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Add tests
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@ -29,6 +29,7 @@ using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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@ -1147,6 +1148,62 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("filter text cleared", () => songSelect!.FilterControl.ChildrenOfType<FilterControl.FilterControlTextBox>().First().Text, () => Is.Empty);
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}
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[Test]
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public void TestNonFilterableModChange()
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{
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addRulesetImportStep(0);
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createSongSelect();
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// Mod that is guaranteed to never re-filter.
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AddStep("add non-filterable mod", () => SelectedMods.Value = new Mod[] { new OsuModCinema() });
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AddAssert("filter count is 1", () => songSelect!.FilterCount, () => Is.EqualTo(1));
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// Removing the mod should still not re-filter.
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AddStep("remove non-filterable mod", () => SelectedMods.Value = Array.Empty<Mod>());
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AddAssert("filter count is 1", () => songSelect!.FilterCount, () => Is.EqualTo(1));
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}
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[Test]
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public void TestFilterableModChange()
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{
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addRulesetImportStep(3);
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createSongSelect();
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// Change to mania ruleset.
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AddStep("filter to mania ruleset", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 3));
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AddAssert("filter count is 2", () => songSelect!.FilterCount, () => Is.EqualTo(2));
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// Apply a mod, but this should NOT re-filter because there's no search text.
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AddStep("add filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey3() });
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AddAssert("filter count is 2", () => songSelect!.FilterCount, () => Is.EqualTo(2));
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// Set search text. Should re-filter.
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AddStep("set search text to match mods", () => songSelect!.FilterControl.CurrentTextSearch.Value = "keys=3");
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AddAssert("filter count is 3", () => songSelect!.FilterCount, () => Is.EqualTo(3));
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// Change filterable mod. Should re-filter.
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AddStep("change new filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey5() });
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AddAssert("filter count is 4", () => songSelect!.FilterCount, () => Is.EqualTo(4));
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// Add non-filterable mod. Should NOT re-filter.
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AddStep("apply non-filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModNoFail(), new ManiaModKey5() });
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AddAssert("filter count is 4", () => songSelect!.FilterCount, () => Is.EqualTo(4));
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// Remove filterable mod. Should re-filter.
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AddStep("remove filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModNoFail() });
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AddAssert("filter count is 5", () => songSelect!.FilterCount, () => Is.EqualTo(5));
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// Remove non-filterable mod. Should NOT re-filter.
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AddStep("remove filterable mod", () => SelectedMods.Value = Array.Empty<Mod>());
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AddAssert("filter count is 5", () => songSelect!.FilterCount, () => Is.EqualTo(5));
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// Add filterable mod. Should re-filter.
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AddStep("add filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey3() });
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AddAssert("filter count is 6", () => songSelect!.FilterCount, () => Is.EqualTo(6));
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}
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private void waitForInitialSelection()
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{
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AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
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