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mirror of https://github.com/ppy/osu.git synced 2024-11-13 15:27:30 +08:00

Merge branch 'master' into tcm-resume

This commit is contained in:
Dean Herbert 2024-03-20 01:25:40 +08:00
commit 35df381717
No known key found for this signature in database
16 changed files with 459 additions and 283 deletions

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@ -91,11 +91,11 @@ namespace osu.Game.Rulesets.Osu.Tests
var skinnable = firstObject.ApproachCircle;
if (skin == null && skinnable?.Drawable is DefaultApproachCircle)
if (skin == null && skinnable.Drawable is DefaultApproachCircle)
// check for default skin provider
return true;
var text = skinnable?.Drawable as SpriteText;
var text = skinnable.Drawable as SpriteText;
return text?.Text == skin;
});

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@ -95,12 +95,7 @@ namespace osu.Game.Rulesets.Osu.Mods
/// </summary>
private static void blockInputToObjectsUnderSliderHead(DrawableSliderHead slider)
{
var oldHitAction = slider.HitArea.Hit;
slider.HitArea.Hit = () =>
{
oldHitAction?.Invoke();
return !slider.DrawableSlider.AllJudged;
};
slider.HitArea.CanBeHit = () => !slider.DrawableSlider.AllJudged;
}
private void applyEarlyFading(DrawableHitCircle circle)

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@ -1,16 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
@ -28,35 +24,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class DrawableHitCircle : DrawableOsuHitObject, IHasApproachCircle
{
public OsuAction? HitAction => HitArea?.HitAction;
public OsuAction? HitAction => HitArea.HitAction;
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
public SkinnableDrawable ApproachCircle { get; private set; }
public HitReceptor HitArea { get; private set; }
public SkinnableDrawable CirclePiece { get; private set; }
public SkinnableDrawable ApproachCircle { get; private set; } = null!;
public HitReceptor HitArea { get; private set; } = null!;
public SkinnableDrawable CirclePiece { get; private set; } = null!;
protected override IEnumerable<Drawable> DimmablePieces => new[]
{
CirclePiece,
};
protected override IEnumerable<Drawable> DimmablePieces => new[] { CirclePiece };
Drawable IHasApproachCircle.ApproachCircle => ApproachCircle;
private Container scaleContainer;
private InputManager inputManager;
private Container scaleContainer = null!;
private ShakeContainer shakeContainer = null!;
public DrawableHitCircle()
: this(null)
{
}
public DrawableHitCircle([CanBeNull] HitCircle h = null)
public DrawableHitCircle(HitCircle? h = null)
: base(h)
{
}
private ShakeContainer shakeContainer;
[BackgroundDependencyLoader]
private void load()
{
@ -73,14 +64,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
HitArea = new HitReceptor
{
Hit = () =>
{
if (AllJudged)
return false;
UpdateResult(true);
return true;
},
CanBeHit = () => !AllJudged,
Hit = () => UpdateResult(true)
},
shakeContainer = new ShakeContainer
{
@ -114,13 +99,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
public override double LifetimeStart
{
get => base.LifetimeStart;
@ -155,7 +133,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyMinResult();
{
ApplyResult((r, position) =>
{
var circleResult = (OsuHitCircleJudgementResult)r;
circleResult.Type = r.Judgement.MinResult;
circleResult.CursorPositionAtHit = position;
}, computeHitPosition());
}
return;
}
@ -169,22 +155,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (result == HitResult.None || clickAction != ClickAction.Hit)
return;
Vector2? hitPosition = null;
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
if (result.IsHit())
{
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
hitPosition = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
}
ApplyResult<(HitResult result, Vector2? position)>((r, state) =>
{
var circleResult = (OsuHitCircleJudgementResult)r;
circleResult.Type = state.result;
circleResult.CursorPositionAtHit = state.position;
}, (result, hitPosition));
}, (result, computeHitPosition()));
}
private Vector2? computeHitPosition()
{
if (HitArea.ClosestPressPosition is Vector2 screenSpaceHitPosition)
return HitObject.StackedPosition + (ToLocalSpace(screenSpaceHitPosition) - DrawSize / 2);
return null;
}
/// <summary>
@ -227,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
break;
case ArmedState.Idle:
HitArea.HitAction = null;
HitArea.Reset();
break;
case ArmedState.Miss:
@ -247,9 +232,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// IsHovered is used
public override bool HandlePositionalInput => true;
public Func<bool> Hit;
/// <summary>
/// Whether the hitobject can still be hit at the current point in time.
/// </summary>
public required Func<bool> CanBeHit { get; set; }
public OsuAction? HitAction;
/// <summary>
/// An action that's invoked to perform the hit.
/// </summary>
public required Action Hit { get; set; }
/// <summary>
/// The <see cref="OsuAction"/> with which the hit was attempted.
/// </summary>
public OsuAction? HitAction { get; private set; }
/// <summary>
/// The closest position to the hit receptor at the point where the hit was attempted.
/// </summary>
public Vector2? ClosestPressPosition { get; private set; }
public HitReceptor()
{
@ -264,12 +265,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
{
if (!CanBeHit())
return false;
switch (e.Action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (IsHovered && (Hit?.Invoke() ?? false))
if (ClosestPressPosition is Vector2 curClosest)
{
float oldDist = Vector2.DistanceSquared(curClosest, ScreenSpaceDrawQuad.Centre);
float newDist = Vector2.DistanceSquared(e.ScreenSpaceMousePosition, ScreenSpaceDrawQuad.Centre);
if (newDist < oldDist)
ClosestPressPosition = e.ScreenSpaceMousePosition;
}
else
ClosestPressPosition = e.ScreenSpaceMousePosition;
if (IsHovered)
{
Hit();
HitAction ??= e.Action;
return true;
}
@ -283,13 +299,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
}
/// <summary>
/// Resets to a fresh state.
/// </summary>
public void Reset()
{
HitAction = null;
ClosestPressPosition = null;
}
}
private partial class ProxyableSkinnableDrawable : SkinnableDrawable
{
public override bool RemoveWhenNotAlive => false;
public ProxyableSkinnableDrawable(ISkinComponentLookup lookup, Func<ISkinComponentLookup, Drawable> defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling)
public ProxyableSkinnableDrawable(ISkinComponentLookup lookup, Func<ISkinComponentLookup, Drawable>? defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling)
: base(lookup, defaultImplementation, confineMode)
{
}

