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add new behaviour tests to TestSceneHitObjectSampleAdjustments
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3110f87831
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@ -14,9 +14,12 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Tests.Beatmaps;
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@ -227,6 +230,84 @@ namespace osu.Game.Tests.Visual.Editing
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samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
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}
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[Test]
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public void TestPopoverAddSampleAddition()
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{
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clickSamplePiece(0);
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setBankViaPopover(HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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toggleAdditionViaPopover(0);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
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setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
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toggleAdditionViaPopover(0);
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hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
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}
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[Test]
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public void TestNodeSamplePopover()
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{
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AddStep("add slider", () =>
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{
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EditorBeatmap.Clear();
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EditorBeatmap.Add(new Slider
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{
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Position = new Vector2(256, 256),
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StartTime = 0,
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Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
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Samples =
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
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},
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NodeSamples =
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{
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new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
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new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
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}
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});
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});
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clickNodeSamplePiece(0, 1);
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setBankViaPopover(HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
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hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
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toggleAdditionViaPopover(0);
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hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
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hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL);
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hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
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setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM);
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hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
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hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSampleAdditionBank(0, 1, HitSampleInfo.BANK_DRUM);
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toggleAdditionViaPopover(0);
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hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
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hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL);
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hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL);
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setVolumeViaPopover(10);
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hitObjectNodeHasSampleVolume(0, 0, 100);
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hitObjectNodeHasSampleVolume(0, 1, 10);
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}
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[Test]
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public void TestHotkeysMultipleSelectionWithSameSampleBank()
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{
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@ -330,6 +411,14 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.Click(MouseButton.Left);
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});
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private void clickNodeSamplePiece(int objectIndex, int nodeIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node sample piece", () =>
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{
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var samplePiece = this.ChildrenOfType<NodeSamplePointPiece>().Where(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex)).ToArray()[nodeIndex];
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InputManager.MoveMouseTo(samplePiece);
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InputManager.Click(MouseButton.Left);
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});
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private void samplePopoverHasFocus() => AddUntilStep("sample popover textbox focused", () =>
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
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@ -391,6 +480,12 @@ namespace osu.Game.Tests.Visual.Editing
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return h.Samples.All(o => o.Volume == volume);
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});
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private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
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return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
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});
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private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () =>
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
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@ -402,6 +497,26 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.Key(Key.Enter);
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});
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private void setAdditionBankViaPopover(string bank) => AddStep($"set addition bank {bank} via popover", () =>
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
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var textBox = popover.ChildrenOfType<LabelledTextBox>().ToArray()[1];
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textBox.Current.Value = bank;
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// force a commit via keyboard.
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// this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit.
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InputManager.ChangeFocus(textBox);
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InputManager.Key(Key.Enter);
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});
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private void toggleAdditionViaPopover(int index) => AddStep($"toggle addition {index} via popover", () =>
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().First();
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var ternaryButton = popover.ChildrenOfType<DrawableTernaryButton>().ToArray()[index];
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InputManager.MoveMouseTo(ternaryButton);
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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private void hitObjectHasSamples(int objectIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} has samples {string.Join(',', samples)}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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@ -413,5 +528,41 @@ namespace osu.Game.Tests.Visual.Editing
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.Samples.All(o => o.Bank == bank);
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});
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private void hitObjectHasSampleNormalBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has normal bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
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});
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private void hitObjectHasSampleAdditionBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has addition bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
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});
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private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
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return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
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});
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private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
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return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
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});
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private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
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return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
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});
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private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
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return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
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});
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}
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}
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