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Enable NRT on ManiaHitObjectComposer
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
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{
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private DrawableManiaEditorRuleset drawableRuleset;
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private DrawableManiaEditorRuleset drawableRuleset = null!;
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public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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@ -72,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column))
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continue;
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ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
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ManiaHitObject? current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
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if (current == null)
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continue;
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