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@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -191,16 +192,22 @@ namespace osu.Game.Rulesets.Osu.Statistics
for (int c = 0; c < points_per_dimension; c++)
{
HitPointType pointType = Vector2.Distance(new Vector2(c + 0.5f, r + 0.5f), centre) <= innerRadius
? HitPointType.Hit
: HitPointType.Miss;
bool isHit = Vector2.Distance(new Vector2(c + 0.5f, r + 0.5f), centre) <= innerRadius;
var point = new HitPoint(pointType, this)
if (isHit)
{
BaseColour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255)
};
points[r][c] = point;
points[r][c] = new HitPoint(this)
{
BaseColour = new Color4(102, 255, 204, 255)
};
}
else
{
points[r][c] = new MissPoint
{
BaseColour = new Color4(255, 102, 102, 255)
};
}
}
}
@ -250,40 +257,31 @@ namespace osu.Game.Rulesets.Osu.Statistics
var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle));
Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2;
float localRadius = localCentre.X * inner_portion * normalisedDistance; // The radius inside the inner portion which of the heatmap which the closest point lies.
float localRadius = localCentre.X * inner_portion * normalisedDistance;
Vector2 localPoint = localCentre + localRadius * rotatedCoordinate;
// Find the most relevant hit point.
int r = Math.Clamp((int)Math.Round(localPoint.Y), 0, points_per_dimension - 1);
int c = Math.Clamp((int)Math.Round(localPoint.X), 0, points_per_dimension - 1);
int r = (int)Math.Round(localPoint.Y);
int c = (int)Math.Round(localPoint.X);
PeakValue = Math.Max(PeakValue, ((HitPoint)pointGrid.Content[r][c]).Increment());
if (r < 0 || r >= points_per_dimension || c < 0 || c >= points_per_dimension)
return;
PeakValue = Math.Max(PeakValue, ((GridPoint)pointGrid.Content[r][c]).Increment());
bufferedGrid.ForceRedraw();
}
private partial class HitPoint : Circle
private abstract partial class GridPoint : CompositeDrawable
{
/// <summary>
/// The base colour which will be lightened/darkened depending on the value of this <see cref="HitPoint"/>.
/// </summary>
public Color4 BaseColour;
private readonly HitPointType pointType;
private readonly AccuracyHeatmap heatmap;
public override bool IsPresent => Count > 0;
public override bool IsPresent => count > 0;
public HitPoint(HitPointType pointType, AccuracyHeatmap heatmap)
{
this.pointType = pointType;
this.heatmap = heatmap;
RelativeSizeAxes = Axes.Both;
Alpha = 1;
}
private int count;
protected int Count { get; private set; }
/// <summary>
/// Increment the value of this point by one.
@ -291,7 +289,41 @@ namespace osu.Game.Rulesets.Osu.Statistics
/// <returns>The value after incrementing.</returns>
public int Increment()
{
return ++count;
return ++Count;
}
}
private partial class MissPoint : GridPoint
{
public MissPoint()
{
RelativeSizeAxes = Axes.Both;
InternalChild = new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Times
};
}
protected override void Update()
{
Alpha = 0.8f;
Colour = BaseColour;
}
}
private partial class HitPoint : GridPoint
{
private readonly AccuracyHeatmap heatmap;
public HitPoint(AccuracyHeatmap heatmap)
{
this.heatmap = heatmap;
RelativeSizeAxes = Axes.Both;
InternalChild = new Circle { RelativeSizeAxes = Axes.Both };
}
protected override void Update()
@ -307,10 +339,10 @@ namespace osu.Game.Rulesets.Osu.Statistics
float amount = 0;
// give some amount of alpha regardless of relative count
amount += non_relative_portion * Math.Min(1, count / 10f);
amount += non_relative_portion * Math.Min(1, Count / 10f);
// add relative portion
amount += (1 - non_relative_portion) * (count / heatmap.PeakValue);
amount += (1 - non_relative_portion) * (Count / heatmap.PeakValue);
// apply easing
amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount));
@ -318,15 +350,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
Debug.Assert(amount <= 1);
Alpha = Math.Min(amount / lighten_cutoff, 1);
if (pointType == HitPointType.Hit)
Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff));
Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff));
}
}
private enum HitPointType
{
Hit,
Miss
}
}
}

