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prevent flipping objects far offscreen
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@@ -15,6 +15,7 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Utils;
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using osuTK;
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@@ -119,6 +120,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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var flippedPosition = GeometryUtils.GetFlippedPosition(flipAxis, flipQuad, h.Position);
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// Clamp the flipped position inside the playfield bounds, because the flipped position might be outside the playfield bounds if the origin is not centered.
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flippedPosition = Vector2.Clamp(flippedPosition, Vector2.Zero, OsuPlayfield.BASE_SIZE);
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if (!Precision.AlmostEquals(flippedPosition, h.Position))
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{
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h.Position = flippedPosition;
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