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Merge pull request #28660 from mcendu/no-release-mod

Add "No Release" mod
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Dan Balasescu 2024-07-02 12:46:27 +09:00 committed by GitHub
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@ -0,0 +1,643 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public partial class TestSceneManiaModNoRelease : RateAdjustedBeatmapTestScene
{
private const double time_before_head = 250;
private const double time_head = 1500;
private const double time_during_hold_1 = 2500;
private const double time_tail = 4000;
private const double time_after_tail = 5250;
private List<JudgementResult> judgementResults = new List<JudgementResult>();
/// <summary>
/// -----[ ]-----
/// o o
/// </summary>
[Test]
public void TestNoInput()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_before_head),
new ManiaReplayFrame(time_after_tail),
});
assertHeadJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Miss);
assertNoteJudgement(HitResult.IgnoreMiss);
}
/// <summary>
/// -----[ ]-----
/// x o
/// </summary>
[Test]
public void TestCorrectInput()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Perfect);
assertNoteJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// -----[ ]-----
/// x o
/// </summary>
[Test]
public void TestLateRelease()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_after_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Perfect);
assertNoteJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// -----[ ]-----
/// x o
/// </summary>
[Test]
public void TestPressTooEarlyAndReleaseAfterTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
new ManiaReplayFrame(time_after_tail, ManiaAction.Key1),
});
assertHeadJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Miss);
}
/// <summary>
/// -----[ ]-----
/// x o
/// </summary>
[Test]
public void TestPressTooEarlyAndReleaseAtTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
});
assertHeadJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Miss);
}
/// <summary>
/// -----[ ]-----
/// xo x o
/// </summary>
[Test]
public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
new ManiaReplayFrame(time_before_head + 10),
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_after_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Perfect);
}
/// <summary>
/// -----[ ]-----
/// xo x o
/// </summary>
[Test]
public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
new ManiaReplayFrame(time_before_head + 10),
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Perfect);
}
/// <summary>
/// -----[ ]-----
/// xo o
/// </summary>
[Test]
public void TestPressAtStartAndBreak()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_head + 10),
new ManiaReplayFrame(time_after_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Miss);
}
/// <summary>
/// -----[ ]-----
/// xox o
/// </summary>
[Test]
public void TestPressAtStartThenReleaseAndImmediatelyRepress()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_head + 1),
new ManiaReplayFrame(time_head + 2, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertComboAtJudgement(0, 1);
assertTailJudgement(HitResult.Meh);
assertComboAtJudgement(1, 0);
assertComboAtJudgement(3, 1);
}
/// <summary>
/// -----[ ]-----
/// xo x o
/// </summary>
[Test]
public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_head + 10),
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
new ManiaReplayFrame(time_after_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Meh);
}
/// <summary>
/// -----[ ]-----
/// xo x o o
/// </summary>
[Test]
public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_head + 10),
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Meh);
}
/// <summary>
/// -----[ ]-----
/// x o
/// </summary>
[Test]
public void TestPressDuringNoteAndReleaseAfterTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
new ManiaReplayFrame(time_after_tail),
});
assertHeadJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Meh);
}
/// <summary>
/// -----[ ]-----
/// x o o
/// </summary>
[Test]
public void TestPressDuringNoteAndReleaseAtTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
});
assertHeadJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Meh);
}
/// <summary>
/// -----[ ]--------------
/// xo
/// </summary>
[Test]
public void TestPressAndReleaseAfterTailWithCloseByHead()
{
const int duration = 30;
var beatmap = new Beatmap<ManiaHitObject>
{
HitObjects =
{
// hold note is very short, to make the head still in range
new HoldNote
{
StartTime = time_head,
Duration = duration,
Column = 0,
}
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new ManiaRuleset().RulesetInfo
},
};
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head + duration + 60, ManiaAction.Key1),
new ManiaReplayFrame(time_head + duration + 70),
}, beatmap);
assertHeadJudgement(HitResult.Ok);
assertTailJudgement(HitResult.Perfect);
}
/// <summary>
/// -----[ ]-O-------------
/// xo o
/// </summary>
[Test]
public void TestPressAndReleaseJustBeforeTailWithNearbyNoteAndCloseByHead()
{
Note note;
const int duration = 50;
var beatmap = new Beatmap<ManiaHitObject>
{
HitObjects =
{
// hold note is very short, to make the head still in range
