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mirror of https://github.com/ppy/osu.git synced 2024-12-13 03:42:57 +08:00

Merge branch 'master' into lazer-speedkeys

This commit is contained in:
Bartłomiej Dach 2024-05-24 13:19:26 +02:00
commit c800bb5339
No known key found for this signature in database
112 changed files with 1746 additions and 884 deletions

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.329.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.523.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -1,76 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Android.Input;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
namespace osu.Android
{
public partial class AndroidJoystickSettings : SettingsSubsection
{
protected override LocalisableString Header => JoystickSettingsStrings.JoystickGamepad;
private readonly AndroidJoystickHandler joystickHandler;
private readonly Bindable<bool> enabled = new BindableBool(true);
private SettingsSlider<float> deadzoneSlider = null!;
private Bindable<float> handlerDeadzone = null!;
private Bindable<float> localDeadzone = null!;
public AndroidJoystickSettings(AndroidJoystickHandler joystickHandler)
{
this.joystickHandler = joystickHandler;
}
[BackgroundDependencyLoader]
private void load()
{
// use local bindable to avoid changing enabled state of game host's bindable.
handlerDeadzone = joystickHandler.DeadzoneThreshold.GetBoundCopy();
localDeadzone = handlerDeadzone.GetUnboundCopy();
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = CommonStrings.Enabled,
Current = enabled
},
deadzoneSlider = new SettingsSlider<float>
{
LabelText = JoystickSettingsStrings.DeadzoneThreshold,
KeyboardStep = 0.01f,
DisplayAsPercentage = true,
Current = localDeadzone,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
enabled.BindTo(joystickHandler.Enabled);
enabled.BindValueChanged(e => deadzoneSlider.Current.Disabled = !e.NewValue, true);
handlerDeadzone.BindValueChanged(val =>
{
bool disabled = localDeadzone.Disabled;
localDeadzone.Disabled = false;
localDeadzone.Value = val.NewValue;
localDeadzone.Disabled = disabled;
}, true);
localDeadzone.BindValueChanged(val => handlerDeadzone.Value = val.NewValue);
}
}
}

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@ -1,97 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Android.OS;
using osu.Framework.Allocation;
using osu.Framework.Android.Input;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections.Input;
namespace osu.Android
{
public partial class AndroidMouseSettings : SettingsSubsection
{
private readonly AndroidMouseHandler mouseHandler;
protected override LocalisableString Header => MouseSettingsStrings.Mouse;
private Bindable<double> handlerSensitivity = null!;
private Bindable<double> localSensitivity = null!;
private Bindable<bool> relativeMode = null!;
public AndroidMouseSettings(AndroidMouseHandler mouseHandler)
{
this.mouseHandler = mouseHandler;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig)
{
// use local bindable to avoid changing enabled state of game host's bindable.
handlerSensitivity = mouseHandler.Sensitivity.GetBoundCopy();
localSensitivity = handlerSensitivity.GetUnboundCopy();
relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy();
// High precision/pointer capture is only available on Android 8.0 and up
if (Build.VERSION.SdkInt >= BuildVersionCodes.O)
{
AddRange(new Drawable[]
{
new SettingsCheckbox
{
LabelText = MouseSettingsStrings.HighPrecisionMouse,
TooltipText = MouseSettingsStrings.HighPrecisionMouseTooltip,
Current = relativeMode,
Keywords = new[] { @"raw", @"input", @"relative", @"cursor", @"captured", @"pointer" },
},
new MouseSettings.SensitivitySetting
{
LabelText = MouseSettingsStrings.CursorSensitivity,
Current = localSensitivity,
},
});
}
AddRange(new Drawable[]
{
new SettingsCheckbox
{
LabelText = MouseSettingsStrings.DisableMouseWheelVolumeAdjust,
TooltipText = MouseSettingsStrings.DisableMouseWheelVolumeAdjustTooltip,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel),
},
new SettingsCheckbox
{
LabelText = MouseSettingsStrings.DisableClicksDuringGameplay,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons),
},
});
}
protected override void LoadComplete()
{
base.LoadComplete();
relativeMode.BindValueChanged(relative => localSensitivity.Disabled = !relative.NewValue, true);
handlerSensitivity.BindValueChanged(val =>
{
bool disabled = localSensitivity.Disabled;
localSensitivity.Disabled = false;
localSensitivity.Value = val.NewValue;
localSensitivity.Disabled = disabled;
}, true);
localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue);
}
}
}

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@ -5,13 +5,9 @@ using System;
using Android.App;
using Microsoft.Maui.Devices;
using osu.Framework.Allocation;
using osu.Framework.Android.Input;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Input.Handlers;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Updater;
using osu.Game.Utils;
@ -88,24 +84,6 @@ namespace osu.Android
protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo();
public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
{
switch (handler)
{
case AndroidMouseHandler mh:
return new AndroidMouseSettings(mh);
case AndroidJoystickHandler jh:
return new AndroidJoystickSettings(jh);
case AndroidTouchHandler th:
return new TouchSettings(th);
default:
return base.CreateSettingsSubsectionFor(handler);
}
}
private class AndroidBatteryInfo : BatteryInfo
{
public override double? ChargeLevel => Battery.ChargeLevel;

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@ -22,7 +22,6 @@ using osu.Game.IPC;
using osu.Game.Online.Multiplayer;
using osu.Game.Performance;
using osu.Game.Utils;
using SDL2;
namespace osu.Desktop
{
@ -161,7 +160,7 @@ namespace osu.Desktop
host.Window.Title = Name;
}
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
protected override BatteryInfo CreateBatteryInfo() => FrameworkEnvironment.UseSDL3 ? new SDL3BatteryInfo() : new SDL2BatteryInfo();
protected override void Dispose(bool isDisposing)
{
@ -169,23 +168,5 @@ namespace osu.Desktop
osuSchemeLinkIPCChannel?.Dispose();
archiveImportIPCChannel?.Dispose();
}
private class SDL2BatteryInfo : BatteryInfo
{
public override double? ChargeLevel
{
get
{
SDL.SDL_GetPowerInfo(out _, out int percentage);
if (percentage == -1)
return null;
return percentage / 100.0;
}
}
public override bool OnBattery => SDL.SDL_GetPowerInfo(out _, out _) == SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
}
}
}

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@ -13,7 +13,7 @@ using osu.Framework.Platform;
using osu.Game;
using osu.Game.IPC;
using osu.Game.Tournament;
using SDL2;
using SDL;
using Squirrel;
namespace osu.Desktop
@ -52,16 +52,19 @@ namespace osu.Desktop
// See https://www.mongodb.com/docs/realm/sdk/dotnet/compatibility/
if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2))
{
// If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider
// disabling it ourselves.
// We could also better detect compatibility mode if required:
// https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730
SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
"Your operating system is too old to run osu!",
"This version of osu! requires at least Windows 8.1 to run.\n"
+ "Please upgrade your operating system or consider using an older version of osu!.\n\n"
+ "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!", IntPtr.Zero);
return;
unsafe
{
// If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider
// disabling it ourselves.
// We could also better detect compatibility mode if required:
// https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730
SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
"Your operating system is too old to run osu!"u8,
"This version of osu! requires at least Windows 8.1 to run.\n"u8
+ "Please upgrade your operating system or consider using an older version of osu!.\n\n"u8
+ "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"u8, null);
return;
}
}
setupSquirrel();
@ -104,7 +107,13 @@ namespace osu.Desktop
}
}
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null }))
var hostOptions = new HostOptions
{
IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null,
FriendlyGameName = OsuGameBase.GAME_NAME,
};
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, hostOptions))
{
if (!host.IsPrimaryInstance)
{

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Utils;
namespace osu.Desktop
{
internal class SDL2BatteryInfo : BatteryInfo
{
public override double? ChargeLevel
{
get
{
SDL2.SDL.SDL_GetPowerInfo(out _, out int percentage);
if (percentage == -1)
return null;
return percentage / 100.0;
}
}
public override bool OnBattery => SDL2.SDL.SDL_GetPowerInfo(out _, out _) == SDL2.SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Utils;
using SDL;
namespace osu.Desktop
{
internal unsafe class SDL3BatteryInfo : BatteryInfo
{
public override double? ChargeLevel
{
get
{
int percentage;
SDL3.SDL_GetPowerInfo(null, &percentage);
if (percentage == -1)
return null;
return percentage / 100.0;
}
}
public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
}
}

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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
// Generally all the control points are within the visible area all the time.
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => true;
public override bool UpdateSubTreeMasking() => true;
/// <summary>
/// Handles correction of invalid path types.
@ -435,10 +435,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
var item = new TernaryStateRadioMenuItem(type?.Description ?? "Inherit", MenuItemType.Standard, _ =>
{
changeHandler?.BeginChange();
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
updatePathType(p, type);
EnsureValidPathTypes();
changeHandler?.EndChange();
});
if (countOfState == totalCount)

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@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
@ -27,14 +28,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public SliderBodyPiece()
{
InternalChild = body = new ManualSliderBody
{
AccentColour = Color4.Transparent
};
AutoSizeAxes = Axes.Both;
// SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur.
// Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling.
AlwaysPresent = true;
InternalChild = body = new ManualSliderBody
{
AccentColour = Color4.Transparent
};
}
[BackgroundDependencyLoader]
@ -61,7 +64,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
body.SetVertices(vertices);
}
Size = body.Size;
OriginPosition = body.PathOffset;
}

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
@ -25,33 +24,17 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuSelectionHandler : EditorSelectionHandler
{
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider? snapProvider { get; set; }
/// <summary>
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List<PathType?>? referencePathTypes;
protected override void OnSelectionChanged()
{
base.OnSelectionChanged();
Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad();
SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0;
SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0;
SelectionBox.CanScaleDiagonally = SelectionBox.CanScaleX && SelectionBox.CanScaleY;
SelectionBox.CanFlipX = quad.Width > 0;
SelectionBox.CanFlipY = quad.Height > 0;
SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
}
protected override void OnOperationEnded()
{
base.OnOperationEnded();
referencePathTypes = null;
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed)
@ -149,96 +132,9 @@ namespace osu.Game.Rulesets.Osu.Edit
return didFlip;
}
public override bool HandleScale(Vector2 scale, Anchor reference)
{
adjustScaleFromAnchor(ref scale, reference);
var hitObjects = selectedMovableObjects;
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
scaleSlider(slider, scale);
else
scaleHitObjects(hitObjects, reference, scale);
moveSelectionInBounds();
return true;
}
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
{
// cancel out scale in axes we don't care about (based on which drag handle was used).
if ((reference & Anchor.x1) > 0) scale.X = 0;
if ((reference & Anchor.y1) > 0) scale.Y = 0;
// reverse the scale direction if dragging from top or left.
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
}
public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler();
private void scaleSlider(Slider slider, Vector2 scale)
{
referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type).ToList();
Quad sliderQuad = GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position));
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
Vector2 pathRelativeDeltaScale = new Vector2(
sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width,
sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height);
Queue<Vector2> oldControlPoints = new Queue<Vector2>();
foreach (var point in slider.Path.ControlPoints)
{
oldControlPoints.Enqueue(point.Position);
point.Position *= pathRelativeDeltaScale;
}
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for (int i = 0; i < slider.Path.ControlPoints.Count; ++i)
slider.Path.ControlPoints[i].Type = referencePathTypes[i];
// Snap the slider's length to the current beat divisor
// to calculate the final resulting duration / bounding box before the final checks.
slider.SnapTo(snapProvider);
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
if (xInBounds && yInBounds && slider.Path.HasValidLength)
return;
foreach (var point in slider.Path.ControlPoints)
point.Position = oldControlPoints.Dequeue();
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
slider.SnapTo(snapProvider);
}
private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
{
scale = getClampedScale(hitObjects, reference, scale);
Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects);
foreach (var h in hitObjects)
h.Position = GeometryUtils.GetScaledPosition(reference, scale, selectionQuad, h.Position);
}
private (bool X, bool Y) isQuadInBounds(Quad quad)
{
bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= DrawWidth);
bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= DrawHeight);
return (xInBounds, yInBounds);
}
public override SelectionScaleHandler CreateScaleHandler() => new OsuSelectionScaleHandler();
private void moveSelectionInBounds()
{
@ -262,43 +158,6 @@ namespace osu.Game.Rulesets.Osu.Edit
h.Position += delta;
}
/// <summary>
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
/// </summary>
/// <param name="hitObjects">The hitobjects to be scaled</param>
/// <param name="reference">The anchor from which the scale operation is performed</param>
/// <param name="scale">The scale to be clamped</param>
/// <returns>The clamped scale vector</returns>
private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
{
float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects);
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y);
//max Size -> playfield bounds
if (scaledQuad.TopLeft.X < 0)
scale.X += scaledQuad.TopLeft.X;
if (scaledQuad.TopLeft.Y < 0)
scale.Y += scaledQuad.TopLeft.Y;
if (scaledQuad.BottomRight.X > DrawWidth)
scale.X -= scaledQuad.BottomRight.X - DrawWidth;
if (scaledQuad.BottomRight.Y > DrawHeight)
scale.Y -= scaledQuad.BottomRight.Y - DrawHeight;
//min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale.
Vector2 scaledSize = selectionQuad.Size + scale;
Vector2 minSize = new Vector2(Precision.FLOAT_EPSILON);
scale = Vector2.ComponentMax(minSize, scaledSize) - selectionQuad.Size;
return scale;
}
/// <summary>
/// All osu! hitobjects which can be moved/rotated/scaled.
/// </summary>

