mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 10:27:35 +08:00
Show tooltip on auto normal bank when not usable
This commit is contained in:
parent
5939c78760
commit
ddbeb56f0f
@ -68,7 +68,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
SampleBankTernaryStates = createSampleBankTernaryButtons(SelectionHandler.SelectionBankStates).ToArray();
|
||||
SampleAdditionBankTernaryStates = createSampleBankTernaryButtons(SelectionHandler.SelectionAdditionBankStates).ToArray();
|
||||
|
||||
SelectionHandler.SelectionAdditionBanksEnabled.BindValueChanged(_ => updateTernaryButtonTooltips());
|
||||
SelectionHandler.AutoSelectionBankEnabled.BindValueChanged(_ => updateAutoBankTernaryButtonTooltip(), true);
|
||||
SelectionHandler.SelectionAdditionBanksEnabled.BindValueChanged(_ => updateAdditionBankTernaryButtonTooltips(), true);
|
||||
|
||||
AddInternal(new DrawableRulesetDependenciesProvidingContainer(Composer.Ruleset)
|
||||
{
|
||||
@ -290,7 +291,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return null;
|
||||
}
|
||||
|
||||
private void updateTernaryButtonTooltips()
|
||||
private void updateAutoBankTernaryButtonTooltip()
|
||||
{
|
||||
var autoBankButton = SampleBankTernaryStates.Single(t => t.Bindable == SelectionHandler.SelectionBankStates[EditorSelectionHandler.HIT_BANK_AUTO]);
|
||||
autoBankButton.Tooltip = !SelectionHandler.AutoSelectionBankEnabled.Value ? "Auto normal bank can only be used during hit object placement" : string.Empty;
|
||||
}
|
||||
|
||||
private void updateAdditionBankTernaryButtonTooltips()
|
||||
{
|
||||
foreach (var ternaryButton in SampleAdditionBankTernaryStates)
|
||||
ternaryButton.Tooltip = !SelectionHandler.SelectionAdditionBanksEnabled.Value ? "Add an addition sample first to be able to set a bank" : string.Empty;
|
||||
|
@ -64,6 +64,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public readonly Dictionary<string, Bindable<TernaryState>> SelectionAdditionBankStates = new Dictionary<string, Bindable<TernaryState>>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether there is no selection and the auto <see cref="SelectionBankStates"/> can be used.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> AutoSelectionBankEnabled = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the selection contains any addition samples and the <see cref="SelectionAdditionBankStates"/> can be used.
|
||||
/// </summary>
|
||||
@ -253,6 +258,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void resetTernaryStates()
|
||||
{
|
||||
AutoSelectionBankEnabled.Value = true;
|
||||
SelectionBankStates[HIT_BANK_AUTO].Value = TernaryState.True;
|
||||
SelectionAdditionBankStates[HIT_BANK_AUTO].Value = TernaryState.True;
|
||||
}
|
||||
@ -263,6 +269,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected virtual void UpdateTernaryStates()
|
||||
{
|
||||
SelectionNewComboState.Value = GetStateFromSelection(SelectedItems.OfType<IHasComboInformation>(), h => h.NewCombo);
|
||||
AutoSelectionBankEnabled.Value = SelectedItems.Count == 0;
|
||||
|
||||
var samplesInSelection = SelectedItems.SelectMany(enumerateAllSamples).ToArray();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user