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https://github.com/ppy/osu.git
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commit
ad2db3f853
@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2024.702.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2024.716.0" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.
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@ -328,7 +328,7 @@ namespace osu.Game.Screens.Edit
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{
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Name = "Screen container",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 40, Bottom = 40 },
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Padding = new MarginPadding { Top = 40, Bottom = 50 },
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Child = screenContainer = new Container<EditorScreen>
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{
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RelativeSizeAxes = Axes.Both,
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@ -104,10 +104,11 @@ namespace osu.Game.Screens.Edit.Timing
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// child items valid coordinates from the start, so ballpark something similar
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// using estimated row height.
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var row = Items.FlowingChildren.SingleOrDefault(item => item.Row.Equals(val.NewValue));
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if (row == null)
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return;
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float minPos = Items.GetLayoutPosition(row) * row_height;
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float minPos = row.Y;
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float maxPos = minPos + row_height;
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if (minPos < Scroll.Current)
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@ -35,7 +35,7 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="11.5.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2024.702.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2024.716.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2024.713.0" />
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<PackageReference Include="Sentry" Version="4.3.0" />
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<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
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@ -23,6 +23,6 @@
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<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.702.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.716.0" />
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</ItemGroup>
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</Project>
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