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@ -0,0 +1,220 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuSelectionScaleHandler : SelectionScaleHandler
{
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider? snapProvider { get; set; }
private BindableList<HitObject> selectedItems { get; } = new BindableList<HitObject>();
[BackgroundDependencyLoader]
private void load(EditorBeatmap editorBeatmap)
{
selectedItems.BindTo(editorBeatmap.SelectedHitObjects);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedItems.CollectionChanged += (_, __) => updateState();
updateState();
}
private void updateState()
{
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
CanScaleX.Value = quad.Width > 0;
CanScaleY.Value = quad.Height > 0;
CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value;
}
private Dictionary<OsuHitObject, OriginalHitObjectState>? objectsInScale;
private Vector2? defaultOrigin;
public override void Begin()
{
if (objectsInScale != null)
throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
changeHandler?.BeginChange();
objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho));
OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider
? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position))
: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
defaultOrigin = OriginalSurroundingQuad.Value.Centre;
}
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
if (objectsInScale == null)
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
{
var originalInfo = objectsInScale[slider];
Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes);
}
else
{
scale = getClampedScale(OriginalSurroundingQuad.Value, actualOrigin, scale);
foreach (var (ho, originalState) in objectsInScale)
{
ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position);
}
}
moveSelectionInBounds();
}
public override void Commit()
{
if (objectsInScale == null)
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
changeHandler?.EndChange();
objectsInScale = null;
OriginalSurroundingQuad = null;
defaultOrigin = null;
}
private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
.Where(h => h is not Spinner);
private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes)
{
scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
{
slider.Path.ControlPoints[i].Position = originalPathPositions[i] * scale;
slider.Path.ControlPoints[i].Type = originalPathTypes[i];
}
// Snap the slider's length to the current beat divisor
// to calculate the final resulting duration / bounding box before the final checks.
slider.SnapTo(snapProvider);
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
if (xInBounds && yInBounds && slider.Path.HasValidLength)
return;
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position = originalPathPositions[i];
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
slider.SnapTo(snapProvider);
}
private (bool X, bool Y) isQuadInBounds(Quad quad)
{
bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= OsuPlayfield.BASE_SIZE.X);
bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= OsuPlayfield.BASE_SIZE.Y);
return (xInBounds, yInBounds);
}
/// <summary>
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
/// </summary>
/// <param name="selectionQuad">The quad surrounding the hitobjects</param>
/// <param name="origin">The origin from which the scale operation is performed</param>
/// <param name="scale">The scale to be clamped</param>
/// <returns>The clamped scale vector</returns>
private Vector2 getClampedScale(Quad selectionQuad, Vector2 origin, Vector2 scale)
{
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
var tl1 = Vector2.Divide(-origin, selectionQuad.TopLeft - origin);
var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.TopLeft - origin);
var br1 = Vector2.Divide(-origin, selectionQuad.BottomRight - origin);
var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.BottomRight - origin);
if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - origin.X, 0))
scale.X = selectionQuad.TopLeft.X - origin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X);
if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - origin.Y, 0))
scale.Y = selectionQuad.TopLeft.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y);
if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - origin.X, 0))
scale.X = selectionQuad.BottomRight.X - origin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X);
if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - origin.Y, 0))
scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y);
return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
}
private void moveSelectionInBounds()
{
Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!.Keys);
Vector2 delta = Vector2.Zero;
if (quad.TopLeft.X < 0)
delta.X -= quad.TopLeft.X;
if (quad.TopLeft.Y < 0)
delta.Y -= quad.TopLeft.Y;
if (quad.BottomRight.X > OsuPlayfield.BASE_SIZE.X)
delta.X -= quad.BottomRight.X - OsuPlayfield.BASE_SIZE.X;
if (quad.BottomRight.Y > OsuPlayfield.BASE_SIZE.Y)
delta.Y -= quad.BottomRight.Y - OsuPlayfield.BASE_SIZE.Y;
foreach (var (h, _) in objectsInScale!)
h.Position += delta;
}
private struct OriginalHitObjectState
{
public Vector2 Position { get; }
public Vector2[]? PathControlPointPositions { get; }
public PathType?[]? PathControlPointTypes { get; }
public OriginalHitObjectState(OsuHitObject hitObject)
{
Position = hitObject.Position;
PathControlPointPositions = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Position).ToArray();
PathControlPointTypes = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Type).ToArray();
}
}
}
}

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@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) };

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Default
@ -11,10 +12,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
/// </summary>
public partial class ManualSliderBody : SliderBody
{
public new void SetVertices(IReadOnlyList<Vector2> vertices)
public ManualSliderBody()
{
base.SetVertices(vertices);
Size = Path.Size;
AutoSizeAxes = Axes.Both;
}
public new void SetVertices(IReadOnlyList<Vector2> vertices) => base.SetVertices(vertices);
}
}

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@ -8,7 +8,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.UI
// For osu! gameplay, everything is always on screen.
// Skipping masking calculations improves performance in intense beatmaps (ie. https://osu.ppy.sh/beatmapsets/150945#osu/372245)
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
public override bool UpdateSubTreeMasking() => false;
public SmokeContainer Smoke { get; }
public FollowPointRenderer FollowPoints { get; }

View File

@ -26,12 +26,5 @@ namespace osu.Game.Rulesets.Taiko.Edit
ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Overlapping : ScrollVisualisationMethod.Constant, true);
}
protected override double ComputeTimeRange()
{
// Adjust when we're using constant algorithm to not be sluggish.
double multiplier = ShowSpeedChanges.Value ? 1 : 4;
return base.ComputeTimeRange() / multiplier;
}
}
}

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModConstantSpeed : Mod, IApplicableToDrawableRuleset<TaikoHitObject>
{
public override string Name => "Constant Speed";
public override string Acronym => "CS";
public override double ScoreMultiplier => 0.9;
public override LocalisableString Description => "No more tricky speed changes!";
public override IconUsage? Icon => FontAwesome.Solid.Equals;
public override ModType Type => ModType.Conversion;
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
var taikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
taikoRuleset.VisualisationMethod = ScrollVisualisationMethod.Constant;
}
}
}

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@ -150,6 +150,7 @@ namespace osu.Game.Rulesets.Taiko
new TaikoModClassic(),
new TaikoModSwap(),
new TaikoModSingleTap(),
new TaikoModConstantSpeed(),
};
case ModType.Automation:

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@ -82,7 +82,12 @@ namespace osu.Game.Rulesets.Taiko.UI
TimeRange.Value = ComputeTimeRange();
}
protected virtual double ComputeTimeRange() => PlayfieldAdjustmentContainer.ComputeTimeRange();
protected virtual double ComputeTimeRange()
{
// Adjust when we're using constant algorithm to not be sluggish.
double multiplier = VisualisationMethod == ScrollVisualisationMethod.Constant ? 4 * Beatmap.Difficulty.SliderMultiplier : 1;
return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier;
}
protected override void UpdateAfterChildren()
{

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@ -7,7 +7,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
@ -345,7 +344,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public void Add(Drawable proxy) => AddInternal(proxy);
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds)
public override bool UpdateSubTreeMasking()
{
// DrawableHitObject disables masking.
// Hitobject content is proxied and unproxied based on hit status and the IsMaskedAway value could get stuck because of this.

View File

@ -1188,5 +1188,36 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.That(beatmap.HitObjects[0].GetEndTime(), Is.EqualTo(3153));
}
}
[Test]
public void TestBeatmapDifficultyIsClamped()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("out-of-range-difficulties.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var decoded = decoder.Decode(stream).Difficulty;
Assert.That(decoded.DrainRate, Is.EqualTo(10));
Assert.That(decoded.CircleSize, Is.EqualTo(10));
Assert.That(decoded.OverallDifficulty, Is.EqualTo(10));
Assert.That(decoded.ApproachRate, Is.EqualTo(10));
Assert.That(decoded.SliderMultiplier, Is.EqualTo(3.6));
Assert.That(decoded.SliderTickRate, Is.EqualTo(8));
}
}
[Test]
public void TestManiaBeatmapDifficultyCircleSizeClamp()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("out-of-range-difficulties-mania.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var decoded = decoder.Decode(stream).Difficulty;
Assert.That(decoded.CircleSize, Is.EqualTo(14));
}
}
}
}

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@ -0,0 +1,5 @@
[General]
Mode: 3
[Difficulty]
CircleSize:14

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@ -0,0 +1,10 @@
[General]
Mode: 0
[Difficulty]
HPDrainRate:25
CircleSize:25
OverallDifficulty:25
ApproachRate:30
SliderMultiplier:30
SliderTickRate:30