new HoldNote
{
StartTime = time_head,
Duration = duration,
Column = 0,
},
{
// Next note within tail lenience
note = new Note
{
StartTime = time_head + duration + 10
}
}
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new ManiaRuleset().RulesetInfo
},
};
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head + duration, ManiaAction.Key1),
new ManiaReplayFrame(time_head + duration + 10),
}, beatmap);
assertHeadJudgement(HitResult.Good);
assertTailJudgement(HitResult.Perfect);
assertHitObjectJudgement(note, HitResult.Miss);
}
/// <summary>
/// -----[ ]--O--
/// xo o
/// </summary>
[Test]
public void TestPressAndReleaseJustBeforeTailWithNearbyNote()
{
Note note;
var beatmap = new Beatmap<ManiaHitObject>
{
HitObjects =
{
new HoldNote
{
StartTime = time_head,
Duration = time_tail - time_head,
Column = 0,
},
{
// Next note within tail lenience
note = new Note
{
StartTime = time_tail + 50
}
}
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new ManiaRuleset().RulesetInfo
},
};
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_tail - 10, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
}, beatmap);
assertHeadJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Miss);
assertHitObjectJudgement(note, HitResult.Good);
}
/// <summary>
/// -----[ ]-----
/// xo
/// </summary>
[Test]
public void TestPressAndReleaseJustAfterTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_tail + 20, ManiaAction.Key1),
new ManiaReplayFrame(time_tail + 30),
});
assertHeadJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Meh);
}
/// <summary>
/// -----[ ]--O--
/// xo o
/// </summary>
[Test]
public void TestPressAndReleaseJustAfterTailWithNearbyNote()
{
// Next note within tail lenience
Note note = new Note { StartTime = time_tail + 50 };
var beatmap = new Beatmap<ManiaHitObject>
{
HitObjects =
{
new HoldNote
{
StartTime = time_head,
Duration = time_tail - time_head,
Column = 0,
},
note
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new ManiaRuleset().RulesetInfo
},
};
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_tail + 10, ManiaAction.Key1),
new ManiaReplayFrame(time_tail + 20),
}, beatmap);
assertHeadJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Miss);
assertHitObjectJudgement(note, HitResult.Great);
}
/// <summary>
/// -----[ ]-----
/// xo o
/// </summary>
[Test]
public void TestPressAndReleaseAtTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_tail, ManiaAction.Key1),
new ManiaReplayFrame(time_tail + 10),
});
assertHeadJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Meh);
}
[Test]
public void TestMissReleaseAndHitSecondRelease()
{
var windows = new ManiaHitWindows();
windows.SetDifficulty(10);
var beatmap = new Beatmap<ManiaHitObject>
{
HitObjects =
{
new HoldNote
{
StartTime = 1000,
Duration = 500,
Column = 0,
},
new HoldNote
{
StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10,
Duration = 500,
Column = 0,
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 10,
},
Ruleset = new ManiaRuleset().RulesetInfo
},
};
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1),
new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()),
}, beatmap);
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
.All(j => !j.Type.IsHit()));
AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type.IsHit()));
}
[Test]
public void TestZeroLength()
{
var beatmap = new Beatmap<ManiaHitObject>
{
HitObjects =
{
new HoldNote
{
StartTime = 1000,
Duration = 0,
Column = 0,
},
},
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
};
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(beatmap.HitObjects[0].StartTime, ManiaAction.Key1),
new ManiaReplayFrame(beatmap.HitObjects[0].GetEndTime() + 1),
}, beatmap);
AddAssert("hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type.IsHit()));
}
private void assertHitObjectJudgement(HitObject hitObject, HitResult result)
=> AddAssert($"object judged as {result}", () => judgementResults.First(j => j.HitObject == hitObject).Type, () => Is.EqualTo(result));
private void assertHeadJudgement(HitResult result)
=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type, () => Is.EqualTo(result));
private void assertTailJudgement(HitResult result)
=> AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type, () => Is.EqualTo(result));
private void assertNoteJudgement(HitResult result)
=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
private void assertComboAtJudgement(int judgementIndex, int combo)
=> AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo));
private ScoreAccessibleReplayPlayer currentPlayer = null!;
private void performTest(List<ReplayFrame> frames, Beatmap<ManiaHitObject>? beatmap = null)
{
if (beatmap == null)
{
beatmap = new Beatmap<ManiaHitObject>
{
HitObjects =
{
new HoldNote
{
StartTime = time_head,
Duration = time_tail - time_head,
Column = 0,
}
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new ManiaRuleset().RulesetInfo,
},
};
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
}
AddStep("load player", () =>
{
SelectedMods.Value = new List<Mod>
{
new ManiaModNoRelease()
};
Beatmap.Value = CreateWorkingBeatmap(beatmap);
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}