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@ -4,7 +4,6 @@
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>click the circles. to the beat.</Description>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Label="Nuget">

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@ -5,7 +5,9 @@ using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO.Legacy;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
@ -21,9 +23,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void CatchMergesFruitAndDropletMisses(int missCount, int largeTickMissCount)
{
var ruleset = new CatchRuleset().RulesetInfo;
var scoreInfo = TestResources.CreateTestScoreInfo(ruleset);
var beatmap = new TestBeatmap(ruleset);
scoreInfo.Statistics = new Dictionary<HitResult, int>
{
[HitResult.Great] = 50,
@ -31,13 +33,63 @@ namespace osu.Game.Tests.Beatmaps.Formats
[HitResult.Miss] = missCount,
[HitResult.LargeTickMiss] = largeTickMissCount
};
var score = new Score { ScoreInfo = scoreInfo };
var score = new Score { ScoreInfo = scoreInfo };
var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap);
Assert.That(decodedAfterEncode.ScoreInfo.GetCountMiss(), Is.EqualTo(missCount + largeTickMissCount));
}
[Test]
public void ScoreWithMissIsNotPerfect()
{
var ruleset = new OsuRuleset().RulesetInfo;
var scoreInfo = TestResources.CreateTestScoreInfo(ruleset);
var beatmap = new TestBeatmap(ruleset);
scoreInfo.Statistics = new Dictionary<HitResult, int>
{
[HitResult.Great] = 2,
[HitResult.Miss] = 1,
};
scoreInfo.MaximumStatistics = new Dictionary<HitResult, int>
{
[HitResult.Great] = 3
};
// Hit -> Miss -> Hit
scoreInfo.Combo = 1;
scoreInfo.MaxCombo = 1;
using (var ms = new MemoryStream())
{
new LegacyScoreEncoder(new Score { ScoreInfo = scoreInfo }, beatmap).Encode(ms, true);
ms.Seek(0, SeekOrigin.Begin);
using (var sr = new SerializationReader(ms))
{
sr.ReadByte(); // ruleset id
sr.ReadInt32(); // version
sr.ReadString(); // beatmap hash
sr.ReadString(); // username
sr.ReadString(); // score hash
sr.ReadInt16(); // count300
sr.ReadInt16(); // count100
sr.ReadInt16(); // count50
sr.ReadInt16(); // countGeki
sr.ReadInt16(); // countKatu
sr.ReadInt16(); // countMiss
sr.ReadInt32(); // total score
sr.ReadInt16(); // max combo
bool isPerfect = sr.ReadBoolean(); // full combo
Assert.That(isPerfect, Is.False);
}
}
}
private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap)
{
var encodeStream = new MemoryStream();

