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Reduce editor opacity of several editor components when hovering over composer
Addresses https://github.com/ppy/osu/discussions/24384.
This commit is contained in:
parent
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commit
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@ -7,6 +7,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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@ -78,14 +79,16 @@ namespace osu.Game.Rulesets.Edit
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protected InputManager InputManager { get; private set; }
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private Box leftToolboxBackground;
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private Box rightToolboxBackground;
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private EditorRadioButtonCollection toolboxCollection;
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private FillFlowContainer togglesCollection;
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private FillFlowContainer sampleBankTogglesCollection;
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private IBindable<bool> hasTiming;
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private Bindable<bool> autoSeekOnPlacement;
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private readonly Bindable<bool> composerFocusMode = new Bindable<bool>();
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protected DrawableRuleset<TObject> DrawableRuleset { get; private set; }
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@ -97,11 +100,14 @@ namespace osu.Game.Rulesets.Edit
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, [CanBeNull] Editor editor)
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{
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autoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
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if (editor != null)
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composerFocusMode.BindTo(editor.ComposerFocusMode);
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Config = Dependencies.Get<IRulesetConfigCache>().GetConfigFor(Ruleset);
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try
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@ -126,7 +132,7 @@ namespace osu.Game.Rulesets.Edit
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InternalChildren = new[]
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{
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PlayfieldContentContainer = new Container
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PlayfieldContentContainer = new ContentContainer
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{
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Name = "Playfield content",
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RelativeSizeAxes = Axes.Y,
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@ -146,7 +152,7 @@ namespace osu.Game.Rulesets.Edit
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new Box
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leftToolboxBackground = new Box
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{
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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@ -191,7 +197,7 @@ namespace osu.Game.Rulesets.Edit
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new Box
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rightToolboxBackground = new Box
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{
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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@ -260,6 +266,13 @@ namespace osu.Game.Rulesets.Edit
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item.Selected.Disabled = !hasTiming.NewValue;
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}
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}, true);
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composerFocusMode.BindValueChanged(_ =>
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{
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float targetAlpha = composerFocusMode.Value ? 0.5f : 1;
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leftToolboxBackground.FadeTo(targetAlpha, 400, Easing.OutQuint);
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rightToolboxBackground.FadeTo(targetAlpha, 400, Easing.OutQuint);
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}, true);
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}
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protected override void Update()
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@ -507,6 +520,31 @@ namespace osu.Game.Rulesets.Edit
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}
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#endregion
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private partial class ContentContainer : Container
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{
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public override bool HandlePositionalInput => true;
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private readonly Bindable<bool> composerFocusMode = new Bindable<bool>();
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] Editor editor)
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{
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if (editor != null)
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composerFocusMode.BindTo(editor.ComposerFocusMode);
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}
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protected override bool OnHover(HoverEvent e)
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{
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composerFocusMode.Value = true;
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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composerFocusMode.Value = false;
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}
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}
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}
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/// <summary>
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@ -1,16 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Overlays;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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@ -21,12 +18,13 @@ namespace osu.Game.Screens.Edit
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{
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internal partial class BottomBar : CompositeDrawable
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{
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public TestGameplayButton TestGameplayButton { get; private set; }
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public TestGameplayButton TestGameplayButton { get; private set; } = null!;
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private IBindable<bool> saveInProgress;
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private IBindable<bool> saveInProgress = null!;
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private Bindable<bool> composerFocusMode = null!;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider, Editor editor)
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private void load(Editor editor)
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{
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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@ -45,11 +43,6 @@ namespace osu.Game.Screens.Edit
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background4,
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -79,6 +72,7 @@ namespace osu.Game.Screens.Edit
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};
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saveInProgress = editor.MutationTracker.InProgress.GetBoundCopy();
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composerFocusMode = editor.ComposerFocusMode.GetBoundCopy();
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}
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protected override void LoadComplete()
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@ -86,6 +80,13 @@ namespace osu.Game.Screens.Edit
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base.LoadComplete();
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saveInProgress.BindValueChanged(_ => TestGameplayButton.Enabled.Value = !saveInProgress.Value, true);
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composerFocusMode.BindValueChanged(_ =>
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{
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float targetAlpha = composerFocusMode.Value ? 0.5f : 1;
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foreach (var c in this.ChildrenOfType<BottomBarContainer>())
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c.Background.FadeTo(targetAlpha, 400, Easing.OutQuint);
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}, true);
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}
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit.Components
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protected readonly IBindable<Track> Track = new Bindable<Track>();
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protected readonly Drawable Background;
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public readonly Drawable Background;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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@ -32,8 +32,10 @@ namespace osu.Game.Screens.Edit.Components
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private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
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[BackgroundDependencyLoader]
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private void load()
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private void load(OverlayColourProvider colourProvider)
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{
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Background.Colour = colourProvider.Background4;
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Children = new Drawable[]
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{
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playButton = new IconButton
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -19,6 +20,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private readonly Drawable userContent;
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private Box timelineBackground = null!;
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private readonly Bindable<bool> composerFocusMode = new Bindable<bool>();
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public TimelineArea(Drawable? content = null)
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{
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RelativeSizeAxes = Axes.X;
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@ -28,12 +32,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider, OsuColour colours)
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private void load(OverlayColourProvider colourProvider, OsuColour colours, Editor? editor)
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{
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const float padding = 10;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Width = 35 + HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT,
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RelativeSizeAxes = Axes.Y,
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Colour = colourProvider.Background4
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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@ -58,7 +70,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Box
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timelineBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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@ -111,6 +123,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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},
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}
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};
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if (editor != null)
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composerFocusMode.BindTo(editor.ComposerFocusMode);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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composerFocusMode.BindValueChanged(_ => timelineBackground.FadeTo(composerFocusMode.Value ? 0.5f : 1, 400, Easing.OutQuint), true);
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}
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}
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}
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private Bindable<bool> editorTimelineShowTimingChanges;
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private Bindable<bool> editorTimelineShowTicks;
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/// <summary>
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/// This controls the opacity of components like the timelines, sidebars, etc.
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/// In "composer focus" mode the opacity of the aforementioned components is reduced so that the user can focus on the composer better.
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/// </summary>
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public Bindable<bool> ComposerFocusMode { get; } = new Bindable<bool>();
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public Editor(EditorLoader loader = null)
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{
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this.loader = loader;
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@ -323,7 +329,6 @@ namespace osu.Game.Screens.Edit
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Child = screenContainer = new Container<EditorScreen>
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true
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}
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},
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new Container
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@ -4,7 +4,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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@ -52,11 +51,6 @@ namespace osu.Game.Screens.Edit
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background4
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},
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new GridContainer
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{
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Name = "Timeline content",
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