveMissCount = SLIDERS_ACC ? countMiss : calculateEffectiveMissCount(osuAttributes);
effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
double multiplier = PERFORMANCE_BASE_MULTIPLIER;
@ -194,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
double betterAccuracyPercentage;
int amountHitObjectsWithAccuracy = SLIDERS_ACC ? attributes.HitCircleCount + attributes.SliderCount : attributes.HitCircleCount;
int amountHitObjectsWithAccuracy = attributes.HitCircleCount;
if (amountHitObjectsWithAccuracy > 0)
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);