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https://github.com/ppy/osu.git
synced 2024-12-15 12:42:54 +08:00
initial implementation
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87f2a23263
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@ -19,7 +19,6 @@ using osu.Desktop.Windows;
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using osu.Framework.Allocation;
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using osu.Game.IO;
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using osu.Game.IPC;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Performance;
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using osu.Game.Utils;
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using SDL;
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@ -103,35 +102,22 @@ namespace osu.Desktop
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if (!string.IsNullOrEmpty(packageManaged))
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return new NoActionUpdateManager();
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switch (RuntimeInfo.OS)
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{
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case RuntimeInfo.Platform.Windows:
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Debug.Assert(OperatingSystem.IsWindows());
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return new SquirrelUpdateManager();
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default:
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return new SimpleUpdateManager();
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}
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return new VeloUpdateManager();
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}
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public override bool RestartAppWhenExited()
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{
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switch (RuntimeInfo.OS)
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try
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{
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case RuntimeInfo.Platform.Windows:
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Debug.Assert(OperatingSystem.IsWindows());
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// Of note, this is an async method in squirrel that adds an arbitrary delay before returning
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// likely to ensure the external process is in a good state.
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//
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// We're not waiting on that here, but the outro playing before the actual exit should be enough
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// to cover this.
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Squirrel.UpdateManager.RestartAppWhenExited().FireAndForget();
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return true;
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Process.Start(Process.GetCurrentProcess().MainModule?.FileName ?? throw new InvalidOperationException());
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Environment.Exit(0);
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return true;
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}
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catch (Exception e)
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{
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Logger.Error(e, "Failed to restart application");
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return base.RestartAppWhenExited();
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}
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return base.RestartAppWhenExited();
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}
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protected override void LoadComplete()
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@ -3,7 +3,6 @@
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using System;
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using System.IO;
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using System.Runtime.Versioning;
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using osu.Desktop.LegacyIpc;
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using osu.Desktop.Windows;
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using osu.Framework;
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@ -14,7 +13,7 @@ using osu.Game;
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using osu.Game.IPC;
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using osu.Game.Tournament;
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using SDL;
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using Squirrel;
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using Velopack;
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namespace osu.Desktop
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{
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@ -66,10 +65,10 @@ namespace osu.Desktop
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return;
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}
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}
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setupSquirrel();
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}
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setupVelo();
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// NVIDIA profiles are based on the executable name of a process.
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// Lazer and stable share the same executable name.
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// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
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@ -177,32 +176,14 @@ namespace osu.Desktop
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return false;
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}
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[SupportedOSPlatform("windows")]
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private static void setupSquirrel()
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private static void setupVelo()
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{
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SquirrelAwareApp.HandleEvents(onInitialInstall: (_, tools) =>
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{
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tools.CreateShortcutForThisExe();
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tools.CreateUninstallerRegistryEntry();
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WindowsAssociationManager.InstallAssociations();
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}, onAppUpdate: (_, tools) =>
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{
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tools.CreateUninstallerRegistryEntry();
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WindowsAssociationManager.UpdateAssociations();
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}, onAppUninstall: (_, tools) =>
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{
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tools.RemoveShortcutForThisExe();
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tools.RemoveUninstallerRegistryEntry();
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WindowsAssociationManager.UninstallAssociations();
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}, onEveryRun: (_, _, _) =>
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{
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// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
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// causes the right-click context menu to function incorrectly.
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//
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// This may turn out to be non-required after an alternative solution is implemented.