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@ -89,13 +89,18 @@ namespace osu.Game.Tests.Visual.Background
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview", () =>
AddAssert("Background retained from song select", () =>
{
InputManager.MoveMouseTo(playerLoader.ScreenPos);
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
InputManager.MoveMouseTo(playerLoader);
return songSelect.IsBackgroundCurrent();
});
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddUntilStep("Screen is dimmed and blur applied", () =>
{
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
return songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied();
});
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.CheckBackgroundBlur(playerLoader.ExpectedBackgroundBlur));
}

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@ -16,6 +16,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@ -36,7 +37,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private TestPlayerLoader loader;
private TestPlayer player;
private bool epilepsyWarning;
private bool? epilepsyWarning;
private BeatmapOnlineStatus? onlineStatus;
[Resolved]
private AudioManager audioManager { get; set; }
@ -81,7 +83,12 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[SetUp]
public void Setup() => Schedule(() => player = null);
public void Setup() => Schedule(() =>
{
player = null;
epilepsyWarning = null;
onlineStatus = null;
});
[SetUpSteps]
public override void SetUpSteps()
@ -118,8 +125,9 @@ namespace osu.Game.Tests.Visual.Gameplay
// Add intro time to test quick retry skipping (TestQuickRetry).
workingBeatmap.BeatmapInfo.AudioLeadIn = 60000;
// Turn on epilepsy warning to test warning display (TestEpilepsyWarning).
workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
// Set up data for testing disclaimer display.
workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning ?? false;
workingBeatmap.BeatmapInfo.Status = onlineStatus ?? BeatmapOnlineStatus.Ranked;
Beatmap.Value = workingBeatmap;
@ -334,13 +342,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => (getWarning() != null) == warning);
if (warning)
{
AddUntilStep("sound volume decreased", () => Beatmap.Value.Track.AggregateVolume.Value == 0.25);
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
}
AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType<PlayerLoaderDisclaimer>().Count(), () => Is.EqualTo(warning ? 1 : 0));
restoreVolumes();
}
@ -357,30 +359,45 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddUntilStep("epilepsy warning absent", () => getWarning() == null);
AddUntilStep("epilepsy warning absent", () => this.ChildrenOfType<PlayerLoaderDisclaimer>().Single().Alpha, () => Is.Zero);
restoreVolumes();
}
[Test]
public void TestEpilepsyWarningEarlyExit()
[TestCase(BeatmapOnlineStatus.Loved, 1)]
[TestCase(BeatmapOnlineStatus.Qualified, 1)]
[TestCase(BeatmapOnlineStatus.Graveyard, 0)]
public void TestStatusWarning(BeatmapOnlineStatus status, int expectedDisclaimerCount)
{
saveVolumes();
setFullVolume();
AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
AddStep("set epilepsy warning", () => epilepsyWarning = true);
AddStep("disable epilepsy warning", () => epilepsyWarning = false);
AddStep("set beatmap status", () => onlineStatus = status);
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0);
AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible);
AddAssert($"disclaimer count is {expectedDisclaimerCount}", () => this.ChildrenOfType<PlayerLoaderDisclaimer>().Count(), () => Is.EqualTo(expectedDisclaimerCount));
AddStep("exit early", () => loader.Exit());
restoreVolumes();
}
AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden);
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
[Test]
public void TestCombinedWarnings()
{
saveVolumes();
setFullVolume();
AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
AddStep("disable epilepsy warning", () => epilepsyWarning = true);
AddStep("set beatmap status", () => onlineStatus = BeatmapOnlineStatus.Loved);
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddAssert("disclaimer count is 2", () => this.ChildrenOfType<PlayerLoaderDisclaimer>().Count(), () => Is.EqualTo(2));
restoreVolumes();
}
@ -479,8 +496,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("click notification", () => notification.TriggerClick());
}
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault(w => w.IsAlive);
private partial class TestPlayerLoader : PlayerLoader
{
public new VisualSettings VisualSettings => base.VisualSettings;