View File

@ -10,9 +10,11 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Utils;
using osuTK;
using osuTK.Input;
@ -26,9 +28,13 @@ namespace osu.Game.Tests.Visual.Editing
[Cached(typeof(SelectionRotationHandler))]
private TestSelectionRotationHandler rotationHandler;
[Cached(typeof(SelectionScaleHandler))]
private TestSelectionScaleHandler scaleHandler;
public TestSceneComposeSelectBox()
{
rotationHandler = new TestSelectionRotationHandler(() => selectionArea);
scaleHandler = new TestSelectionScaleHandler(() => selectionArea);
}
[SetUp]
@ -45,13 +51,8 @@ namespace osu.Game.Tests.Visual.Editing
{
RelativeSizeAxes = Axes.Both,
CanScaleX = true,
CanScaleY = true,
CanScaleDiagonally = true,
CanFlipX = true,
CanFlipY = true,
OnScale = handleScale
}
}
};
@ -60,27 +61,6 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.ReleaseButton(MouseButton.Left);
});
private bool handleScale(Vector2 amount, Anchor reference)
{
if ((reference & Anchor.y1) == 0)
{
int directionY = (reference & Anchor.y0) > 0 ? -1 : 1;
if (directionY < 0)
selectionArea.Y += amount.Y;
selectionArea.Height += directionY * amount.Y;
}
if ((reference & Anchor.x1) == 0)
{
int directionX = (reference & Anchor.x0) > 0 ? -1 : 1;
if (directionX < 0)
selectionArea.X += amount.X;
selectionArea.Width += directionX * amount.X;
}
return true;
}
private partial class TestSelectionRotationHandler : SelectionRotationHandler
{
private readonly Func<Container> getTargetContainer;
@ -125,6 +105,51 @@ namespace osu.Game.Tests.Visual.Editing
}
}
private partial class TestSelectionScaleHandler : SelectionScaleHandler
{
private readonly Func<Container> getTargetContainer;
public TestSelectionScaleHandler(Func<Container> getTargetContainer)
{
this.getTargetContainer = getTargetContainer;
CanScaleX.Value = true;
CanScaleY.Value = true;
CanScaleDiagonally.Value = true;
}
[CanBeNull]
private Container targetContainer;
public override void Begin()
{
if (targetContainer != null)
throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
targetContainer = getTargetContainer();
OriginalSurroundingQuad = new Quad(targetContainer!.X, targetContainer.Y, targetContainer.Width, targetContainer.Height);
}
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
if (targetContainer == null)
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
Vector2 actualOrigin = origin ?? Vector2.Zero;
targetContainer.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, OriginalSurroundingQuad!.Value.TopLeft);
targetContainer.Size = OriginalSurroundingQuad!.Value.Size * scale;
}
public override void Commit()
{
if (targetContainer == null)
throw new InvalidOperationException($"Cannot {nameof(Commit)} a scale operation without calling {nameof(Begin)} first!");
targetContainer = null;
}
}
[Test]
public void TestRotationHandleShownOnHover()
{

View File

@ -5,6 +5,7 @@ using System.Linq;
using System.Collections.Generic;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@ -396,7 +397,7 @@ namespace osu.Game.Tests.Visual.Editing
textBox.Current.Value = bank;
// force a commit via keyboard.
// this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit.
InputManager.ChangeFocus(textBox);
((IFocusManager)InputManager).ChangeFocus(textBox);
InputManager.Key(Key.Enter);
});

View File

@ -6,6 +6,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics.UserInterface;
@ -62,12 +63,12 @@ namespace osu.Game.Tests.Visual.Editing
createLabelledTimeSignature(TimeSignature.SimpleQuadruple);
AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple));
AddStep("focus text box", () => InputManager.ChangeFocus(numeratorTextBox));
AddStep("focus text box", () => ((IFocusManager)InputManager).ChangeFocus(numeratorTextBox));
AddStep("set numerator to 7", () => numeratorTextBox.Current.Value = "7");
AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple));
AddStep("drop focus", () => InputManager.ChangeFocus(null));
AddStep("drop focus", () => ((IFocusManager)InputManager).ChangeFocus(null));
AddAssert("current is 7/4", () => timeSignature.Current.Value.Equals(new TimeSignature(7)));
}
@ -77,12 +78,12 @@ namespace osu.Game.Tests.Visual.Editing
createLabelledTimeSignature(TimeSignature.SimpleQuadruple);
AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple));
AddStep("focus text box", () => InputManager.ChangeFocus(numeratorTextBox));
AddStep("focus text box", () => ((IFocusManager)InputManager).ChangeFocus(numeratorTextBox));
AddStep("set numerator to 0", () => numeratorTextBox.Current.Value = "0");
AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple));
AddStep("drop focus", () => InputManager.ChangeFocus(null));
AddStep("drop focus", () => ((IFocusManager)InputManager).ChangeFocus(null));
AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple));
AddAssert("numerator is 4", () => numeratorTextBox.Current.Value == "4");
}

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Online.Metadata;
using osu.Game.Online.Rooms;
using osu.Game.Screens.Menu;
using osuTK.Input;
using Color4 = osuTK.Graphics.Color4;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public partial class TestSceneMainMenuButton : OsuTestScene
{
[Resolved]
private MetadataClient metadataClient { get; set; } = null!;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
[Test]
public void TestStandardButton()
{
AddStep("add button", () => Child = new MainMenuButton(
ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), _ => { }, 0, Key.P)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
ButtonSystemState = ButtonSystemState.TopLevel,
});
}
[Test]
public void TestDailyChallengeButton()
{
AddStep("beatmap of the day not active", () => metadataClient.DailyChallengeUpdated(null));
AddStep("set up API", () => dummyAPI.HandleRequest = req =>
{
switch (req)
{
case GetRoomRequest getRoomRequest:
if (getRoomRequest.RoomId != 1234)
return false;
var beatmap = CreateAPIBeatmap();
beatmap.OnlineID = 1001;
getRoomRequest.TriggerSuccess(new Room
{
RoomID = { Value = 1234 },
Playlist =
{
new PlaylistItem(beatmap)
},
EndDate = { Value = DateTimeOffset.Now.AddSeconds(30) }
});
return true;
default:
return false;
}
});
AddStep("add button", () => Child = new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), _ => { }, 0, Key.D)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
ButtonSystemState = ButtonSystemState.TopLevel,
});
AddStep("beatmap of the day active", () => metadataClient.DailyChallengeUpdated(new DailyChallengeInfo
{
RoomID = 1234,
}));
}
}
}

View File

@ -10,6 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Framework.Utils;
@ -623,7 +624,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
AddStep("unfocus search text box externally", () => InputManager.ChangeFocus(null));
AddStep("unfocus search text box externally", () => ((IFocusManager)InputManager).ChangeFocus(null));
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);

View File

@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep("set instantaneous to false", () => sliderWithTextBoxInput.Instantaneous = false);
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("change text", () => textBox.Text = "3");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.Zero);
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.Zero);
@ -61,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("textbox changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
@ -71,12 +72,12 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("lose focus", () => InputManager.ChangeFocus(null));
AddStep("lose focus", () => ((IFocusManager)InputManager).ChangeFocus(null));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
@ -87,7 +88,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep("set instantaneous to true", () => sliderWithTextBoxInput.Instantaneous = true);
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("change text", () => textBox.Text = "3");
AddAssert("slider moved", () => slider.Current.Value, () => Is.EqualTo(3));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
@ -106,7 +107,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("textbox not changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
@ -116,12 +117,12 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("lose focus", () => InputManager.ChangeFocus(null));
AddStep("lose focus", () => ((IFocusManager)InputManager).ChangeFocus(null));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));

View File

@ -58,7 +58,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
editorInfo.Selected.ValueChanged += selection =>
{
// ensure any ongoing edits are committed out to the *current* selection before changing to a new one.
GetContainingInputManager().TriggerFocusContention(null);
GetContainingFocusManager().TriggerFocusContention(null);
// Required to avoid cyclic failure in BindableWithCurrent (TriggerChange called during the Current_Set process).
// Arguable a framework issue but since we haven't hit it anywhere else a local workaround seems best.

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@ -22,7 +22,7 @@ namespace osu.Game.Tournament.Screens.Ladder
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
public override bool UpdateSubTreeMasking() => false;
protected override void OnDrag(DragEvent e)
{

View File

@ -27,8 +27,17 @@ namespace osu.Game.Beatmaps.Drawables
set => base.Masking = value;
}
public UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover)
protected override double LoadDelay { get; }
private readonly double timeBeforeUnload;
protected override double TransformDuration => 400;
public UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover, double timeBeforeLoad = 500, double timeBeforeUnload = 1000)
{
LoadDelay = timeBeforeLoad;
this.timeBeforeUnload = timeBeforeUnload;
this.coverType = coverType;
InternalChild = new Box
@ -38,12 +47,12 @@ namespace osu.Game.Beatmaps.Drawables
};
}
protected override double LoadDelay => 500;
protected override double TransformDuration => 400;
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad);
=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, timeBeforeUnload)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
protected override Drawable CreateDrawable(IBeatmapSetOnlineInfo model)
{

View File

@ -85,6 +85,8 @@ namespace osu.Game.Beatmaps.Formats
base.ParseStreamInto(stream, beatmap);
applyDifficultyRestrictions(beatmap.Difficulty, beatmap);
flushPendingPoints();
// Objects may be out of order *only* if a user has manually edited an .osu file.
@ -102,10 +104,30 @@ namespace osu.Game.Beatmaps.Formats
}
}
/// <summary>
/// Ensures that all <see cref="BeatmapDifficulty"/> settings are within the allowed ranges.
/// See also: https://github.com/peppy/osu-stable-reference/blob/0e425c0d525ef21353c8293c235cc0621d28338b/osu!/GameplayElements/Beatmaps/Beatmap.cs#L567-L614
/// </summary>
private static void applyDifficultyRestrictions(BeatmapDifficulty difficulty, Beatmap beatmap)
{
difficulty.DrainRate = Math.Clamp(difficulty.DrainRate, 0, 10);
// mania uses "circle size" for key count, thus different allowable range
difficulty.CircleSize = beatmap.BeatmapInfo.Ruleset.OnlineID != 3
? Math.Clamp(difficulty.CircleSize, 0, 10)
: Math.Clamp(difficulty.CircleSize, 1, 18);
difficulty.OverallDifficulty = Math.Clamp(difficulty.OverallDifficulty, 0, 10);
difficulty.ApproachRate = Math.Clamp(difficulty.ApproachRate, 0, 10);
difficulty.SliderMultiplier = Math.Clamp(difficulty.SliderMultiplier, 0.4, 3.6);
difficulty.SliderTickRate = Math.Clamp(difficulty.SliderTickRate, 0.5, 8);
}
/// <summary>
/// Processes the beatmap such that a new combo is started the first hitobject following each break.
/// </summary>
private void postProcessBreaks(Beatmap beatmap)
private static void postProcessBreaks(Beatmap beatmap)
{
int currentBreak = 0;
bool forceNewCombo = false;
@ -161,7 +183,7 @@ namespace osu.Game.Beatmaps.Formats
/// This method's intention is to restore those legacy defaults.
/// See also: https://osu.ppy.sh/wiki/en/Client/File_formats/Osu_%28file_format%29
/// </summary>
private void applyLegacyDefaults(BeatmapInfo beatmapInfo)
private static void applyLegacyDefaults(BeatmapInfo beatmapInfo)
{
beatmapInfo.WidescreenStoryboard = false;
beatmapInfo.SamplesMatchPlaybackRate = false;
@ -402,11 +424,11 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"SliderMultiplier":
difficulty.SliderMultiplier = Math.Clamp(Parsing.ParseDouble(pair.Value), 0.4, 3.6);
difficulty.SliderMultiplier = Parsing.ParseDouble(pair.Value);
break;
case @"SliderTickRate":
difficulty.SliderTickRate = Math.Clamp(Parsing.ParseDouble(pair.Value), 0.5, 8);
difficulty.SliderTickRate = Parsing.ParseDouble(pair.Value);
break;
}
}

View File

@ -202,7 +202,7 @@ namespace osu.Game.Collections
[BackgroundDependencyLoader]
private void load()
{
AddInternal(addOrRemoveButton = new IconButton
AddInternal(addOrRemoveButton = new NoFocusChangeIconButton
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
@ -271,6 +271,11 @@ namespace osu.Game.Collections
}
protected override Drawable CreateContent() => (Content)base.CreateContent();
private partial class NoFocusChangeIconButton : IconButton
{
public override bool ChangeFocusOnClick => false;
}
}
}
}

View File

@ -137,7 +137,7 @@ namespace osu.Game.Collections
this.ScaleTo(0.9f, exit_duration);
// Ensure that textboxes commit
GetContainingInputManager()?.TriggerFocusContention(this);
GetContainingFocusManager()?.TriggerFocusContention(this);
}
}
}