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// see https://github.com/clowd/Clowd.Squirrel/issues/24
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// tools.SetProcessAppUserModelId();
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});
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VelopackApp
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.Build()
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.WithFirstRun(v =>
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{
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if (OperatingSystem.IsWindows()) WindowsAssociationManager.InstallAssociations();
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}).Run();
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}
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Runtime.Versioning;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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@ -10,30 +9,15 @@ using osu.Game;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Screens.Play;
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using Squirrel.SimpleSplat;
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using Squirrel.Sources;
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using LogLevel = Squirrel.SimpleSplat.LogLevel;
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using UpdateManager = osu.Game.Updater.UpdateManager;
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using osu.Game.Updater;
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namespace osu.Desktop.Updater
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{
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[SupportedOSPlatform("windows")]
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public partial class SquirrelUpdateManager : UpdateManager
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public partial class VeloUpdateManager : UpdateManager
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{
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private Squirrel.UpdateManager? updateManager;
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private Velopack.UpdateManager? updateManager;
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private INotificationOverlay notificationOverlay = null!;
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public Task PrepareUpdateAsync() => Squirrel.UpdateManager.RestartAppWhenExited();
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private static readonly Logger logger = Logger.GetLogger("updater");
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/// <summary>
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/// Whether an update has been downloaded but not yet applied.
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/// </summary>
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private bool updatePending;
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private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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@ -44,13 +28,11 @@ namespace osu.Desktop.Updater
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private void load(INotificationOverlay notifications)
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{
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notificationOverlay = notifications;
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SquirrelLocator.CurrentMutable.Register(() => squirrelLogger, typeof(ILogger));
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}
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protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
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private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification? notification = null)
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private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notification = null)
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{
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// should we schedule a retry on completion of this check?
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bool scheduleRecheck = true;
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@ -63,27 +45,27 @@ namespace osu.Desktop.Updater
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if (localUserInfo?.IsPlaying.Value == true)
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return false;
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updateManager ??= new Squirrel.UpdateManager(new GithubSource(@"https://github.com/ppy/osu", github_token, false), @"osulazer");
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updateManager ??= new Velopack.UpdateManager(new Velopack.Sources.GithubSource(@"https://github.com/ppy/osu", github_token, false));
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var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
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var info = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
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if (info.ReleasesToApply.Count == 0)
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if (info == null)
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{
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if (updatePending)
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// If there is an update pending restart, show the notification again.
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if (updateManager.IsUpdatePendingRestart)
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{
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// the user may have dismissed the completion notice, so show it again.
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notificationOverlay.Post(new UpdateApplicationCompleteNotification
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{
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Activated = () =>
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{
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restartToApplyUpdate();
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return true;
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},
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}
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});
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return true;
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}
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// no updates available. bail and retry later.
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// Otherwise there's no updates available. Bail and retry later.
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return false;
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}
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@ -103,31 +85,17 @@ namespace osu.Desktop.Updater
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try
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{
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await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
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await updateManager.DownloadUpdatesAsync(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
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notification.StartInstall();
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await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
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notification.State = ProgressNotificationState.Completed;
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updatePending = true;
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}
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catch (Exception e)
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{
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if (useDeltaPatching)
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{
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logger.Add(@"delta patching failed; will attempt full download!");
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// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
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// try again without deltas.
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await checkForUpdateAsync(false, notification).ConfigureAwait(false);
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}
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else
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{
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// In the case of an error, a separate notification will be displayed.
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notification.FailDownload();
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Logger.Error(e, @"update failed!");
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}
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}
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}
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catch (Exception)
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@ -149,32 +117,12 @@ namespace osu.Desktop.Updater
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private bool restartToApplyUpdate()
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{
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PrepareUpdateAsync()
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.ContinueWith(_ => Schedule(() => game.AttemptExit()));
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if (updateManager == null)
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return false;
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updateManager.WaitExitThenApplyUpdates(null);
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Schedule(() => game.AttemptExit());
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return true;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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updateManager?.Dispose();
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}
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private class SquirrelLogger : ILogger, IDisposable
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{
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public LogLevel Level { get; set; } = LogLevel.Info;
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public void Write(string message, LogLevel logLevel)
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{
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if (logLevel < Level)
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return;
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logger.Add(message);
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}
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public void Dispose()
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{
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}
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}
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}
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}
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@ -23,10 +23,10 @@
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
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<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
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<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
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<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
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<PackageReference Include="Velopack" Version="0.0.359" />
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</ItemGroup>
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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