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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:47:24 +08:00

Merge pull request #29533 from bdach/fix-sample-bank-stuff-again

Fix incorrect bank set / sample addition logic
This commit is contained in:
Dan Balasescu 2024-08-29 21:36:26 +09:00 committed by GitHub
commit fec8fa46fa
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GPG Key ID: B5690EEEBB952194
2 changed files with 60 additions and 5 deletions

View File

@ -548,6 +548,63 @@ namespace osu.Game.Tests.Visual.Editing
hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
}
[Test]
public void TestHotkeysUnifySliderSamplesAndNodeSamples()
{
AddStep("add slider", () =>
{
EditorBeatmap.Clear();
EditorBeatmap.Add(new Slider
{
Position = new Vector2(256, 256),
StartTime = 1000,
Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
Samples =
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT),
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_DRUM),
},
NodeSamples = new List<IList<HitSampleInfo>>
{
new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_DRUM),
new HitSampleInfo(HitSampleInfo.HIT_CLAP, bank: HitSampleInfo.BANK_DRUM),
},
new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT),
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_SOFT),
},
}
});
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("set soft bank", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.Key(Key.E);
InputManager.ReleaseKey(Key.LShift);
});
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
AddStep("unify whistle addition", () => InputManager.Key(Key.W));
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_WHISTLE);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
}
[Test]
public void TestSelectingObjectDoesNotMutateSamples()
{

View File

@ -229,7 +229,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
EditorBeatmap.PerformOnSelection(h =>
{
if (h.Samples.All(s => s.Bank == bankName))
if (hasRelevantBank(h))
return;
h.Samples = h.Samples.Select(s => s.With(newBank: bankName)).ToList();
@ -269,10 +269,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
EditorBeatmap.PerformOnSelection(h =>
{
// Make sure there isn't already an existing sample
if (h.Samples.Any(s => s.Name == sampleName))
return;
h.Samples.Add(h.CreateHitSampleInfo(sampleName));
if (h.Samples.All(s => s.Name != sampleName))
h.Samples.Add(h.CreateHitSampleInfo(sampleName));
if (h is IHasRepeats hasRepeats)
{