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@ -6,6 +6,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using JetBrains.Annotations;
using Realms;
using Realms.Schema;
@ -15,8 +16,12 @@ namespace osu.Game.Database
{
private IList<T> emptySet => Array.Empty<T>();
[MustDisposeResource]
public IEnumerator<T> GetEnumerator() => emptySet.GetEnumerator();
[MustDisposeResource]
IEnumerator IEnumerable.GetEnumerator() => emptySet.GetEnumerator();
public int Count => emptySet.Count;
public T this[int index] => emptySet[index];
public int IndexOf(object? item) => item == null ? -1 : emptySet.IndexOf((T)item);

View File

@ -120,6 +120,7 @@ namespace osu.Game.Graphics
public static IconUsage Cross => get(OsuIconMapping.Cross);
public static IconUsage CrossCircle => get(OsuIconMapping.CrossCircle);
public static IconUsage Crown => get(OsuIconMapping.Crown);
public static IconUsage DailyChallenge => get(OsuIconMapping.DailyChallenge);
public static IconUsage Debug => get(OsuIconMapping.Debug);
public static IconUsage Delete => get(OsuIconMapping.Delete);
public static IconUsage Details => get(OsuIconMapping.Details);
@ -218,6 +219,9 @@ namespace osu.Game.Graphics
[Description(@"crown")]
Crown,
[Description(@"daily-challenge")]
DailyChallenge,
[Description(@"debug")]
Debug,

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Numerics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using Vector2 = osuTK.Vector2;
namespace osu.Game.Graphics.UserInterface
{
@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
/// An <see cref="IExpandable"/> implementation for the UI slider bar control.
/// </summary>
public partial class ExpandableSlider<T, TSlider> : CompositeDrawable, IExpandable, IHasCurrentValue<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
where T : struct, INumber<T>, IMinMaxValue<T>
where TSlider : RoundedSliderBar<T>, new()
{
private readonly OsuSpriteText label;
@ -129,7 +129,7 @@ namespace osu.Game.Graphics.UserInterface
/// An <see cref="IExpandable"/> implementation for the UI slider bar control.
/// </summary>
public partial class ExpandableSlider<T> : ExpandableSlider<T, RoundedSliderBar<T>>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
where T : struct, INumber<T>, IMinMaxValue<T>
{
}
}

View File

@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface
if (!allowImmediateFocus)
return;
Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this));
Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(this));
}
public new void KillFocus() => base.KillFocus();

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Numerics;
using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -15,7 +16,7 @@ using osu.Game.Utils;
namespace osu.Game.Graphics.UserInterface
{
public abstract partial class OsuSliderBar<T> : SliderBar<T>, IHasTooltip
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
where T : struct, INumber<T>, IMinMaxValue<T>
{
public bool PlaySamplesOnAdjust { get; set; } = true;
@ -85,11 +86,11 @@ namespace osu.Game.Graphics.UserInterface
private LocalisableString getTooltipText(T value)
{
if (CurrentNumber.IsInteger)
return value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0");
return int.CreateTruncating(value).ToString("N0");
double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo);
double floatValue = double.CreateTruncating(value);
decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits);
decimal decimalPrecision = normalise(decimal.CreateTruncating(CurrentNumber.Precision), max_decimal_digits);
// Find the number of significant digits (we could have less than 5 after normalize())
int significantDigits = FormatUtils.FindPrecision(decimalPrecision);

View File

@ -8,6 +8,8 @@ using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
@ -143,13 +145,6 @@ namespace osu.Game.Graphics.UserInterface
FadeUnhovered();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == default)
AccentColour = colours.Blue;
}
public OsuTabItem(T value)
: base(value)
{
@ -196,10 +191,21 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
new HoverClickSounds(HoverSampleSet.TabSelect)
new HoverSounds(HoverSampleSet.TabSelect)
};
}
private Sample selectSample;
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
if (accentColour == default)
AccentColour = colours.Blue;
selectSample = audio.Samples.Get(@"UI/tabselect-select");
}
protected override void OnActivated()
{
Text.Font = Text.Font.With(weight: FontWeight.Bold);
@ -211,6 +217,8 @@ namespace osu.Game.Graphics.UserInterface
Text.Font = Text.Font.With(weight: FontWeight.Medium);
FadeUnhovered();
}
protected override void OnActivatedByUser() => selectSample.Play();
}
}
}

View File

@ -7,6 +7,8 @@ using System;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
@ -53,6 +55,8 @@ namespace osu.Game.Graphics.UserInterface
}
}
private Sample selectSample = null!;
public PageTabItem(T value)
: base(value)
{
@ -78,12 +82,18 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
new HoverClickSounds(HoverSampleSet.TabSelect)
new HoverSounds(HoverSampleSet.TabSelect)
};
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
selectSample = audio.Samples.Get(@"UI/tabselect-select");
}
protected virtual LocalisableString CreateText() => (Value as Enum)?.GetLocalisableDescription() ?? Value.ToString();
protected override bool OnHover(HoverEvent e)
@ -112,6 +122,8 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnActivated() => slideActive();
protected override void OnDeactivated() => slideInactive();
protected override void OnActivatedByUser() => selectSample.Play();
}
}
}

View File

@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using System.Numerics;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
@ -11,11 +11,12 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Overlays;
using Vector2 = osuTK.Vector2;
namespace osu.Game.Graphics.UserInterface
{
public partial class RoundedSliderBar<T> : OsuSliderBar<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
where T : struct, INumber<T>, IMinMaxValue<T>
{
protected readonly Nub Nub;
protected readonly Box LeftBox;

View File

@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using System.Numerics;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
@ -12,11 +12,12 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Overlays;
using static osu.Game.Graphics.UserInterface.ShearedNub;
using Vector2 = osuTK.Vector2;
namespace osu.Game.Graphics.UserInterface
{
public partial class ShearedSliderBar<T> : OsuSliderBar<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
where T : struct, INumber<T>, IMinMaxValue<T>
{
protected readonly ShearedNub Nub;
protected readonly Box LeftBox;

View File

@ -1,14 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Numerics;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class LabelledSliderBar<TNumber> : LabelledComponent<SettingsSlider<TNumber>, TNumber>
where TNumber : struct, IEquatable<TNumber>, IComparable<TNumber>, IConvertible
where TNumber : struct, INumber<TNumber>, IMinMaxValue<TNumber>
{
public LabelledSliderBar()
: base(true)

View File

@ -57,7 +57,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(e);
GetContainingInputManager().ChangeFocus(Component);
GetContainingFocusManager().ChangeFocus(Component);
}
protected override OsuTextBox CreateComponent() => CreateTextBox().With(t =>

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Numerics;
using System.Globalization;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -10,12 +10,12 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Utils;
using osuTK;
using Vector2 = osuTK.Vector2;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class SliderWithTextBoxInput<T> : CompositeDrawable, IHasCurrentValue<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
where T : struct, INumber<T>, IMinMaxValue<T>
{
/// <summary>
/// A custom step value for each key press which actuates a change on this control.
@ -85,7 +85,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
Current.BindValueChanged(updateTextBoxFromSlider, true);
}
public bool TakeFocus() => GetContainingInputManager().ChangeFocus(textBox);
public bool TakeFocus() => GetContainingFocusManager().ChangeFocus(textBox);
private bool updatingFromTextBox;
@ -138,7 +138,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
{
if (updatingFromTextBox) return;
decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo);
decimal decimalValue = decimal.CreateTruncating(slider.Current.Value);
textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}");
}
}

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
@ -54,6 +54,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString Exit => new TranslatableString(getKey(@"exit"), @"exit");
/// <summary>
/// "daily challenge"
/// </summary>
public static LocalisableString DailyChallenge => new TranslatableString(getKey(@"daily_challenge"), @"daily challenge");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
namespace osu.Game.Online.Metadata
{
[MessagePackObject]
[Serializable]
public struct DailyChallengeInfo
{
[Key(0)]
public long RoomID { get; set; }
}
}

View File

@ -20,5 +20,11 @@ namespace osu.Game.Online.Metadata
/// Delivers an update of the <see cref="UserPresence"/> of the user with the supplied <paramref name="userId"/>.
/// </summary>
Task UserPresenceUpdated(int userId, UserPresence? status);
/// <summary>
/// Delivers an update of the current "daily challenge" status.
/// Null value means there is no "daily challenge" currently active.
/// </summary>
Task DailyChallengeUpdated(DailyChallengeInfo? info);
}
}

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@ -7,7 +7,12 @@ using osu.Game.Users;
namespace osu.Game.Online.Metadata
{
/// <summary>
/// Metadata server is responsible for keeping the osu! client up-to-date with any changes.
/// Metadata server is responsible for keeping the osu! client up-to-date with various real-time happenings, such as:
/// <list type="bullet">
/// <item>beatmap updates via BSS,</item>
/// <item>online user activity/status updates,</item>
/// <item>other real-time happenings, such as current "daily challenge" status.</item>
/// </list>
/// </summary>
public interface IMetadataServer
{

View File

@ -59,6 +59,15 @@ namespace osu.Game.Online.Metadata
#endregion
#region Daily Challenge
public abstract IBindable<DailyChallengeInfo?> DailyChallengeInfo { get; }
/// <inheritdoc/>
public abstract Task DailyChallengeUpdated(DailyChallengeInfo? info);
#endregion
#region Disconnection handling
public event Action? Disconnecting;

View File

@ -26,6 +26,9 @@ namespace osu.Game.Online.Metadata
public override IBindableDictionary<int, UserPresence> UserStates => userStates;
private readonly BindableDictionary<int, UserPresence> userStates = new BindableDictionary<int, UserPresence>();
public override IBindable<DailyChallengeInfo?> DailyChallengeInfo => dailyChallengeInfo;
private readonly Bindable<DailyChallengeInfo?> dailyChallengeInfo = new Bindable<DailyChallengeInfo?>();
private readonly string endpoint;
private IHubClientConnector? connector;
@ -58,6 +61,7 @@ namespace osu.Game.Online.Metadata
// https://github.com/dotnet/aspnetcore/issues/15198
connection.On<BeatmapUpdates>(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated);
connection.On<int, UserPresence?>(nameof(IMetadataClient.UserPresenceUpdated), ((IMetadataClient)this).UserPresenceUpdated);
connection.On<DailyChallengeInfo?>(nameof(IMetadataClient.DailyChallengeUpdated), ((IMetadataClient)this).DailyChallengeUpdated);
connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IMetadataClient)this).DisconnectRequested);
};
@ -101,6 +105,7 @@ namespace osu.Game.Online.Metadata
{
isWatchingUserPresence.Value = false;
userStates.Clear();
dailyChallengeInfo.Value = null;
});
return;
}
@ -229,6 +234,12 @@ namespace osu.Game.Online.Metadata
}
}
public override Task DailyChallengeUpdated(DailyChallengeInfo? info)
{
Schedule(() => dailyChallengeInfo.Value = info);
return Task.CompletedTask;
}
public override async Task DisconnectRequested()
{
await base.DisconnectRequested().ConfigureAwait(false);

View File

@ -13,5 +13,8 @@ namespace osu.Game.Online.Rooms
[Description("Featured Artist")]
FeaturedArtist,
[Description("Daily Challenge")]
DailyChallenge,
}
}

View File

@ -75,6 +75,12 @@ namespace osu.Game
{
public static readonly string[] VIDEO_EXTENSIONS = { ".mp4", ".mov", ".avi", ".flv", ".mpg", ".wmv", ".m4v" };
#if DEBUG
public const string GAME_NAME = "osu! (development)";
#else
public const string GAME_NAME = "osu!";
#endif
public const string OSU_PROTOCOL = "osu://";
public const string CLIENT_STREAM_NAME = @"lazer";
@ -241,11 +247,7 @@ namespace osu.Game
public OsuGameBase()
{
Name = @"osu!";
#if DEBUG
Name += " (development)";
#endif
Name = GAME_NAME;
allowableExceptions = UnhandledExceptionsBeforeCrash;
}

