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Change breaks list to IReadOnlyList
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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@ -24,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
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public void TestBreaksPreservedOnOriginalBeatmap()
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{
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var beatmap = CreateBeatmap(new ManiaRuleset().RulesetInfo);
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beatmap.Breaks.Clear();
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beatmap.Breaks.Add(new BreakPeriod(0, 1000));
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var breaks = (List<BreakPeriod>)beatmap.Breaks;
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breaks.Clear();
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breaks.Add(new BreakPeriod(0, 1000));
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var workingBeatmap = new FlatWorkingBeatmap(beatmap);
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@ -61,6 +61,12 @@ namespace osu.Game.Beatmaps
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public ControlPointInfo ControlPointInfo { get; set; } = new ControlPointInfo();
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IReadOnlyList<BreakPeriod> IBeatmap.Breaks
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{
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get => Breaks;
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set => Breaks = new List<BreakPeriod>(value);
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}
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public List<BreakPeriod> Breaks { get; set; } = new List<BreakPeriod>();
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public List<string> UnhandledEventLines { get; set; } = new List<string>();
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@ -7,6 +7,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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@ -49,9 +50,6 @@ namespace osu.Game.Beatmaps
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original.BeatmapInfo = original.BeatmapInfo.Clone();
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original.ControlPointInfo = original.ControlPointInfo.DeepClone();
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// Used in osu!mania conversion.
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original.Breaks = original.Breaks.ToList();
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return ConvertBeatmap(original, cancellationToken);
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}
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@ -68,7 +66,8 @@ namespace osu.Game.Beatmaps
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beatmap.BeatmapInfo = original.BeatmapInfo;
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beatmap.ControlPointInfo = original.ControlPointInfo;
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beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList();
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beatmap.Breaks = original.Breaks;
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// Used in osu!mania conversion.
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beatmap.Breaks = new List<BreakPeriod>(original.Breaks);
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beatmap.UnhandledEventLines = original.UnhandledEventLines;
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return beatmap;
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@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// The breaks in this beatmap.
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/// </summary>
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List<BreakPeriod> Breaks { get; set; }
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IReadOnlyList<BreakPeriod> Breaks { get; set; }
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/// <summary>
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/// All lines from the [Events] section which aren't handled in the encoding process yet.
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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@ -64,8 +65,11 @@ namespace osu.Game.Database
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foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints)
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controlPoint.Time = Math.Floor(controlPoint.Time);
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var breaks = new List<BreakPeriod>(playableBeatmap.Breaks.Count);
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for (int i = 0; i < playableBeatmap.Breaks.Count; i++)
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playableBeatmap.Breaks[i] = new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime));
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breaks.Add(new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime)));
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playableBeatmap.Breaks = breaks;
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foreach (var hitObject in playableBeatmap.HitObjects)
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{
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@ -327,7 +327,7 @@ namespace osu.Game.Rulesets.Difficulty
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set => baseBeatmap.Difficulty = value;
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}
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public List<BreakPeriod> Breaks
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public IReadOnlyList<BreakPeriod> Breaks
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{
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get => baseBeatmap.Breaks;
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set => baseBeatmap.Breaks = value;
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@ -177,7 +177,7 @@ namespace osu.Game.Screens.Edit
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public readonly BindableList<BreakPeriod> Breaks;
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List<BreakPeriod> IBeatmap.Breaks
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IReadOnlyList<BreakPeriod> IBeatmap.Breaks
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{
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get => PlayableBeatmap.Breaks;
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set => PlayableBeatmap.Breaks = value;
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