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mirror of https://github.com/ppy/osu.git synced 2024-11-15 13:47:24 +08:00

Merge pull request #30134 from bdach/center-button-breakage

Fix "Center on selected object" button not changing grid coordinates
This commit is contained in:
Dean Herbert 2024-10-07 18:12:19 +09:00 committed by GitHub
commit 5cb106e8e6
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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -10,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
@ -123,7 +125,8 @@ namespace osu.Game.Rulesets.Osu.Edit
if (editorBeatmap.SelectedHitObjects.Count != 1)
return;
StartPosition.Value = ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
var position = ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
StartPosition.Value = new Vector2(MathF.Round(position.X), MathF.Round(position.Y));
updateEnabledStates();
},
RelativeSizeAxes = Axes.X,
@ -188,6 +191,13 @@ namespace osu.Game.Rulesets.Osu.Edit
StartPosition.Value = new Vector2(StartPosition.Value.X, y.NewValue);
}, true);
StartPosition.BindValueChanged(pos =>
{
StartPositionX.Value = pos.NewValue.X;
StartPositionY.Value = pos.NewValue.Y;
updateEnabledStates();
});
Spacing.BindValueChanged(spacing =>
{
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:N0}";
@ -236,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
useSelectedObjectPositionButton.Enabled.Value = expandingContainer?.Expanded.Value == true
&& editorBeatmap.SelectedHitObjects.Count == 1
&& StartPosition.Value != ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
&& !Precision.AlmostEquals(StartPosition.Value, ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position, 0.5f);
}
private void nextGridSize()