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Adjust execution order

This commit is contained in:
Andrei Zavatski 2024-04-22 07:02:49 +03:00
parent 722fa228ce
commit 1d3fd65d86

View File

@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit
// We can avoid potentially thousands of objects being added to the input sub-tree since item selection is being handled by the BackgroundFlow
// and no items in the underlying table are clickable.
protected override bool ShouldBeConsideredForInput(Drawable child) => base.ShouldBeConsideredForInput(child) && child == BackgroundFlow;
protected override bool ShouldBeConsideredForInput(Drawable child) => child == BackgroundFlow && base.ShouldBeConsideredForInput(child);
protected EditorTable()
{