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Add setting to adjust replay analysis display length
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@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
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SetDefault(OsuRulesetSetting.ReplayFrameMarkersEnabled, false);
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SetDefault(OsuRulesetSetting.ReplayCursorPathEnabled, false);
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SetDefault(OsuRulesetSetting.ReplayCursorHideEnabled, false);
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SetDefault(OsuRulesetSetting.ReplayAnalysisDisplayLength, 750);
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}
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}
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@ -43,5 +44,6 @@ namespace osu.Game.Rulesets.Osu.Configuration
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ReplayFrameMarkersEnabled,
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ReplayCursorPathEnabled,
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ReplayCursorHideEnabled,
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ReplayAnalysisDisplayLength,
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}
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}
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@ -12,10 +12,10 @@ namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
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public Vector2 Position { get; }
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public AnalysisFrameEntry(double time, Vector2 position, params OsuAction[] action)
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public AnalysisFrameEntry(double time, double displayLength, Vector2 position, params OsuAction[] action)
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{
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LifetimeStart = time;
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LifetimeEnd = time + 1_000;
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LifetimeEnd = time + displayLength;
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Position = position;
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Action = action;
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}
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@ -17,10 +17,11 @@ namespace osu.Game.Rulesets.Osu.UI
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private BindableBool showClickMarkers { get; } = new BindableBool();
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private BindableBool showFrameMarkers { get; } = new BindableBool();
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private BindableBool showCursorPath { get; } = new BindableBool();
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private BindableInt displayLength { get; } = new BindableInt();
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protected readonly ClickMarkerContainer ClickMarkers;
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protected readonly FrameMarkerContainer FrameMarkers;
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protected readonly CursorPathContainer CursorPath;
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protected ClickMarkerContainer ClickMarkers = null!;
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protected FrameMarkerContainer FrameMarkers = null!;
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protected CursorPathContainer CursorPath = null!;
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private readonly Replay replay;
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@ -29,36 +30,65 @@ namespace osu.Game.Rulesets.Osu.UI
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RelativeSizeAxes = Axes.Both;
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this.replay = replay;
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InternalChildren = new Drawable[]
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{
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CursorPath = new CursorPathContainer(),
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ClickMarkers = new ClickMarkerContainer(),
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FrameMarkers = new FrameMarkerContainer(),
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};
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}
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private bool requireDisplay => showClickMarkers.Value || showFrameMarkers.Value || showCursorPath.Value;
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[BackgroundDependencyLoader]
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private void load(OsuRulesetConfigManager config)
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{
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loadReplay();
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config.BindWith(OsuRulesetSetting.ReplayClickMarkersEnabled, showClickMarkers);
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config.BindWith(OsuRulesetSetting.ReplayFrameMarkersEnabled, showFrameMarkers);
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config.BindWith(OsuRulesetSetting.ReplayCursorPathEnabled, showCursorPath);
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config.BindWith(OsuRulesetSetting.ReplayAnalysisDisplayLength, displayLength);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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showClickMarkers.BindValueChanged(enabled => ClickMarkers.FadeTo(enabled.NewValue ? 1 : 0), true);
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showFrameMarkers.BindValueChanged(enabled => FrameMarkers.FadeTo(enabled.NewValue ? 1 : 0), true);
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showCursorPath.BindValueChanged(enabled => CursorPath.FadeTo(enabled.NewValue ? 1 : 0), true);
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showClickMarkers.BindValueChanged(enabled =>
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{
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initialise();
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ClickMarkers.FadeTo(enabled.NewValue ? 1 : 0);
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}, true);
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showFrameMarkers.BindValueChanged(enabled =>
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{
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initialise();
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FrameMarkers.FadeTo(enabled.NewValue ? 1 : 0);
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}, true);
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showCursorPath.BindValueChanged(enabled =>
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{
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initialise();
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CursorPath.FadeTo(enabled.NewValue ? 1 : 0);
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}, true);
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displayLength.BindValueChanged(_ =>
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{
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isLoaded = false;
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initialise();
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}, true);
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}
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private void loadReplay()
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private bool isLoaded;
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private void initialise()
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{
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if (!requireDisplay)
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return;
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if (isLoaded)
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return;
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isLoaded = true;
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// It's faster to reinitialise the whole drawable stack than use `Clear` on `PooledDrawableWithLifetimeContainer`
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InternalChildren = new Drawable[]
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{
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CursorPath = new CursorPathContainer(),
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ClickMarkers = new ClickMarkerContainer(),
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FrameMarkers = new FrameMarkerContainer(),
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};
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bool leftHeld = false;
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bool rightHeld = false;
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@ -74,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.UI
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else if (!leftHeld && leftButton)
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{
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leftHeld = true;
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ClickMarkers.Add(new AnalysisFrameEntry(osuFrame.Time, osuFrame.Position, OsuAction.LeftButton));
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ClickMarkers.Add(new AnalysisFrameEntry(osuFrame.Time, displayLength.Value, osuFrame.Position, OsuAction.LeftButton));
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}
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if (rightHeld && !rightButton)
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@ -82,11 +112,11 @@ namespace osu.Game.Rulesets.Osu.UI
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else if (!rightHeld && rightButton)
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{
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rightHeld = true;
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ClickMarkers.Add(new AnalysisFrameEntry(osuFrame.Time, osuFrame.Position, OsuAction.RightButton));
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ClickMarkers.Add(new AnalysisFrameEntry(osuFrame.Time, displayLength.Value, osuFrame.Position, OsuAction.RightButton));
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}
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FrameMarkers.Add(new AnalysisFrameEntry(osuFrame.Time, osuFrame.Position, osuFrame.Actions.ToArray()));
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CursorPath.Add(new AnalysisFrameEntry(osuFrame.Time, osuFrame.Position));
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FrameMarkers.Add(new AnalysisFrameEntry(osuFrame.Time, displayLength.Value, osuFrame.Position, osuFrame.Actions.ToArray()));
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CursorPath.Add(new AnalysisFrameEntry(osuFrame.Time, displayLength.Value, osuFrame.Position));
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}
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}
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}
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@ -25,6 +25,15 @@ namespace osu.Game.Rulesets.Osu.UI
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[SettingSource("Hide gameplay cursor", SettingControlType = typeof(PlayerCheckbox))]
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public BindableBool HideSkinCursor { get; } = new BindableBool();
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[SettingSource("Display length", SettingControlType = typeof(PlayerSliderBar<int>))]
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public BindableInt DisplayLength { get; } = new BindableInt
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{
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MinValue = 100,
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Default = 800,
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MaxValue = 2000,
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Precision = 100,
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};
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public ReplayAnalysisSettings(OsuRulesetConfigManager config)
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: base("Analysis Settings")
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{
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@ -40,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.UI
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config.BindWith(OsuRulesetSetting.ReplayFrameMarkersEnabled, ShowAimMarkers);
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config.BindWith(OsuRulesetSetting.ReplayCursorPathEnabled, ShowCursorPath);
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config.BindWith(OsuRulesetSetting.ReplayCursorHideEnabled, HideSkinCursor);
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config.BindWith(OsuRulesetSetting.ReplayAnalysisDisplayLength, DisplayLength);
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}
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}
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}
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