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Create TestSceneCircularPositionSnapGrid.cs

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OliBomby 2023-12-31 16:56:10 +01:00
parent 8425c7226c
commit 31d1799480

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneCircularPositionSnapGrid : OsuManualInputManagerTestScene
{
private Container content;
protected override Container<Drawable> Content => content;
[BackgroundDependencyLoader]
private void load()
{
base.Content.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.Gray
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(10),
}
});
}
private static readonly object[][] test_cases =
{
new object[] { new Vector2(0, 0), 10, 0f },
new object[] { new Vector2(240, 180), 10, 10f },
new object[] { new Vector2(160, 120), 30, -10f },
new object[] { new Vector2(480, 360), 100, 0f },
};
[TestCaseSource(nameof(test_cases))]
public void TestCircularGrid(Vector2 position, float spacing, float rotation)
{
CircularPositionSnapGrid grid = null;
AddStep("create grid", () =>
{
Child = grid = new CircularPositionSnapGrid
{
RelativeSizeAxes = Axes.Both,
};
grid.StartPosition.Value = position;
grid.Spacing.Value = spacing;
});
AddStep("add snapping cursor", () => Add(new SnappingCursorContainer
{
RelativeSizeAxes = Axes.Both,
GetSnapPosition = pos => grid.GetSnappedPosition(grid.ToLocalSpace(pos))
}));
}
private partial class SnappingCursorContainer : CompositeDrawable
{
public Func<Vector2, Vector2> GetSnapPosition;
private readonly Drawable cursor;
public SnappingCursorContainer()
{
RelativeSizeAxes = Axes.Both;
InternalChild = cursor = new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(50),
Colour = Color4.Red
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
base.OnMouseMove(e);
updatePosition(e.ScreenSpaceMousePosition);
return true;
}
private void updatePosition(Vector2 screenSpacePosition)
{
cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
}
}
}
}