View File

@ -243,7 +243,7 @@ namespace osu.Game.Overlays.AccountCreation
if (nextTextBox != null)
{
Schedule(() => GetContainingInputManager().ChangeFocus(nextTextBox));
Schedule(() => GetContainingFocusManager().ChangeFocus(nextTextBox));
return true;
}

View File

@ -5,6 +5,8 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -47,13 +49,15 @@ namespace osu.Game.Overlays.BeatmapListing
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private Sample selectSample = null!;
public TabItem(BeatmapCardSize value)
: base(value)
{
}
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio)
{
AutoSizeAxes = Axes.Both;
Masking = true;
@ -79,8 +83,10 @@ namespace osu.Game.Overlays.BeatmapListing
Icon = getIconForCardSize(Value)
}
},
new HoverClickSounds(HoverSampleSet.TabSelect)
new HoverSounds(HoverSampleSet.TabSelect)
};
selectSample = audio.Samples.Get(@"UI/tabselect-select");
}
private static IconUsage getIconForCardSize(BeatmapCardSize cardSize)
@ -111,6 +117,8 @@ namespace osu.Game.Overlays.BeatmapListing
updateState();
}
protected override void OnActivatedByUser() => selectSample.Play();
protected override void OnDeactivated()
{
if (IsLoaded)

View File

@ -128,7 +128,11 @@ namespace osu.Game.Overlays.BeatmapListing
protected override bool OnClick(ClickEvent e)
{
base.OnClick(e);
// this tab item implementation is not managed by a TabControl,
// therefore we have to manually update Active state and play select sound when this tab item is clicked.
Active.Toggle();
SelectSample.Play();
return true;
}
}

View File

@ -5,6 +5,8 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
@ -24,13 +26,15 @@ namespace osu.Game.Overlays.BeatmapListing
private OsuSpriteText text;
protected Sample SelectSample { get; private set; } = null!;
public FilterTabItem(T value)
: base(value)
{
}
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio)
{
AutoSizeAxes = Axes.Both;
AddRangeInternal(new Drawable[]
@ -40,10 +44,12 @@ namespace osu.Game.Overlays.BeatmapListing
Font = OsuFont.GetFont(size: 13, weight: FontWeight.Regular),
Text = LabelFor(Value)
},
new HoverClickSounds(HoverSampleSet.TabSelect)
new HoverSounds(HoverSampleSet.TabSelect)
});
Enabled.Value = true;
SelectSample = audio.Samples.Get(@"UI/tabselect-select");
}
protected override void LoadComplete()
@ -71,6 +77,8 @@ namespace osu.Game.Overlays.BeatmapListing
protected override void OnDeactivated() => UpdateState();
protected override void OnActivatedByUser() => SelectSample.Play();
/// <summary>
/// Returns the label text to be used for the supplied <paramref name="value"/>.
/// </summary>

View File

@ -21,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapSet
// propagate value to tab items first to enable only available rulesets.
beatmapSet.Value = value;
SelectTab(TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value));
Current.Value = TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value)?.Value;
}
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Comments
base.LoadComplete();
if (!TextBox.ReadOnly)
GetContainingInputManager().ChangeFocus(TextBox);
GetContainingFocusManager().ChangeFocus(TextBox);
}
protected override void OnCommit(string text)

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@ -150,7 +150,7 @@ namespace osu.Game.Overlays.Login
protected override void OnFocus(FocusEvent e)
{
Schedule(() => { GetContainingInputManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
Schedule(() => { GetContainingFocusManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
}
}
}

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@ -186,7 +186,7 @@ namespace osu.Game.Overlays.Login
}
if (form != null)
ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form));
ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(form));
});
private void updateDropdownCurrent(UserStatus? status)
@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Login
protected override void OnFocus(FocusEvent e)
{
if (form != null) GetContainingInputManager().ChangeFocus(form);
if (form != null) GetContainingFocusManager().ChangeFocus(form);
base.OnFocus(e);
}
}

View File

@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Login
protected override void OnFocus(FocusEvent e)
{
Schedule(() => { GetContainingInputManager().ChangeFocus(codeTextBox); });
Schedule(() => { GetContainingFocusManager().ChangeFocus(codeTextBox); });
}
}
}

View File

@ -78,7 +78,7 @@ namespace osu.Game.Overlays
this.FadeIn(transition_time, Easing.OutQuint);
FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(panel));
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(panel));
}
protected override void PopOut()

View File

@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox));
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox));
nameTextBox.Current.BindValueChanged(s =>
{

View File

@ -136,7 +136,7 @@ namespace osu.Game.Overlays.Mods
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox));
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox));
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)

View File

@ -949,7 +949,7 @@ namespace osu.Game.Overlays.Mods
RequestScroll?.Invoke(this);
// Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action.
Scheduler.Add(() => GetContainingInputManager().ChangeFocus(null));
Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(null));
return true;
}

View File

@ -11,6 +11,8 @@ using osuTK;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osuTK.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
@ -65,6 +67,8 @@ namespace osu.Game.Overlays
private readonly SpriteIcon icon;
private Sample selectSample = null!;
public PanelDisplayTabItem(OverlayPanelDisplayStyle value)
: base(value)
{
@ -78,14 +82,22 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
},
new HoverClickSounds()
new HoverSounds(HoverSampleSet.TabSelect)
});
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
selectSample = audio.Samples.Get(@"UI/tabselect-select");
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
protected override void OnActivatedByUser() => selectSample.Play();
protected override bool OnHover(HoverEvent e)
{
updateState();

View File

@ -10,6 +10,8 @@ using osu.Game.Rulesets;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
@ -39,6 +41,8 @@ namespace osu.Game.Overlays
public LocalisableString TooltipText => Value.Name;
private Sample selectSample = null!;
public OverlayRulesetTabItem(RulesetInfo value)
: base(value)
{
@ -59,12 +63,18 @@ namespace osu.Game.Overlays
Icon = value.CreateInstance().CreateIcon(),
},
},
new HoverClickSounds()
new HoverSounds(HoverSampleSet.TabSelect)
});
Enabled.Value = true;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
selectSample = audio.Samples.Get(@"UI/tabselect-select");
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -90,6 +100,8 @@ namespace osu.Game.Overlays
protected override void OnDeactivated() => updateState();
protected override void OnActivatedByUser() => selectSample.Play();
private void updateState()
{
AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1;

View File

@ -11,6 +11,8 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK.Graphics;
@ -49,8 +51,10 @@ namespace osu.Game.Overlays
Margin = new MarginPadding(PADDING);
}
private Sample selectSample;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
private void load(OverlayColourProvider colourProvider, OsuColour colours, AudioManager audio)
{
AddRange(new Drawable[]
{
@ -87,9 +91,11 @@ namespace osu.Game.Overlays
CollapsedSize = 2,
Expanded = true
},
new HoverClickSounds()
new HoverSounds(HoverSampleSet.TabSelect)
});
selectSample = audio.Samples.Get(@"UI/tabselect-select");
SelectedItem.BindValueChanged(_ => updateState(), true);
}
@ -105,6 +111,8 @@ namespace osu.Game.Overlays
protected override void OnDeactivated() => updateState();
protected override void OnActivatedByUser() => selectSample.Play();
protected override bool OnHover(HoverEvent e)
{
updateState();

View File

@ -4,6 +4,8 @@
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
@ -80,6 +82,8 @@ namespace osu.Game.Overlays
}
}
private Sample selectSample = null!;
public OverlayTabItem(T value)
: base(value)
{
@ -101,10 +105,16 @@ namespace osu.Game.Overlays
ExpandedSize = 5f,
CollapsedSize = 0
},
new HoverClickSounds(HoverSampleSet.TabSelect)
new HoverSounds(HoverSampleSet.TabSelect)
};
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
selectSample = audio.Samples.Get(@"UI/tabselect-select");
}
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
@ -136,6 +146,8 @@ namespace osu.Game.Overlays
Text.Font = Text.Font.With(weight: FontWeight.Medium);
}
protected override void OnActivatedByUser() => selectSample.Play();
private void updateState()
{
if (Active.Value)

View File

@ -465,7 +465,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}
if (HasFocus)
GetContainingInputManager().ChangeFocus(null);
GetContainingFocusManager().ChangeFocus(null);
cancelAndClearButtons.FadeOut(300, Easing.OutQuint);
cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y;

View File

@ -106,7 +106,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
var next = Children.SkipWhile(c => c != sender).Skip(1).FirstOrDefault();
if (next != null)
GetContainingInputManager().ChangeFocus(next);
GetContainingFocusManager().ChangeFocus(next);
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Numerics;
using System.Globalization;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
@ -12,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections
/// A slider intended to show a "size" multiplier number, where 1x is 1.0.
/// </summary>
public partial class SizeSlider<T> : RoundedSliderBar<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible, IFormattable
where T : struct, INumber<T>, IMinMaxValue<T>, IFormattable
{
public override LocalisableString TooltipText => Current.Value.ToString(@"0.##x", NumberFormatInfo.CurrentInfo);
}

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Numerics;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Settings
/// Mostly provided for convenience of use with <see cref="SettingSourceAttribute"/>.
/// </summary>
public partial class SettingsPercentageSlider<TValue> : SettingsSlider<TValue>
where TValue : struct, IEquatable<TValue>, IComparable<TValue>, IConvertible
where TValue : struct, INumber<TValue>, IMinMaxValue<TValue>
{
protected override Drawable CreateControl() => ((RoundedSliderBar<TValue>)base.CreateControl()).With(sliderBar => sliderBar.DisplayAsPercentage = true);
}

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Numerics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
@ -9,12 +9,12 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
public partial class SettingsSlider<T> : SettingsSlider<T, RoundedSliderBar<T>>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
where T : struct, INumber<T>, IMinMaxValue<T>
{
}
public partial class SettingsSlider<TValue, TSlider> : SettingsItem<TValue>
where TValue : struct, IEquatable<TValue>, IComparable<TValue>, IConvertible
where TValue : struct, INumber<TValue>, IMinMaxValue<TValue>
where TSlider : RoundedSliderBar<TValue>, new()
{
protected override Drawable CreateControl() => new TSlider

View File

@ -201,7 +201,7 @@ namespace osu.Game.Overlays
searchTextBox.HoldFocus = false;
if (searchTextBox.HasFocus)
GetContainingInputManager().ChangeFocus(null);
GetContainingFocusManager().ChangeFocus(null);
}
public override bool AcceptsFocus => true;

