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Merge pull request #29365 from peppy/fix-chat-test-rng

Fix occasionally `ChatOverlay` test failures due to RNG usage
This commit is contained in:
Dan Balasescu 2024-08-09 18:27:20 +09:00 committed by GitHub
commit 1082ffec9d
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4 changed files with 17 additions and 11 deletions

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@ -73,7 +73,12 @@ namespace osu.Game.Tests.Resources
private static string getTempFilename() => temp_storage.GetFullPath(Guid.NewGuid() + ".osz");
private static int importId;
private static int testId = 1;
/// <summary>
/// Get a unique int value which is incremented each call.
/// </summary>
public static int GetNextTestID() => Interlocked.Increment(ref testId);
/// <summary>
/// Create a test beatmap set model.
@ -88,7 +93,7 @@ namespace osu.Game.Tests.Resources
RulesetInfo getRuleset() => rulesets?[j++ % rulesets.Length];
int setId = Interlocked.Increment(ref importId);
int setId = GetNextTestID();
var metadata = new BeatmapMetadata
{

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@ -139,8 +139,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void addRandomPlayer()
{
int randomUser = RNG.Next(200000, 500000);
multiplayerClient.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
int id = TestResources.GetNextTestID();
multiplayerClient.AddUser(new APIUser { Id = id, Username = $"user {id}" });
}
private void removeLastUser()

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@ -9,13 +9,13 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat.ChannelList;
using osu.Game.Overlays.Chat.Listing;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Online
{
@ -160,7 +160,7 @@ namespace osu.Game.Tests.Visual.Online
private Channel createRandomPublicChannel()
{
int id = RNG.Next(0, 10000);
int id = TestResources.GetNextTestID();
return new Channel
{
Name = $"#channel-{id}",
@ -171,7 +171,7 @@ namespace osu.Game.Tests.Visual.Online
private Channel createRandomPrivateChannel()
{
int id = RNG.Next(0, 10000);
int id = TestResources.GetNextTestID();
return new Channel(new APIUser
{
Id = id,
@ -181,7 +181,7 @@ namespace osu.Game.Tests.Visual.Online
private Channel createRandomAnnounceChannel()
{
int id = RNG.Next(0, 10000);
int id = TestResources.GetNextTestID();
return new Channel
{
Name = $"Announce {id}",

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@ -19,7 +19,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
@ -33,6 +32,7 @@ using osu.Game.Overlays.Chat.ChannelList;
using osuTK;
using osuTK.Input;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Online
{
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Online
return true;
case PostMessageRequest postMessage:
postMessage.TriggerSuccess(new Message(RNG.Next(0, 10000000))
postMessage.TriggerSuccess(new Message(TestResources.GetNextTestID())
{
Content = postMessage.Message.Content,
ChannelId = postMessage.Message.ChannelId,
@ -719,7 +719,8 @@ namespace osu.Game.Tests.Visual.Online
private Channel createPrivateChannel()
{
int id = RNG.Next(0, DummyAPIAccess.DUMMY_USER_ID - 1);
int id = TestResources.GetNextTestID();
return new Channel(new APIUser
{
Id = id,