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Fix incorrect continuation in ImportAsUpdate causing UI blockage

This commit is contained in:
Dean Herbert 2024-07-11 13:42:24 +09:00
parent efbbfab59d
commit 2eb6cf57af
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@ -43,7 +43,9 @@ namespace osu.Game.Beatmaps
public override async Task<Live<BeatmapSetInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original)
{
var imported = await Import(notification, new[] { importTask }).ConfigureAwait(true);
Guid originalId = original.ID;
var imported = await Import(notification, new[] { importTask }).ConfigureAwait(false);
if (!imported.Any())
return null;
@ -53,7 +55,7 @@ namespace osu.Game.Beatmaps
var first = imported.First();
// If there were no changes, ensure we don't accidentally nuke ourselves.
if (first.ID == original.ID)
if (first.ID == originalId)
{
first.PerformRead(s =>
{
@ -69,7 +71,8 @@ namespace osu.Game.Beatmaps
Logger.Log($"Beatmap \"{updated}\" update completed successfully", LoggingTarget.Database);
original = realm!.Find<BeatmapSetInfo>(original.ID)!;
// Re-fetch as we are likely on a different thread.
original = realm!.Find<BeatmapSetInfo>(originalId)!;
// Generally the import process will do this for us if the OnlineIDs match,
// but that isn't a guarantee (ie. if the .osu file doesn't have OnlineIDs populated).