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use RNG.Next
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parent
40cfaabc53
commit
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@ -303,14 +303,14 @@ namespace osu.Game.Utils
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// Takes a set of input points P and a set R
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// points on the circle boundary.
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// n represents the number of points in P that are not yet processed.
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private static (Vector2, float) welzlHelper(List<Vector2> points, ReadOnlySpan<Vector2> r, int n, Random random)
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private static (Vector2, float) welzlHelper(List<Vector2> points, ReadOnlySpan<Vector2> r, int n)
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{
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// Base case when all points processed or |R| = 3
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if (n == 0 || r.Length == 3)
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return minCircleTrivial(r);
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// Pick a random point randomly
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int idx = random.Next(n);
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int idx = RNG.Next(n);
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Vector2 p = points[idx];
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// Put the picked point at the end of P since it's more efficient than
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@ -318,7 +318,7 @@ namespace osu.Game.Utils
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(points[idx], points[n - 1]) = (points[n - 1], points[idx]);
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// Get the MEC circle d from the set of points P - {p}
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var d = welzlHelper(points, r, n - 1, random);
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var d = welzlHelper(points, r, n - 1);
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// If d contains p, return d
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if (isInside(d, p))
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@ -331,7 +331,7 @@ namespace osu.Game.Utils
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r2[r.Length] = p;
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// Return the MEC for P - {p} and R U {p}
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return welzlHelper(points, r2, n - 1, random);
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return welzlHelper(points, r2, n - 1);
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}
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#endregion
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@ -345,7 +345,7 @@ namespace osu.Game.Utils
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// Using Welzl's algorithm to find the minimum enclosing circle
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// https://www.geeksforgeeks.org/minimum-enclosing-circle-using-welzls-algorithm/
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List<Vector2> pCopy = points.ToList();
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return welzlHelper(pCopy, Array.Empty<Vector2>(), pCopy.Count, new Random());
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return welzlHelper(pCopy, Array.Empty<Vector2>(), pCopy.Count);
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}
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/// <summary>
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