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@ -77,7 +77,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
downloadTracker,
background = new Container
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Child = new Box
@ -165,9 +165,13 @@ namespace osu.Game.Beatmaps.Drawables.Cards
private void updateState()
{
float targetWidth = Width - (ShowDetails.Value ? ButtonsExpandedWidth : ButtonsCollapsedWidth);
float buttonAreaWidth = ShowDetails.Value ? ButtonsExpandedWidth : ButtonsCollapsedWidth;
float mainAreaWidth = Width - buttonAreaWidth;
mainArea.ResizeWidthTo(targetWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
mainArea.ResizeWidthTo(mainAreaWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
// By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it.
background.ResizeWidthTo(buttonAreaWidth + BeatmapCard.CORNER_RADIUS, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
background.FadeColour(downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
buttons.FadeTo(ShowDetails.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);

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@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class PlayerLoaderStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.PlayerLoader";
/// <summary>
/// "This beatmap contains scenes with rapidly flashing colours"
/// </summary>
public static LocalisableString EpilepsyWarningTitle => new TranslatableString(getKey(@"epilepsy_warning_title"), @"This beatmap contains scenes with rapidly flashing colours");
/// <summary>
/// "Please take caution if you are affected by epilepsy."
/// </summary>
public static LocalisableString EpilepsyWarningContent => new TranslatableString(getKey(@"epilepsy_warning_content"), @"Please take caution if you are affected by epilepsy.");
/// <summary>
/// "This beatmap is loved"
/// </summary>
public static LocalisableString LovedBeatmapDisclaimerTitle => new TranslatableString(getKey(@"loved_beatmap_disclaimer_title"), @"This beatmap is loved");
/// <summary>
/// "No performance points will be awarded.
/// Leaderboards may be reset by the beatmap creator."
/// </summary>
public static LocalisableString LovedBeatmapDisclaimerContent => new TranslatableString(getKey(@"loved_beatmap_disclaimer_content"), @"No performance points will be awarded.
Leaderboards may be reset by the beatmap creator.");
/// <summary>
/// "This beatmap is qualified"
/// </summary>
public static LocalisableString QualifiedBeatmapDisclaimerTitle => new TranslatableString(getKey(@"qualified_beatmap_disclaimer_title"), @"This beatmap is qualified");
/// <summary>
/// "No performance points will be awarded.
/// Leaderboards will be reset when the beatmap is ranked."
/// </summary>
public static LocalisableString QualifiedBeatmapDisclaimerContent => new TranslatableString(getKey(@"qualified_beatmap_disclaimer_content"), @"No performance points will be awarded.
Leaderboards will be reset when the beatmap is ranked.");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -93,7 +93,7 @@ namespace osu.Game.Scoring.Legacy
sw.Write((ushort)(score.ScoreInfo.GetCountMiss() ?? 0));
sw.Write((int)(score.ScoreInfo.TotalScore));
sw.Write((ushort)score.ScoreInfo.MaxCombo);
sw.Write(score.ScoreInfo.Combo == score.ScoreInfo.MaxCombo);
sw.Write(score.ScoreInfo.MaxCombo == score.ScoreInfo.GetMaximumAchievableCombo());
sw.Write((int)score.ScoreInfo.Ruleset.CreateInstance().ConvertToLegacyMods(score.ScoreInfo.Mods));
sw.Write(getHpGraphFormatted());

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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -18,6 +19,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class TimelineTickDisplay : TimelinePart<PointVisualisation>
{
// With current implementation every tick in the sub-tree should be visible, no need to check whether they are masked away.
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
[Resolved]
private EditorBeatmap beatmap { get; set; } = null!;
@ -165,7 +169,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// save a few drawables beyond the currently used for edge cases.
while (drawableIndex < Math.Min(usedDrawables + 16, Count))
Children[drawableIndex++].Hide();
Children[drawableIndex++].Alpha = 0;
// expire any excess
while (drawableIndex < Count)
@ -182,7 +186,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
point = Children[drawableIndex];
drawableIndex++;
point.Show();
point.Alpha = 1;
return point;
}