View File

@ -8,10 +8,8 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
@ -34,148 +32,16 @@ namespace osu.Game.Overlays.SkinEditor
UpdatePosition = updateDrawablePosition
};
private bool allSelectedSupportManualSizing(Axes axis) => SelectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false);
public override bool HandleScale(Vector2 scale, Anchor anchor)
public override SelectionScaleHandler CreateScaleHandler()
{
Axes adjustAxis;
switch (anchor)
var scaleHandler = new SkinSelectionScaleHandler
{
// for corners, adjust scale.
case Anchor.TopLeft:
case Anchor.TopRight:
case Anchor.BottomLeft:
case Anchor.BottomRight:
adjustAxis = Axes.Both;
break;
UpdatePosition = updateDrawablePosition
};
// for edges, adjust size.
// autosize elements can't be easily handled so just disable sizing for now.
case Anchor.TopCentre:
case Anchor.BottomCentre:
if (!allSelectedSupportManualSizing(Axes.Y))
return false;
scaleHandler.PerformFlipFromScaleHandles += a => SelectionBox.PerformFlipFromScaleHandles(a);
adjustAxis = Axes.Y;
break;
case Anchor.CentreLeft:
case Anchor.CentreRight:
if (!allSelectedSupportManualSizing(Axes.X))
return false;
adjustAxis = Axes.X;
break;
default:
throw new ArgumentOutOfRangeException(nameof(anchor), anchor, null);
}
// convert scale to screen space
scale = ToScreenSpace(scale) - ToScreenSpace(Vector2.Zero);
adjustScaleFromAnchor(ref scale, anchor);
// the selection quad is always upright, so use an AABB rect to make mutating the values easier.
var selectionRect = getSelectionQuad().AABBFloat;
// If the selection has no area we cannot scale it
if (selectionRect.Area == 0)
return false;
// copy to mutate, as we will need to compare to the original later on.
var adjustedRect = selectionRect;
bool isRotated = false;
// for now aspect lock scale adjustments that occur at corners..
if (!anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1))
{
// project scale vector along diagonal
Vector2 diag = (selectionRect.TopLeft - selectionRect.BottomRight).Normalized();
scale = Vector2.Dot(scale, diag) * diag;
}
// ..or if any of the selection have been rotated.
// this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway).
else if (SelectedBlueprints.Any(b => !Precision.AlmostEquals(((Drawable)b.Item).Rotation % 90, 0)))
{
isRotated = true;
if (anchor.HasFlagFast(Anchor.x1))
// if dragging from the horizontal centre, only a vertical component is available.
scale.X = scale.Y / selectionRect.Height * selectionRect.Width;
else
// in all other cases (arbitrarily) use the horizontal component for aspect lock.
scale.Y = scale.X / selectionRect.Width * selectionRect.Height;
}
if (anchor.HasFlagFast(Anchor.x0)) adjustedRect.X -= scale.X;
if (anchor.HasFlagFast(Anchor.y0)) adjustedRect.Y -= scale.Y;
// Maintain the selection's centre position if dragging from the centre anchors and selection is rotated.
if (isRotated && anchor.HasFlagFast(Anchor.x1)) adjustedRect.X -= scale.X / 2;
if (isRotated && anchor.HasFlagFast(Anchor.y1)) adjustedRect.Y -= scale.Y / 2;
adjustedRect.Width += scale.X;
adjustedRect.Height += scale.Y;
if (adjustedRect.Width <= 0 || adjustedRect.Height <= 0)
{
Axes toFlip = Axes.None;
if (adjustedRect.Width <= 0) toFlip |= Axes.X;
if (adjustedRect.Height <= 0) toFlip |= Axes.Y;
SelectionBox.PerformFlipFromScaleHandles(toFlip);
return true;
}
// scale adjust applied to each individual item should match that of the quad itself.
var scaledDelta = new Vector2(
adjustedRect.Width / selectionRect.Width,
adjustedRect.Height / selectionRect.Height
);
foreach (var b in SelectedBlueprints)
{
var drawableItem = (Drawable)b.Item;
// each drawable's relative position should be maintained in the scaled quad.
var screenPosition = drawableItem.ToScreenSpace(drawableItem.OriginPosition);
var relativePositionInOriginal =
new Vector2(
(screenPosition.X - selectionRect.TopLeft.X) / selectionRect.Width,
(screenPosition.Y - selectionRect.TopLeft.Y) / selectionRect.Height
);
var newPositionInAdjusted = new Vector2(
adjustedRect.TopLeft.X + adjustedRect.Width * relativePositionInOriginal.X,
adjustedRect.TopLeft.Y + adjustedRect.Height * relativePositionInOriginal.Y
);
updateDrawablePosition(drawableItem, newPositionInAdjusted);
var currentScaledDelta = scaledDelta;
if (Precision.AlmostEquals(MathF.Abs(drawableItem.Rotation) % 180, 90))
currentScaledDelta = new Vector2(scaledDelta.Y, scaledDelta.X);
switch (adjustAxis)
{
case Axes.X:
drawableItem.Width *= currentScaledDelta.X;
break;
case Axes.Y:
drawableItem.Height *= currentScaledDelta.Y;
break;
case Axes.Both:
drawableItem.Scale *= currentScaledDelta;
break;
}
}
return true;
return scaleHandler;
}
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
@ -226,9 +92,6 @@ namespace osu.Game.Overlays.SkinEditor
{
base.OnSelectionChanged();
SelectionBox.CanScaleX = allSelectedSupportManualSizing(Axes.X);
SelectionBox.CanScaleY = allSelectedSupportManualSizing(Axes.Y);
SelectionBox.CanScaleDiagonally = true;
SelectionBox.CanFlipX = true;
SelectionBox.CanFlipY = true;
SelectionBox.CanReverse = false;
@ -460,16 +323,5 @@ namespace osu.Game.Overlays.SkinEditor
drawable.Origin = localOrigin;
drawable.Position += offset;
}
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
{
// cancel out scale in axes we don't care about (based on which drag handle was used).
if ((reference & Anchor.x1) > 0) scale.X = 0;
if ((reference & Anchor.y1) > 0) scale.Y = 0;
// reverse the scale direction if dragging from top or left.
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
}
}
}

View File

@ -0,0 +1,178 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Skinning;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Overlays.SkinEditor
{
public partial class SkinSelectionScaleHandler : SelectionScaleHandler
{
public Action<Drawable, Vector2> UpdatePosition { get; init; } = null!;
public event Action<Axes>? PerformFlipFromScaleHandles;
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
private BindableList<ISerialisableDrawable> selectedItems { get; } = new BindableList<ISerialisableDrawable>();
[BackgroundDependencyLoader]
private void load(SkinEditor skinEditor)
{
selectedItems.BindTo(skinEditor.SelectedComponents);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedItems.CollectionChanged += (_, __) => updateState();
updateState();
}
private void updateState()
{
CanScaleX.Value = allSelectedSupportManualSizing(Axes.X);
CanScaleY.Value = allSelectedSupportManualSizing(Axes.Y);
CanScaleDiagonally.Value = true;
}
private bool allSelectedSupportManualSizing(Axes axis) => selectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false);
private Dictionary<Drawable, OriginalDrawableState>? objectsInScale;
private Vector2? defaultOrigin;
private bool isFlippedX;
private bool isFlippedY;
public override void Begin()
{
if (objectsInScale != null)
throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
changeHandler?.BeginChange();
objectsInScale = selectedItems.Cast<Drawable>().ToDictionary(d => d, d => new OriginalDrawableState(d));
OriginalSurroundingQuad = ToLocalSpace(GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.Key.ScreenSpaceDrawQuad.GetVertices().ToArray())));
defaultOrigin = OriginalSurroundingQuad.Value.Centre;
isFlippedX = false;
isFlippedY = false;
}
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
if (objectsInScale == null)
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
var actualOrigin = ToScreenSpace(origin ?? defaultOrigin.Value);
if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) ||
(adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X)))
return;
// If the selection has no area we cannot scale it
if (OriginalSurroundingQuad.Value.Width == 0 || OriginalSurroundingQuad.Value.Height == 0)
return;
// for now aspect lock scale adjustments that occur at corners.
if (adjustAxis == Axes.Both)
{
// project scale vector along diagonal
scale = new Vector2((scale.X + scale.Y) * 0.5f);
}
// If any of the selection have been rotated and the adjust axis is not both,
// we would require skew logic to achieve a correct image editor-like scale.
// For now we just ignore, because it would likely not be the user's expected transform anyway.
bool flippedX = scale.X < 0;
bool flippedY = scale.Y < 0;
Axes toFlip = Axes.None;
if (flippedX != isFlippedX)
{
isFlippedX = flippedX;
toFlip |= Axes.X;
}
if (flippedY != isFlippedY)
{
isFlippedY = flippedY;
toFlip |= Axes.Y;
}
if (toFlip != Axes.None)
{
PerformFlipFromScaleHandles?.Invoke(toFlip);
return;
}
foreach (var (b, originalState) in objectsInScale)
{
UpdatePosition(b, GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.ScreenSpaceOriginPosition));
var currentScale = scale;
if (Precision.AlmostEquals(MathF.Abs(b.Rotation) % 180, 90))
currentScale = new Vector2(scale.Y, scale.X);
switch (adjustAxis)
{
case Axes.X:
b.Width = MathF.Abs(originalState.Width * currentScale.X);
break;
case Axes.Y:
b.Height = MathF.Abs(originalState.Height * currentScale.Y);
break;
case Axes.Both:
b.Scale = originalState.Scale * currentScale;
break;
}
}
}
public override void Commit()
{
if (objectsInScale == null)
throw new InvalidOperationException($"Cannot {nameof(Commit)} a scale operation without calling {nameof(Begin)} first!");
changeHandler?.EndChange();
objectsInScale = null;
defaultOrigin = null;
}
private struct OriginalDrawableState
{
public float Width { get; }
public float Height { get; }
public Vector2 Scale { get; }
public Vector2 ScreenSpaceOriginPosition { get; }
public OriginalDrawableState(Drawable drawable)
{
Width = drawable.Width;
Height = drawable.Height;
Scale = drawable.Scale;
ScreenSpaceOriginPosition = drawable.ToScreenSpace(drawable.OriginPosition);
}
}
}
}

View File

@ -3,11 +3,8 @@
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -24,8 +21,6 @@ namespace osu.Game.Overlays.Toolbar
{
protected Drawable ModeButtonLine { get; private set; }
private readonly Dictionary<string, Sample> selectionSamples = new Dictionary<string, Sample>();
public ToolbarRulesetSelector()
{
RelativeSizeAxes = Axes.Y;
@ -33,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load()
{
AddRangeInternal(new[]
{
@ -59,9 +54,6 @@ namespace osu.Game.Overlays.Toolbar
}
},
});
foreach (var ruleset in Rulesets.AvailableRulesets)
selectionSamples[ruleset.ShortName] = audio.Samples.Get($"UI/ruleset-select-{ruleset.ShortName}");
}
protected override void LoadComplete()
@ -88,10 +80,6 @@ namespace osu.Game.Overlays.Toolbar
if (SelectedTab != null)
{
ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 500, Easing.OutElasticQuarter);
if (hasInitialPosition)
selectionSamples[SelectedTab.Value.ShortName]?.Play();
hasInitialPosition = true;
}
}
@ -121,7 +109,7 @@ namespace osu.Game.Overlays.Toolbar
RulesetInfo found = Rulesets.AvailableRulesets.ElementAtOrDefault(requested);
if (found != null)
Current.Value = found;
SelectItem(found);
return true;
}

View File

@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
@ -17,6 +19,8 @@ namespace osu.Game.Overlays.Toolbar
{
private readonly RulesetButton ruleset;
private Sample? selectSample;
public ToolbarRulesetTabButton(RulesetInfo value)
: base(value)
{
@ -34,10 +38,18 @@ namespace osu.Game.Overlays.Toolbar
ruleset.SetIcon(rInstance.CreateIcon());
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
selectSample = audio.Samples.Get($@"UI/ruleset-select-{Value.ShortName}");
}
protected override void OnActivated() => ruleset.Active = true;
protected override void OnDeactivated() => ruleset.Active = false;
protected override void OnActivatedByUser() => selectSample?.Play();
private partial class RulesetButton : ToolbarButton
{
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds();

View File

@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mods
}
}
private float maxValue;
private float maxValue = 10; // matches default max value of `CurrentNumber`
public float MaxValue
{

View File

@ -15,7 +15,6 @@ using osu.Framework.Extensions.ListExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Lists;
using osu.Framework.Threading;
using osu.Framework.Utils;
@ -632,7 +631,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
#endregion
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
public override bool UpdateSubTreeMasking() => false;
protected override void UpdateAfterChildren()
{

