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Add failing tests
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@ -118,5 +118,45 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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AddAssert("all objects in last column", () => EditorBeatmap.HitObjects.All(ho => ((ManiaHitObject)ho).Column == 3));
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AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
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}
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[Test]
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public void TestOffScreenObjectsRemainSelectedOnHorizontalFlip()
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{
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AddStep("create objects", () =>
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{
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for (int i = 0; i < 20; ++i)
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EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = i % 4 });
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});
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AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("flip", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.H);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
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}
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[Test]
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public void TestOffScreenObjectsRemainSelectedOnVerticalFlip()
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{
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AddStep("create objects", () =>
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{
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for (int i = 0; i < 20; ++i)
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EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = i % 4 });
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});
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AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("flip", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.J);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects.Reverse()));
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}
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}
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}
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