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Reorder test steps to work better on multiple runs
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@ -39,12 +39,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestDailyChallengeButton()
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{
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AddStep("add button", () => Child = new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), _ => { }, 0, Key.D)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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ButtonSystemState = ButtonSystemState.TopLevel,
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});
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AddStep("beatmap of the day not active", () => metadataClient.DailyChallengeUpdated(null));
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AddStep("set up API", () => dummyAPI.HandleRequest = req =>
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{
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@ -72,12 +67,17 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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});
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AddStep("add button", () => Child = new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), _ => { }, 0, Key.D)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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ButtonSystemState = ButtonSystemState.TopLevel,
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});
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AddStep("beatmap of the day active", () => metadataClient.DailyChallengeUpdated(new DailyChallengeInfo
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{
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RoomID = 1234,
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}));
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AddStep("beatmap of the day not active", () => metadataClient.DailyChallengeUpdated(null));
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}
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}
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}
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