View File

@ -129,6 +129,13 @@ namespace osu.Game.Rulesets.Scoring
OnIterationFail?.Invoke($"FAILED drop {testDrop}: recovery too low ({recovery} < {hpRecoveryAvailable})");
}
if (!fail && double.IsInfinity(HpMultiplierNormal))
{
OnIterationSuccess?.Invoke("Drain computation algorithm diverged to infinity. PASSING with zero drop, resetting HP multiplier to 1.");
HpMultiplierNormal = 1;
return 0;
}
if (!fail)
{
OnIterationSuccess?.Invoke($"PASSED drop {testDrop}");

View File

@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.UI
break;
base.UpdateSubTree();
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
UpdateSubTreeMasking();
} while (state == PlaybackState.RequiresCatchUp && stopwatch.ElapsedMilliseconds < max_catchup_milliseconds);
return true;

View File

@ -580,7 +580,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
base.LoadComplete();
GetContainingInputManager().ChangeFocus(this);
GetContainingFocusManager().ChangeFocus(this);
SelectAll();
}
}

View File

@ -27,7 +27,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
[Resolved]
private SelectionRotationHandler? rotationHandler { get; set; }
public Func<Vector2, Anchor, bool>? OnScale;
[Resolved]
private SelectionScaleHandler? scaleHandler { get; set; }
public Func<Direction, bool, bool>? OnFlip;
public Func<bool>? OnReverse;
@ -57,60 +59,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
private readonly IBindable<bool> canRotate = new BindableBool();
private bool canScaleX;
private readonly IBindable<bool> canScaleX = new BindableBool();
/// <summary>
/// Whether horizontal scaling (from the left or right edge) support should be enabled.
/// </summary>
public bool CanScaleX
{
get => canScaleX;
set
{
if (canScaleX == value) return;
private readonly IBindable<bool> canScaleY = new BindableBool();
canScaleX = value;
recreate();
}
}
private bool canScaleY;
/// <summary>
/// Whether vertical scaling (from the top or bottom edge) support should be enabled.
/// </summary>
public bool CanScaleY
{
get => canScaleY;
set
{
if (canScaleY == value) return;
canScaleY = value;
recreate();
}
}
private bool canScaleDiagonally;
/// <summary>
/// Whether diagonal scaling (from a corner) support should be enabled.
/// </summary>
/// <remarks>
/// There are some cases where we only want to allow proportional resizing, and not allow
/// one or both explicit directions of scale.
/// </remarks>
public bool CanScaleDiagonally
{
get => canScaleDiagonally;
set
{
if (canScaleDiagonally == value) return;
canScaleDiagonally = value;
recreate();
}
}
private readonly IBindable<bool> canScaleDiagonally = new BindableBool();
private bool canFlipX;
@ -176,7 +129,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (rotationHandler != null)
canRotate.BindTo(rotationHandler.CanRotateSelectionOrigin);
canRotate.BindValueChanged(_ => recreate(), true);
if (scaleHandler != null)
{
canScaleX.BindTo(scaleHandler.CanScaleX);
canScaleY.BindTo(scaleHandler.CanScaleY);
canScaleDiagonally.BindTo(scaleHandler.CanScaleDiagonally);
}
canRotate.BindValueChanged(_ => recreate());
canScaleX.BindValueChanged(_ => recreate());
canScaleY.BindValueChanged(_ => recreate());
canScaleDiagonally.BindValueChanged(_ => recreate(), true);
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -265,9 +228,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
};
if (CanScaleX) addXScaleComponents();
if (CanScaleDiagonally) addFullScaleComponents();
if (CanScaleY) addYScaleComponents();
if (canScaleX.Value) addXScaleComponents();
if (canScaleDiagonally.Value) addFullScaleComponents();
if (canScaleY.Value) addYScaleComponents();
if (CanFlipX) addXFlipComponents();
if (CanFlipY) addYFlipComponents();
if (canRotate.Value) addRotationComponents();
@ -353,7 +316,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
var handle = new SelectionBoxScaleHandle
{
Anchor = anchor,
HandleScale = (delta, a) => OnScale?.Invoke(delta, a)
};
handle.OperationStarted += operationStarted;

View File

@ -1,19 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
public partial class SelectionBoxScaleHandle : SelectionBoxDragHandle
{
public Action<Vector2, Anchor> HandleScale { get; set; }
[Resolved]
private SelectionScaleHandler? scaleHandler { get; set; }
[BackgroundDependencyLoader]
private void load()
@ -21,10 +23,108 @@ namespace osu.Game.Screens.Edit.Compose.Components
Size = new Vector2(10);
}
private Anchor originalAnchor;
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button != MouseButton.Left)
return false;
if (scaleHandler == null) return false;
originalAnchor = Anchor;
scaleHandler.Begin();
return true;
}
private Vector2 rawScale;
protected override void OnDrag(DragEvent e)
{
HandleScale?.Invoke(e.Delta, Anchor);
base.OnDrag(e);
if (scaleHandler == null) return;
rawScale = convertDragEventToScaleMultiplier(e);
applyScale(shouldLockAspectRatio: isCornerAnchor(originalAnchor) && e.ShiftPressed);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (IsDragged)
{
applyScale(shouldLockAspectRatio: isCornerAnchor(originalAnchor) && e.ShiftPressed);
return true;
}
return base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyUpEvent e)
{
base.OnKeyUp(e);
if (IsDragged)
applyScale(shouldLockAspectRatio: isCornerAnchor(originalAnchor) && e.ShiftPressed);
}
protected override void OnDragEnd(DragEndEvent e)
{
scaleHandler?.Commit();
}
private Vector2 convertDragEventToScaleMultiplier(DragEvent e)
{
Vector2 scale = e.MousePosition - e.MouseDownPosition;
adjustScaleFromAnchor(ref scale);
var surroundingQuad = scaleHandler!.OriginalSurroundingQuad!.Value;
scale.X = Precision.AlmostEquals(surroundingQuad.Width, 0) ? 0 : scale.X / surroundingQuad.Width;
scale.Y = Precision.AlmostEquals(surroundingQuad.Height, 0) ? 0 : scale.Y / surroundingQuad.Height;
return scale + Vector2.One;
}
private void adjustScaleFromAnchor(ref Vector2 scale)
{
// cancel out scale in axes we don't care about (based on which drag handle was used).
if ((originalAnchor & Anchor.x1) > 0) scale.X = 0;
if ((originalAnchor & Anchor.y1) > 0) scale.Y = 0;
// reverse the scale direction if dragging from top or left.
if ((originalAnchor & Anchor.x0) > 0) scale.X = -scale.X;
if ((originalAnchor & Anchor.y0) > 0) scale.Y = -scale.Y;
}
private void applyScale(bool shouldLockAspectRatio)
{
var newScale = shouldLockAspectRatio
? new Vector2((rawScale.X + rawScale.Y) * 0.5f)
: rawScale;
var scaleOrigin = originalAnchor.Opposite().PositionOnQuad(scaleHandler!.OriginalSurroundingQuad!.Value);
scaleHandler!.Update(newScale, scaleOrigin, getAdjustAxis());
}
private Axes getAdjustAxis()
{
switch (originalAnchor)
{
case Anchor.TopCentre:
case Anchor.BottomCentre:
return Axes.Y;
case Anchor.CentreLeft:
case Anchor.CentreRight:
return Axes.X;
default:
return Axes.Both;
}
}
private bool isCornerAnchor(Anchor anchor) => !anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1);
}
}

View File

@ -57,6 +57,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
public SelectionRotationHandler RotationHandler { get; private set; }
public SelectionScaleHandler ScaleHandler { get; private set; }
protected SelectionHandler()
{
selectedBlueprints = new List<SelectionBlueprint<T>>();
@ -69,6 +71,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(RotationHandler = CreateRotationHandler());
dependencies.CacheAs(ScaleHandler = CreateScaleHandler());
return dependencies;
}
@ -78,6 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
AddRangeInternal(new Drawable[]
{
RotationHandler,
ScaleHandler,
SelectionBox = CreateSelectionBox(),
});
@ -93,7 +97,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
OperationStarted = OnOperationBegan,
OperationEnded = OnOperationEnded,
OnScale = HandleScale,
OnFlip = HandleFlip,
OnReverse = HandleReverse,
};
@ -157,6 +160,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <returns>Whether any items could be scaled.</returns>
public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false;
/// <summary>
/// Creates the handler to use for scale operations.
/// </summary>
public virtual SelectionScaleHandler CreateScaleHandler() => new SelectionScaleHandler();
/// <summary>
/// Handles the selected items being flipped.
/// </summary>

View File

@ -0,0 +1,104 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// Base handler for editor scale operations.
/// </summary>
public partial class SelectionScaleHandler : Component
{
/// <summary>
/// Whether horizontal scaling (from the left or right edge) support should be enabled.
/// </summary>
public Bindable<bool> CanScaleX { get; private set; } = new BindableBool();
/// <summary>
/// Whether vertical scaling (from the top or bottom edge) support should be enabled.
/// </summary>
public Bindable<bool> CanScaleY { get; private set; } = new BindableBool();
/// <summary>
/// Whether diagonal scaling (from a corner) support should be enabled.
/// </summary>
/// <remarks>
/// There are some cases where we only want to allow proportional resizing, and not allow
/// one or both explicit directions of scale.
/// </remarks>
public Bindable<bool> CanScaleDiagonally { get; private set; } = new BindableBool();
public Quad? OriginalSurroundingQuad { get; protected set; }
/// <summary>
/// Performs a single, instant, atomic scale operation.
/// </summary>
/// <remarks>
/// This method is intended to be used in atomic contexts (such as when pressing a single button).
/// For continuous operations, see the <see cref="Begin"/>-<see cref="Update"/>-<see cref="Commit"/> flow.
/// </remarks>
/// <param name="scale">The scale to apply, as multiplier.</param>
/// <param name="origin">
/// The origin point to scale from.
/// If the default <see langword="null"/> value is supplied, a sane implementation-defined default will be used.
/// </param>
/// <param name="adjustAxis">The axes to adjust the scale in.</param>
public void ScaleSelection(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
Begin();
Update(scale, origin, adjustAxis);
Commit();
}
/// <summary>
/// Begins a continuous scale operation.
/// </summary>
/// <remarks>
/// This flow is intended to be used when a scale operation is made incrementally (such as when dragging a scale handle or slider).
/// For instantaneous, atomic operations, use the convenience <see cref="ScaleSelection"/> method.
/// </remarks>
public virtual void Begin()
{
}
/// <summary>
/// Updates a continuous scale operation.
/// Must be preceded by a <see cref="Begin"/> call.
/// </summary>
/// <remarks>
/// <para>
/// This flow is intended to be used when a scale operation is made incrementally (such as when dragging a scale handle or slider).
/// As such, the values of <paramref name="scale"/> and <paramref name="origin"/> supplied should be relative to the state of the objects being scaled
/// when <see cref="Begin"/> was called, rather than instantaneous deltas.
/// </para>
/// <para>
/// For instantaneous, atomic operations, use the convenience <see cref="ScaleSelection"/> method.
/// </para>
/// </remarks>
/// <param name="scale">The Scale to apply, as multiplier.</param>
/// <param name="origin">
/// The origin point to scale from.
/// If the default <see langword="null"/> value is supplied, a sane implementation-defined default will be used.
/// </param>
/// <param name="adjustAxis">The axes to adjust the scale in.</param>
public virtual void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
}
/// <summary>
/// Ends a continuous scale operation.
/// Must be preceded by a <see cref="Begin"/> call.
/// </summary>
/// <remarks>
/// This flow is intended to be used when a scale operation is made incrementally (such as when dragging a scale handle or slider).
/// For instantaneous, atomic operations, use the convenience <see cref="ScaleSelection"/> method.
/// </remarks>
public virtual void Commit()
{
}
}
}

