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Merge pull request #28478 from bdach/timeline-drag-selection-crash

Fix crash on drag selection via timeline while placement is active
This commit is contained in:
Dean Herbert 2024-06-20 19:00:45 +09:00 committed by GitHub
commit cd4dce2c7e
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GPG Key ID: B5690EEEBB952194
5 changed files with 59 additions and 5 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -17,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osuTK;
@ -84,6 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public partial class TestHitObjectComposer : HitObjectComposer
{
public override Playfield Playfield { get; }
public override ComposeBlueprintContainer BlueprintContainer => throw new NotImplementedException();
public override IEnumerable<DrawableHitObject> HitObjects => Enumerable.Empty<DrawableHitObject>();
public override bool CursorInPlacementArea => false;
@ -100,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
throw new System.NotImplementedException();
throw new NotImplementedException();
}
}
}

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@ -14,6 +14,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Tests.Beatmaps;
@ -357,6 +358,51 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count);
}
[Test]
public void TestDragSelectionDuringPlacement()
{
var addedObjects = new[]
{
new Slider
{
StartTime = 300,
Path = new SliderPath([
new PathControlPoint(),
new PathControlPoint(new Vector2(200)),
])
},
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("seek to 700", () => EditorClock.Seek(700));
AddStep("select spinner placement tool", () =>
{
InputManager.Key(Key.Number4);
InputManager.MoveMouseTo(this.ChildrenOfType<OsuHitObjectComposer>().Single());
});
AddStep("begin spinner placement", () => InputManager.Click(MouseButton.Left));
AddStep("seek to 1500", () => EditorClock.Seek(1500));
AddStep("start dragging", () =>
{
var blueprintQuad = blueprintContainer.SelectionBlueprints[1].ScreenSpaceDrawQuad;
var dragStartPos = (blueprintQuad.TopLeft + blueprintQuad.BottomLeft) / 2 - new Vector2(30, 0);
InputManager.MoveMouseTo(dragStartPos);
InputManager.PressButton(MouseButton.Left);
});
AddStep("select entire object", () =>
{
var blueprintQuad = blueprintContainer.SelectionBlueprints[1].ScreenSpaceDrawQuad;
var dragStartPos = (blueprintQuad.TopRight + blueprintQuad.BottomRight) / 2 + new Vector2(30, 0);
InputManager.MoveMouseTo(dragStartPos);
});
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects, () => NUnit.Framework.Contains.Item(addedObjects[0]));
AddAssert("placement committed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(2));
}
private void assertSelectionIs(IEnumerable<HitObject> hitObjects)
=> AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects));
}

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@ -67,7 +67,8 @@ namespace osu.Game.Rulesets.Edit
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
public override ComposeBlueprintContainer BlueprintContainer => blueprintContainer;
private ComposeBlueprintContainer blueprintContainer;
protected ExpandingToolboxContainer LeftToolbox { get; private set; }
@ -143,7 +144,7 @@ namespace osu.Game.Rulesets.Edit
drawableRulesetWrapper,
// layers above playfield
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
.WithChild(BlueprintContainer = CreateBlueprintContainer())
.WithChild(blueprintContainer = CreateBlueprintContainer())
}
},
new Container
@ -570,6 +571,8 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public abstract Playfield Playfield { get; }
public abstract ComposeBlueprintContainer BlueprintContainer { get; }
/// <summary>
/// All <see cref="DrawableHitObject"/>s in currently loaded beatmap.
/// </summary>

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@ -372,7 +372,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
private void commitIfPlacementActive()
public void CommitIfPlacementActive()
{
CurrentPlacement?.EndPlacement(CurrentPlacement.PlacementActive == PlacementBlueprint.PlacementState.Active);
removePlacement();
@ -402,7 +402,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
currentTool = value;
// As per stable editor, when changing tools, we should forcefully commit any pending placement.
commitIfPlacementActive();
CommitIfPlacementActive();
}
}
}

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@ -170,6 +170,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override void UpdateSelectionFromDragBox()
{
Composer.BlueprintContainer.CommitIfPlacementActive();
var dragBox = (TimelineDragBox)DragBox;
double minTime = dragBox.MinTime;
double maxTime = dragBox.MaxTime;