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Remove kickslider changes
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@ -134,8 +134,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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// bpm change was from a slider, this is easier typically than circle -> circle
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// unintentional side effect is that bursts with kicksliders at the ends might have lower difficulty than bursts without sliders
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// therefore we're checking for quick sliders and don't lower the difficulty for them since they don't really make tapping easier (no time to adjust)
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if (prevObj.BaseObject is Slider && prevObj.TravelTime > prevDelta * 1.5)
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if (prevObj.BaseObject is Slider)
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effectiveRatio *= 0.2;
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// repeated island polartiy (2 -> 4, 3 -> 5)
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