1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 07:27:25 +08:00

Replace SkinnableSprite with Sprite

This commit is contained in:
normalid 2024-07-23 21:08:08 +08:00
parent a015fde014
commit 9fe369b7f4
2 changed files with 26 additions and 4 deletions

View File

@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
@ -22,6 +25,7 @@ namespace osu.Game.Skinning
public Colour4 KeyUpBackgroundColour { get; set; } = Colour4.White;
private float keyTextRotation = 0f;
public float KeyTextRotation
{
get => keyTextRotation;
@ -36,6 +40,8 @@ namespace osu.Game.Skinning
private OsuSpriteText overlayKeyText = null!;
private Sprite keySprite = null!;
public LegacyKeyCounter(InputTrigger trigger)
: base(trigger)
{
@ -48,12 +54,11 @@ namespace osu.Game.Skinning
Anchor = Anchor.Centre,
Children = new Drawable[]
{
new SkinnableSprite
keySprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BypassAutoSizeAxes = Axes.Both,
SpriteName = { Value = "inputoverlay-key" },
Rotation = -90,
},
overlayKeyText = new OsuSpriteText
@ -72,6 +77,15 @@ namespace osu.Game.Skinning
Height = Width = 48 * 0.95f;
}
[BackgroundDependencyLoader]
private void load(ISkinSource source)
{
Texture? keyTexture = source.GetTexture($"inputoverlay-key");
if (keyTexture != null)
keySprite.Texture = keyTexture;
}
protected override void Activate(bool forwardPlayback = true)
{
base.Activate(forwardPlayback);

View File

@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Play.HUD;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Skinning
{
@ -16,17 +18,18 @@ namespace osu.Game.Skinning
protected override FillFlowContainer<KeyCounter> KeyFlow { get; } = null!;
private Sprite backgroundSprite = null!;
public LegacyKeyCounterDisplay()
{
AutoSizeAxes = Axes.Both;
AddRangeInternal(new Drawable[]
{
new SkinnableSprite
backgroundSprite = new Sprite
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
SpriteName = { Value= "inputoverlay-background" },
},
KeyFlow = new FillFlowContainer<KeyCounter>
{
@ -49,6 +52,11 @@ namespace osu.Game.Skinning
{
KeyTextColor = v.NewValue;
}, true);
Texture? backgroundTexture = source.GetTexture($"inputoverlay-background");
if (backgroundTexture != null)
backgroundSprite.Texture = backgroundTexture;
}
protected override KeyCounter CreateCounter(InputTrigger trigger) => new LegacyKeyCounter(trigger)