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Enable NRT on ManiaHitObjectComposer

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Bartłomiej Dach 2024-07-10 15:12:03 +02:00
parent d879527329
commit fa749d317e
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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
{
private DrawableManiaEditorRuleset drawableRuleset;
private DrawableManiaEditorRuleset drawableRuleset = null!;
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
@ -72,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Edit
if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column))
continue;
ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
ManiaHitObject? current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
if (current == null)
continue;