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mirror of https://github.com/ppy/osu.git synced 2024-12-13 05:22:54 +08:00

Fix multiple test failures

This commit is contained in:
Dean Herbert 2024-08-28 19:19:04 +09:00
parent dd4a1104e4
commit 9123d2cb7f
No known key found for this signature in database
9 changed files with 45 additions and 7 deletions

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@ -18,6 +18,7 @@ using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -48,13 +49,18 @@ namespace osu.Game.Tests.Visual.Background
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
DetachedBeatmapStore detachedBeatmapStore;
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
Dependencies.Cache(detachedBeatmapStore = new DetachedBeatmapStore());
Dependencies.Cache(Realm);
manager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
Add(detachedBeatmapStore);
Beatmap.SetDefault();
}

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@ -12,6 +12,7 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
@ -45,9 +46,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
DetachedBeatmapStore detachedBeatmapStore;
Dependencies.Cache(new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(detachedBeatmapStore = new DetachedBeatmapStore());
Dependencies.Cache(Realm);
Add(detachedBeatmapStore);
}
public override void SetUpSteps()

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@ -19,6 +19,7 @@ using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
@ -65,9 +66,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
DetachedBeatmapStore detachedBeatmapStore;
Dependencies.Cache(new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, API, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(detachedBeatmapStore = new DetachedBeatmapStore());
Dependencies.Cache(Realm);
Add(detachedBeatmapStore);
}
public override void SetUpSteps()

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@ -45,11 +45,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
DetachedBeatmapStore detachedBeatmapStore;
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(detachedBeatmapStore = new DetachedBeatmapStore());
Dependencies.Cache(Realm);
importedBeatmapSet = manager.Import(TestResources.CreateTestBeatmapSetInfo(8, rulesets.AvailableRulesets.ToArray()));
Add(detachedBeatmapStore);
}
public override void SetUpSteps()

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@ -12,6 +12,7 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -33,13 +34,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
DetachedBeatmapStore detachedBeatmapStore;
Dependencies.Cache(new RealmRulesetStore(Realm));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(detachedBeatmapStore = new DetachedBeatmapStore());
Dependencies.Cache(Realm);
var beatmapSet = TestResources.CreateTestBeatmapSetInfo();
manager.Import(beatmapSet);
Add(detachedBeatmapStore);
}
public override void SetUpSteps()

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@ -176,6 +176,12 @@ namespace osu.Game.Tests.Visual.Navigation
private void confirmBeatmapInSongSelect(Func<BeatmapSetInfo> getImport)
{
AddUntilStep("wait for carousel loaded", () =>
{
var songSelect = (Screens.Select.SongSelect)Game.ScreenStack.CurrentScreen;
return songSelect.ChildrenOfType<BeatmapCarousel>().SingleOrDefault()?.IsLoaded == true;
});
AddUntilStep("beatmap in song select", () =>
{
var songSelect = (Screens.Select.SongSelect)Game.ScreenStack.CurrentScreen;

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@ -56,16 +56,20 @@ namespace osu.Game.Tests.Visual.SongSelect
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
DetachedBeatmapStore detachedBeatmapStore;
// These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install.
// At a point we have isolated interactive test runs enough, this can likely be removed.
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(Realm);
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(detachedBeatmapStore = new DetachedBeatmapStore());
Dependencies.Cache(music = new MusicController());
// required to get bindables attached
Add(music);
Add(detachedBeatmapStore);
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
}

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@ -24,17 +24,16 @@ namespace osu.Game.Database
[Resolved]
private RealmAccess realm { get; set; } = null!;
public IBindableList<BeatmapSetInfo> GetDetachedBeatmaps(CancellationToken cancellationToken)
public IBindableList<BeatmapSetInfo> GetDetachedBeatmaps(CancellationToken? cancellationToken)
{
loaded.Wait(cancellationToken);
loaded.Wait(cancellationToken ?? CancellationToken.None);
return detachedBeatmapSets.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load(CancellationToken cancellationToken)
private void load()
{
realmSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected), beatmapSetsChanged);
loaded.Wait(cancellationToken);
}
private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes)

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@ -241,7 +241,7 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, AudioManager audio, CancellationToken cancellationToken)
private void load(OsuConfigManager config, AudioManager audio, CancellationToken? cancellationToken)
{
spinSample = audio.Samples.Get("SongSelect/random-spin");
randomSelectSample = audio.Samples.Get(@"SongSelect/select-random");
@ -252,12 +252,12 @@ namespace osu.Game.Screens.Select
RightClickScrollingEnabled.ValueChanged += enabled => Scroll.RightMouseScrollbar = enabled.NewValue;
RightClickScrollingEnabled.TriggerChange();
if (!loadedTestBeatmaps)
if (!loadedTestBeatmaps && detachedBeatmapStore != null)
{
// This is performing an unnecessary second lookup on realm (in addition to the subscription), but for performance reasons
// we require it to be separate: the subscription's initial callback (with `ChangeSet` of `null`) will run on the update
// thread. If we attempt to detach beatmaps in this callback the game will fall over (it takes time).
detachedBeatmapSets = detachedBeatmapStore!.GetDetachedBeatmaps(cancellationToken);
detachedBeatmapSets = detachedBeatmapStore.GetDetachedBeatmaps(cancellationToken);
detachedBeatmapSets.BindCollectionChanged(beatmapSetsChanged);
loadBeatmapSets(detachedBeatmapSets);
}