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@ -474,8 +474,8 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
.All(j => !j.Type.IsHit()));
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type.IsHit()));
AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type.IsHit()));
}
[Test]

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@ -241,6 +241,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModEasy(),
new ManiaModNoFail(),
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
new ManiaModNoRelease(),
};
case ModType.DifficultyIncrease:

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@ -0,0 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public partial class ManiaModNoRelease : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableRuleset<ManiaHitObject>
{
public override string Name => "No Release";
public override string Acronym => "NR";
public override LocalisableString Description => "No more timing the end of hold notes.";
public override double ScoreMultiplier => 0.9;
public override ModType Type => ModType.DifficultyReduction;
public void ApplyToBeatmap(IBeatmap beatmap)
{
var maniaBeatmap = (ManiaBeatmap)beatmap;
var hitObjects = maniaBeatmap.HitObjects.Select(obj =>
{
if (obj is HoldNote hold)
return new NoReleaseHoldNote(hold);
return obj;
}).ToList();
maniaBeatmap.HitObjects = hitObjects;
}
public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
{
var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
foreach (var stage in maniaRuleset.Playfield.Stages)
{
foreach (var column in stage.Columns)
{
column.RegisterPool<NoReleaseTailNote, NoReleaseDrawableHoldNoteTail>(10, 50);
}
}
}
private partial class NoReleaseDrawableHoldNoteTail : DrawableHoldNoteTail
{
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
// apply perfect once the tail is reached
if (HoldNote.HoldStartTime != null && timeOffset >= 0)
ApplyResult(GetCappedResult(HitResult.Perfect));
else
base.CheckForResult(userTriggered, timeOffset);
}
}
private class NoReleaseTailNote : TailNote
{
}
private class NoReleaseHoldNote : HoldNote
{
public NoReleaseHoldNote(HoldNote hold)
{
StartTime = hold.StartTime;
Duration = hold.Duration;
Column = hold.Column;
NodeSamples = hold.NodeSamples;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
AddNested(Head = new HeadNote
{
StartTime = StartTime,
Column = Column,
Samples = GetNodeSamples(0),
});
AddNested(Tail = new NoReleaseTailNote
{
StartTime = EndTime,
Column = Column,
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
});
AddNested(Body = new HoldNoteBody
{
StartTime = StartTime,
Column = Column
});
}
}
}
}

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@ -72,18 +72,18 @@ namespace osu.Game.Rulesets.Mania.Objects
/// <summary>
/// The head note of the hold.
/// </summary>
public HeadNote Head { get; private set; }
public HeadNote Head { get; protected set; }
/// <summary>
/// The tail note of the hold.
/// </summary>
public TailNote Tail { get; private set; }
public TailNote Tail { get; protected set; }
/// <summary>
/// The body of the hold.
/// This is an invisible and silent object that tracks the holding state of the <see cref="HoldNote"/>.
/// </summary>
public HoldNoteBody Body { get; private set; }
public HoldNoteBody Body { get; protected set; }
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;