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Add handling of expiration
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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@ -141,5 +142,64 @@ namespace osu.Game.Tests.Visual.Menus
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return !images.First().IsPresent && images.Last().IsPresent;
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});
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}
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[Test]
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public void TestExpiry()
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{
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AddStep("set multiple images, second expiring soon", () => onlineMenuBanner.Current.Value = new APIMenuContent
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{
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Images = new[]
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{
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new APIMenuImage
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{
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Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png",
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Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023",
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},
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new APIMenuImage
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{
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Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png",
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Url = @"https://osu.ppy.sh/community/contests/189",
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Expires = DateTimeOffset.Now.AddSeconds(2),
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}
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},
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});
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AddUntilStep("wait for first image shown", () =>
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{
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var images = onlineMenuBanner.ChildrenOfType<OnlineMenuBanner.MenuImage>();
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if (images.Count() != 2)
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return false;
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return images.First().IsPresent && !images.Last().IsPresent;
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});
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AddUntilStep("wait for second image shown", () =>
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{
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var images = onlineMenuBanner.ChildrenOfType<OnlineMenuBanner.MenuImage>();
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if (images.Count() != 2)
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return false;
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return !images.First().IsPresent && images.Last().IsPresent;
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});
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AddUntilStep("wait for expiry", () =>
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{
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return onlineMenuBanner
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.ChildrenOfType<OnlineMenuBanner.MenuImage>()
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.Any(i => !i.Image.IsCurrent);
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});
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AddUntilStep("wait for first image shown", () =>
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{
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var images = onlineMenuBanner.ChildrenOfType<OnlineMenuBanner.MenuImage>();
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if (images.Count() != 2)
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return false;
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return images.First().IsPresent && !images.Last().IsPresent;
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});
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}
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}
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}
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@ -20,6 +20,10 @@ namespace osu.Game.Online.API.Requests.Responses
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[JsonProperty(@"url")]
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public string Url { get; init; } = string.Empty;
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public bool IsCurrent =>
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(Begins == null || Begins < DateTimeOffset.UtcNow) &&
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(Expires == null || Expires > DateTimeOffset.UtcNow);
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/// <summary>
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/// The time at which this item should begin displaying. If <c>null</c>, will display immediately.
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/// </summary>
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Menu
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private const float transition_duration = 500;
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private Container content = null!;
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private Container<MenuImage> content = null!;
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private CancellationTokenSource? cancellationTokenSource;
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private int displayIndex = -1;
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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Menu
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AutoSizeDuration = transition_duration;
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AutoSizeEasing = Easing.OutQuint;
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InternalChild = content = new Container
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InternalChild = content = new Container<MenuImage>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -59,8 +59,7 @@ namespace osu.Game.Screens.Menu
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{
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base.LoadComplete();
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Current.BindValueChanged(_ => loadNewImages(), true);
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Current.BindValueChanged(loadNewImages, true);
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checkForUpdates();
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}
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@ -86,25 +85,24 @@ namespace osu.Game.Screens.Menu
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});
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}
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private void loadNewImages()
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/// <summary>
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/// Takes <see cref="Current"/> and materialises and displays drawables for all valid images to be displayed.
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/// </summary>
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/// <param name="images"></param>
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private void loadNewImages(ValueChangedEvent<APIMenuContent> images)
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{
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nextDisplay?.Cancel();
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cancellationTokenSource?.Cancel();
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cancellationTokenSource = null;
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var newContent = Current.Value;
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// A better fade out would be nice, but the menu content changes *very* rarely
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// so let's keep things simple for now.
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content.Clear(true);
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if (newContent.Images.Length == 0)
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return;
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LoadComponentsAsync(newContent.Images.Select(i => new MenuImage(i)), loaded =>
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LoadComponentsAsync(images.NewValue.Images.Select(i => new MenuImage(i)), loaded =>
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{
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if (!newContent.Equals(Current.Value))
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if (!images.NewValue.Equals(Current.Value))
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return;
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// start hidden
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@ -127,20 +125,38 @@ namespace osu.Game.Screens.Menu
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if (!anyHovered)
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{
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bool previousShowing = displayIndex >= 0;
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if (previousShowing)
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content[displayIndex % content.Count].FadeOut(400, Easing.OutQuint);
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int previousIndex = displayIndex;
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displayIndex++;
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if (displayIndex == -1)
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displayIndex = 0;
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using (BeginDelayedSequence(previousShowing ? 300 : 0))
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content[displayIndex % content.Count].Show();
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// To handle expiration simply, arrange all images in best-next order.
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// Fade in the first valid one, then handle fading out the last if required.
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var currentRotation = content
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.Skip(displayIndex + 1)
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.Concat(content.Take(displayIndex + 1));
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foreach (var image in currentRotation)
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{
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if (!image.Image.IsCurrent) continue;
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using (BeginDelayedSequence(previousIndex >= 0 ? 300 : 0))
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{
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displayIndex = content.IndexOf(image);
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if (displayIndex != previousIndex)
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image.Show();
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break;
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}
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}
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if (previousIndex >= 0 && previousIndex != displayIndex)
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content[previousIndex].FadeOut(400, Easing.OutQuint);
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}
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if (content.Count > 1)
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{
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nextDisplay = Scheduler.AddDelayed(showNext, DelayBetweenRotation);
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}
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// Re-scheduling this method will both handle rotation and re-checking for expiration dates.
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nextDisplay = Scheduler.AddDelayed(showNext, DelayBetweenRotation);
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}
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[LongRunningLoad]
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