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@ -1,102 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
using osuTK;
namespace osu.Game.Screens.Play
{
public partial class EpilepsyWarning : VisibilityContainer
{
public const double FADE_DURATION = 250;
public EpilepsyWarning()
{
RelativeSizeAxes = Axes.Both;
Alpha = 0f;
}
private BackgroundScreenBeatmap dimmableBackground;
public BackgroundScreenBeatmap DimmableBackground
{
get => dimmableBackground;
set
{
dimmableBackground = value;
if (IsLoaded)
updateBackgroundFade();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new SpriteIcon
{
Colour = colours.Yellow,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.ExclamationTriangle,
Size = new Vector2(50),
},
new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 25))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.Centre,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}.With(tfc =>
{
tfc.AddText("This beatmap contains scenes with ");
tfc.AddText("rapidly flashing colours", s =>
{
s.Font = s.Font.With(weight: FontWeight.Bold);
s.Colour = colours.Yellow;
});
tfc.AddText(".");
tfc.NewParagraph();
tfc.AddText("Please take caution if you are affected by epilepsy.");
}),
}
}
};
}
protected override void PopIn()
{
updateBackgroundFade();
this.FadeIn(FADE_DURATION, Easing.OutQuint);
}
private void updateBackgroundFade()
{
DimmableBackground?.FadeColour(OsuColour.Gray(0.5f), FADE_DURATION, Easing.OutQuint);
}
protected override void PopOut() => this.FadeOut(FADE_DURATION);
}
}

View File

@ -18,6 +18,7 @@ using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Audio.Effects;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -42,7 +43,7 @@ namespace osu.Game.Screens.Play
protected const double CONTENT_OUT_DURATION = 300;
protected virtual double PlayerPushDelay => 1800;
protected virtual double PlayerPushDelay => 1800 + disclaimers.Count * 500;
public override bool HideOverlaysOnEnter => hideOverlays;
@ -71,6 +72,7 @@ namespace osu.Game.Screens.Play
protected Task? DisposalTask { get; private set; }
private FillFlowContainer disclaimers = null!;
private OsuScrollContainer settingsScroll = null!;
private Bindable<bool> showStoryboards = null!;
@ -137,7 +139,7 @@ namespace osu.Game.Screens.Play
private ScheduledDelegate? scheduledPushPlayer;
private EpilepsyWarning? epilepsyWarning;
private PlayerLoaderDisclaimer? epilepsyWarning;
private bool quickRestart;
@ -188,6 +190,18 @@ namespace osu.Game.Screens.Play
Origin = Anchor.Centre,
},
}),
disclaimers = new FillFlowContainer
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Width = SettingsToolboxGroup.CONTAINER_WIDTH + padding * 2,
AutoSizeAxes = Axes.Y,
AutoSizeDuration = 250,
AutoSizeEasing = Easing.OutQuint,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(padding),
Spacing = new Vector2(20),
},
settingsScroll = new OsuScrollContainer
{
Anchor = Anchor.TopRight,
@ -216,11 +230,18 @@ namespace osu.Game.Screens.Play
if (Beatmap.Value.BeatmapInfo.EpilepsyWarning)
{
AddInternal(epilepsyWarning = new EpilepsyWarning
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer(PlayerLoaderStrings.EpilepsyWarningTitle, PlayerLoaderStrings.EpilepsyWarningContent));
}
switch (Beatmap.Value.BeatmapInfo.Status)
{
case BeatmapOnlineStatus.Loved:
disclaimers.Add(new PlayerLoaderDisclaimer(PlayerLoaderStrings.LovedBeatmapDisclaimerTitle, PlayerLoaderStrings.LovedBeatmapDisclaimerContent));
break;
case BeatmapOnlineStatus.Qualified:
disclaimers.Add(new PlayerLoaderDisclaimer(PlayerLoaderStrings.QualifiedBeatmapDisclaimerTitle, PlayerLoaderStrings.QualifiedBeatmapDisclaimerContent));
break;
}
}
@ -229,6 +250,9 @@ namespace osu.Game.Screens.Play
base.LoadComplete();
inputManager = GetContainingInputManager();
showStoryboards.BindValueChanged(val => epilepsyWarning?.FadeTo(val.NewValue ? 1 : 0, 250, Easing.OutQuint), true);
epilepsyWarning?.FinishTransforms(true);
}
#region Screen handling
@ -237,22 +261,18 @@ namespace osu.Game.Screens.Play
{
base.OnEntering(e);
ApplyToBackground(b =>
{
if (epilepsyWarning != null)
epilepsyWarning.DimmableBackground = b;
});
Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
// Start off-screen.
// Start side content off-screen.
disclaimers.MoveToX(-disclaimers.DrawWidth);
settingsScroll.MoveToX(settingsScroll.DrawWidth);
content.ScaleTo(0.7f);
contentIn();
const double metadata_delay = 500;
MetadataInfo.Delay(750).FadeIn(500, Easing.OutQuint);
MetadataInfo.Delay(metadata_delay).FadeIn(500, Easing.OutQuint);
