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Add tests

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Dan Balasescu 2024-04-15 21:07:08 +09:00
parent 1c02cbfa5d
commit fe7df808b6
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@ -29,6 +29,7 @@ using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -1147,6 +1148,62 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("filter text cleared", () => songSelect!.FilterControl.ChildrenOfType<FilterControl.FilterControlTextBox>().First().Text, () => Is.Empty);
}
[Test]
public void TestNonFilterableModChange()
{
addRulesetImportStep(0);
createSongSelect();
// Mod that is guaranteed to never re-filter.
AddStep("add non-filterable mod", () => SelectedMods.Value = new Mod[] { new OsuModCinema() });
AddAssert("filter count is 1", () => songSelect!.FilterCount, () => Is.EqualTo(1));
// Removing the mod should still not re-filter.
AddStep("remove non-filterable mod", () => SelectedMods.Value = Array.Empty<Mod>());
AddAssert("filter count is 1", () => songSelect!.FilterCount, () => Is.EqualTo(1));
}
[Test]
public void TestFilterableModChange()
{
addRulesetImportStep(3);
createSongSelect();
// Change to mania ruleset.
AddStep("filter to mania ruleset", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 3));
AddAssert("filter count is 2", () => songSelect!.FilterCount, () => Is.EqualTo(2));
// Apply a mod, but this should NOT re-filter because there's no search text.
AddStep("add filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey3() });
AddAssert("filter count is 2", () => songSelect!.FilterCount, () => Is.EqualTo(2));
// Set search text. Should re-filter.
AddStep("set search text to match mods", () => songSelect!.FilterControl.CurrentTextSearch.Value = "keys=3");
AddAssert("filter count is 3", () => songSelect!.FilterCount, () => Is.EqualTo(3));
// Change filterable mod. Should re-filter.
AddStep("change new filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey5() });
AddAssert("filter count is 4", () => songSelect!.FilterCount, () => Is.EqualTo(4));
// Add non-filterable mod. Should NOT re-filter.
AddStep("apply non-filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModNoFail(), new ManiaModKey5() });
AddAssert("filter count is 4", () => songSelect!.FilterCount, () => Is.EqualTo(4));
// Remove filterable mod. Should re-filter.
AddStep("remove filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModNoFail() });
AddAssert("filter count is 5", () => songSelect!.FilterCount, () => Is.EqualTo(5));
// Remove non-filterable mod. Should NOT re-filter.
AddStep("remove filterable mod", () => SelectedMods.Value = Array.Empty<Mod>());
AddAssert("filter count is 5", () => songSelect!.FilterCount, () => Is.EqualTo(5));
// Add filterable mod. Should re-filter.
AddStep("add filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey3() });
AddAssert("filter count is 6", () => songSelect!.FilterCount, () => Is.EqualTo(6));
}
private void waitForInitialSelection()
{
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);