View File

@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(sliderVelocitySlider));
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(sliderVelocitySlider));
}
}
}

View File

@ -142,7 +142,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(volume));
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(volume));
}
private static string? getCommonBank(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null;

View File

@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -20,7 +19,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public partial class TimelineTickDisplay : TimelinePart<PointVisualisation>
{
// With current implementation every tick in the sub-tree should be visible, no need to check whether they are masked away.
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
public override bool UpdateSubTreeMasking() => false;
[Resolved]
private EditorBeatmap beatmap { get; set; } = null!;

View File

@ -372,7 +372,7 @@ namespace osu.Game.Screens.Edit
}
}
},
new EditorScreenSwitcherControl
screenSwitcher = new EditorScreenSwitcherControl
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
@ -662,23 +662,23 @@ namespace osu.Game.Screens.Edit
return true;
case GlobalAction.EditorComposeMode:
Mode.Value = EditorScreenMode.Compose;
screenSwitcher.SelectItem(EditorScreenMode.Compose);
return true;
case GlobalAction.EditorDesignMode:
Mode.Value = EditorScreenMode.Design;
screenSwitcher.SelectItem(EditorScreenMode.Design);
return true;
case GlobalAction.EditorTimingMode:
Mode.Value = EditorScreenMode.Timing;
screenSwitcher.SelectItem(EditorScreenMode.Timing);
return true;
case GlobalAction.EditorSetupMode:
Mode.Value = EditorScreenMode.SongSetup;
screenSwitcher.SelectItem(EditorScreenMode.SongSetup);
return true;
case GlobalAction.EditorVerifyMode:
Mode.Value = EditorScreenMode.Verify;
screenSwitcher.SelectItem(EditorScreenMode.Verify);
return true;
case GlobalAction.EditorTestGameplay:
@ -959,6 +959,8 @@ namespace osu.Game.Screens.Edit
[CanBeNull]
private ScheduledDelegate playbackDisabledDebounce;
private EditorScreenSwitcherControl screenSwitcher;
private void updateSampleDisabledState()
{
bool shouldDisableSamples = clock.SeekingOrStopped.Value

View File

@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Setup
OnFocused?.Invoke();
base.OnFocus(e);
GetContainingInputManager().TriggerFocusContention(this);
GetContainingFocusManager().TriggerFocusContention(this);
}
}
}

View File

@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Setup
base.LoadComplete();
if (string.IsNullOrEmpty(ArtistTextBox.Current.Value))
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(ArtistTextBox));
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(ArtistTextBox));
ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox));
TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox));

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Numerics;
using System.Globalization;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -12,7 +12,7 @@ using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays.Settings;
using osu.Game.Utils;
using osuTK;
using Vector2 = osuTK.Vector2;
namespace osu.Game.Screens.Edit.Timing
{
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Timing
/// by providing an "indeterminate state".
/// </summary>
public partial class IndeterminateSliderWithTextBoxInput<T> : CompositeDrawable, IHasCurrentValue<T?>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
where T : struct, INumber<T>, IMinMaxValue<T>
{
/// <summary>
/// A custom step value for each key press which actuates a change on this control.
@ -126,7 +126,7 @@ namespace osu.Game.Screens.Edit.Timing
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(e);
GetContainingInputManager().ChangeFocus(textBox);
GetContainingFocusManager().ChangeFocus(textBox);
}
private void updateState()
@ -136,7 +136,7 @@ namespace osu.Game.Screens.Edit.Timing
slider.Current.Value = nonNullValue;
// use the value from the slider to ensure that any precision/min/max set on it via the initial indeterminate value have been applied correctly.
decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo);
decimal decimalValue = decimal.CreateTruncating(slider.Current.Value);
textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}");
textBox.PlaceholderText = string.Empty;
}

View File

@ -24,6 +24,7 @@ using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
@ -46,6 +47,7 @@ namespace osu.Game.Screens.Menu
public Action? OnSettings;
public Action? OnMultiplayer;
public Action? OnPlaylists;
public Action<Room>? OnDailyChallenge;
private readonly IBindable<bool> isIdle = new BindableBool();
@ -102,10 +104,13 @@ namespace osu.Game.Screens.Menu
buttonArea.AddRange(new Drawable[]
{
new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O, Key.S),
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
-WEDGE_WIDTH)
new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), _ => OnSettings?.Invoke(), Key.O, Key.S)
{
Padding = new MarginPadding { Right = WEDGE_WIDTH },
},
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), _ => State = ButtonSystemState.TopLevel)
{
Padding = new MarginPadding { Right = WEDGE_WIDTH },
VisibleStateMin = ButtonSystemState.Play,
VisibleStateMax = ButtonSystemState.Edit,
},
@ -127,21 +132,31 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader]
private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host)
{
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", OsuIcon.Online, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), _ => OnSolo?.Invoke(), Key.P)
{
Padding = new MarginPadding { Left = WEDGE_WIDTH },
});
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", OsuIcon.Online, new Color4(94, 63, 186, 255), onMultiplayer, Key.M));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, Key.L));
buttonsPlay.Add(new DailyChallengeButton(@"button-default-select", new Color4(94, 63, 186, 255), onDailyChallenge, Key.D));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B, Key.E));
buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), _ => OnEditBeatmap?.Invoke(), Key.B, Key.E)
{
Padding = new MarginPadding { Left = WEDGE_WIDTH },
});
buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), _ => OnEditSkin?.Invoke(), Key.S));
buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P, Key.M, Key.L));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), _ => State = ButtonSystemState.Play, Key.P, Key.M, Key.L)
{
Padding = new MarginPadding { Left = WEDGE_WIDTH },
});
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), _ => State = ButtonSystemState.Edit, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), _ => OnBeatmapListing?.Invoke(), Key.B, Key.D));
if (host.CanExit)
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), _ => OnExit?.Invoke(), Key.Q));
buttonArea.AddRange(buttonsPlay);
buttonArea.AddRange(buttonsEdit);
@ -164,7 +179,7 @@ namespace osu.Game.Screens.Menu
sampleLogoSwoosh = audio.Samples.Get(@"Menu/osu-logo-swoosh");
}
private void onMultiplayer()
private void onMultiplayer(MainMenuButton _)
{
if (api.State.Value != APIState.Online)
{
@ -175,7 +190,7 @@ namespace osu.Game.Screens.Menu
OnMultiplayer?.Invoke();
}
private void onPlaylists()
private void onPlaylists(MainMenuButton _)
{
if (api.State.Value != APIState.Online)
{
@ -186,6 +201,20 @@ namespace osu.Game.Screens.Menu
OnPlaylists?.Invoke();
}
private void onDailyChallenge(MainMenuButton button)
{
if (api.State.Value != APIState.Online)
{
loginOverlay?.Show();
return;
}
var dailyChallengeButton = (DailyChallengeButton)button;
if (dailyChallengeButton.Room != null)
OnDailyChallenge?.Invoke(dailyChallengeButton.Room);
}
private void updateIdleState(bool isIdle)
{
if (!ReturnToTopOnIdle)

View File

@ -0,0 +1,221 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Metadata;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Screens.Menu
{
public partial class DailyChallengeButton : MainMenuButton, IHasCustomTooltip<APIBeatmapSet?>
{
public Room? Room { get; private set; }
private readonly OsuSpriteText countdown;
private ScheduledDelegate? scheduledCountdownUpdate;
private UpdateableOnlineBeatmapSetCover cover = null!;
private IBindable<DailyChallengeInfo?> info = null!;
private Box gradientLayer = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
public DailyChallengeButton(string sampleName, Color4 colour, Action<MainMenuButton>? clickAction = null, params Key[] triggerKeys)
: base(ButtonSystemStrings.DailyChallenge, sampleName, OsuIcon.DailyChallenge, colour, clickAction, triggerKeys)
{
BaseSize = new Vector2(ButtonSystem.BUTTON_WIDTH * 1.3f, ButtonArea.BUTTON_AREA_HEIGHT);
Content.Add(countdown = new OsuSpriteText
{
Shadow = true,
AllowMultiline = false,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding
{
Left = -3,
Bottom = 22,
},
Font = OsuFont.Default.With(size: 12),
Alpha = 0,
});
}
protected override Drawable CreateBackground(Colour4 accentColour) => new BufferedContainer
{
Children = new Drawable[]
{
cover = new UpdateableOnlineBeatmapSetCover(timeBeforeLoad: 0, timeBeforeUnload: 600_000)
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
},
gradientLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.2f), accentColour),
Blending = BlendingParameters.Additive,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = accentColour.Opacity(0.7f)
},
},
};
[BackgroundDependencyLoader]
private void load(MetadataClient metadataClient)
{
info = metadataClient.DailyChallengeInfo.GetBoundCopy();
}
protected override void LoadComplete()
{
base.LoadComplete();
info.BindValueChanged(updateDisplay, true);
}
protected override void Update()
{
base.Update();
if (cover.LatestTransformEndTime == Time.Current)
{
const double duration = 3000;
float scale = 1 + RNG.NextSingle();
cover.ScaleTo(scale, duration, Easing.InOutSine)
.RotateTo(RNG.NextSingle(-4, 4) * (scale - 1), duration, Easing.InOutSine)
.MoveTo(new Vector2(
RNG.NextSingle(-0.5f, 0.5f) * (scale - 1),
RNG.NextSingle(-0.5f, 0.5f) * (scale - 1)
), duration, Easing.InOutSine);
gradientLayer.FadeIn(duration / 2)
.Then()
.FadeOut(duration / 2);
}
}
private void updateDisplay(ValueChangedEvent<DailyChallengeInfo?> info)
{
UpdateState();
scheduledCountdownUpdate?.Cancel();
scheduledCountdownUpdate = null;
if (info.NewValue == null)
{
Room = null;
cover.OnlineInfo = TooltipContent = null;
}
else
{
var roomRequest = new GetRoomRequest(info.NewValue.Value.RoomID);
roomRequest.Success += room =>
{
Room = room;
cover.OnlineInfo = TooltipContent = room.Playlist.FirstOrDefault()?.Beatmap.BeatmapSet as APIBeatmapSet;
updateCountdown();
Scheduler.AddDelayed(updateCountdown, 1000, true);
};
api.Queue(roomRequest);
}
}
private void updateCountdown()
{
if (Room == null)
return;
var remaining = (Room.EndDate.Value - DateTimeOffset.Now) ?? TimeSpan.Zero;
if (remaining <= TimeSpan.Zero)
{
countdown.FadeOut(250, Easing.OutQuint);
}
else
{
if (countdown.Alpha == 0)
countdown.FadeIn(250, Easing.OutQuint);
countdown.Text = remaining.ToString(@"hh\:mm\:ss");
}
}
protected override void UpdateState()
{
if (info.IsNotNull() && info.Value == null)
{
ContractStyle = 0;
State = ButtonState.Contracted;
return;
}
base.UpdateState();
}
public ITooltip<APIBeatmapSet?> GetCustomTooltip() => new DailyChallengeTooltip();
public APIBeatmapSet? TooltipContent { get; private set; }
internal partial class DailyChallengeTooltip : CompositeDrawable, ITooltip<APIBeatmapSet?>
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
private APIBeatmapSet? lastContent;
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
}
public void Move(Vector2 pos) => Position = pos;
public void SetContent(APIBeatmapSet? content)
{
if (content == lastContent)
return;
lastContent = content;
ClearInternal();
if (content != null)
AddInternal(new BeatmapCardNano(content));
}
}
}
}

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