contentIn(metadata_delay + 250);
// after an initial delay, start the debounced load check.
// this will continue to execute even after resuming back on restart.
@ -301,9 +321,6 @@ namespace osu.Game.Screens.Play
cancelLoad();
ContentOut();
// If the load sequence was interrupted, the epilepsy warning may already be displayed (or in the process of being displayed).
epilepsyWarning?.Hide();
// Ensure the screen doesn't expire until all the outwards fade operations have completed.
this.Delay(CONTENT_OUT_DURATION).FadeOut();
@ -333,7 +350,7 @@ namespace osu.Game.Screens.Play
{
if (this.IsCurrentScreen())
content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo);
}, resuming ? 0 : 500);
}, resuming ? 0 : 250);
}
protected override void LogoExiting(OsuLogo logo)
@ -426,15 +443,21 @@ namespace osu.Game.Screens.Play
this.MakeCurrent();
}
private void contentIn()
private void contentIn(double delayBeforeSideDisplays = 0)
{
MetadataInfo.Loading = true;
content.FadeInFromZero(500, Easing.OutQuint);
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
settingsScroll.FadeInFromZero(500, Easing.Out)
.MoveToX(0, 500, Easing.OutQuint);
using (BeginDelayedSequence(delayBeforeSideDisplays))
{
settingsScroll.FadeInFromZero(500, Easing.Out)
.MoveToX(0, 500, Easing.OutQuint);
disclaimers.FadeInFromZero(500, Easing.Out)
.MoveToX(0, 500, Easing.OutQuint);
}
AddRangeInternal(new[]
{
@ -466,6 +489,8 @@ namespace osu.Game.Screens.Play
lowPassFilter = null;
});
disclaimers.FadeOut(CONTENT_OUT_DURATION, Easing.Out)
.MoveToX(-disclaimers.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
settingsScroll.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint)
.MoveToX(settingsScroll.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
@ -503,33 +528,8 @@ namespace osu.Game.Screens.Play
TransformSequence<PlayerLoader> pushSequence = this.Delay(0);
// only show if the warning was created (i.e. the beatmap needs it)
// and this is not a restart of the map (the warning expires after first load).
//
// note the late check of storyboard enable as the user may have just changed it
// from the settings on the loader screen.
if (epilepsyWarning?.IsAlive == true && showStoryboards.Value)
{
const double epilepsy_display_length = 3000;
pushSequence
.Delay(CONTENT_OUT_DURATION)
.Schedule(() => epilepsyWarning.State.Value = Visibility.Visible)
.TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint)
.Delay(epilepsy_display_length)
.Schedule(() =>
{
epilepsyWarning.Hide();
epilepsyWarning.Expire();
})
.Delay(EpilepsyWarning.FADE_DURATION);
}
else
{
// This goes hand-in-hand with the restoration of low pass filter in contentOut().
this.TransformBindableTo(volumeAdjustment, 0, CONTENT_OUT_DURATION, Easing.OutCubic);
epilepsyWarning?.Expire();
}
// This goes hand-in-hand with the restoration of low pass filter in contentOut().
this.TransformBindableTo(volumeAdjustment, 0, CONTENT_OUT_DURATION, Easing.OutCubic);
pushSequence.Schedule(() =>
{

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@ -0,0 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Play
{
public partial class PlayerLoaderDisclaimer : CompositeDrawable
{
private readonly LocalisableString title;
private readonly LocalisableString content;
private Box background = null!;
public PlayerLoaderDisclaimer(LocalisableString title, LocalisableString content)
{
this.title = title;
this.content = content;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
Alpha = 0.1f,
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
new Circle
{
Width = 7,
Height = 15,
Margin = new MarginPadding { Top = 2 },
Colour = colours.Orange1,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 12 },
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 2),
Children = new[]
{
new TextFlowContainer(t => t.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = title,
},
new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 16))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = content,
}
}
}
}
}
};
}
protected override bool OnHover(HoverEvent e)
{
updateFadeState();
// handle hover so that users can hover the disclaimer to delay load if they want to read it.
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateFadeState();
base.OnHoverLost(e);
}
private void updateFadeState()
{
// Matches SettingsToolboxGroup
background.FadeTo(IsHovered ? 1 : 0.1f, 500, Easing.OutQuint);
}
}
}

View File

@ -3,7 +3,6 @@
<TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<Title>osu!</Title>