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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:33:20 +08:00

Merge pull request #28080 from peppy/show-private-rooms

Better signify private rooms by showing a different status pill design
This commit is contained in:
Bartłomiej Dach 2024-05-03 12:55:08 +02:00 committed by GitHub
commit 1bf1c635ab
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6 changed files with 42 additions and 18 deletions

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@ -69,8 +69,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
}),
createLoungeRoom(new Room
{
Name = { Value = "Multiplayer room" },
Status = { Value = new RoomStatusOpen() },
Name = { Value = "Private room" },
Status = { Value = new RoomStatusOpenPrivate() },
HasPassword = { Value = true },
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
Type = { Value = MatchType.HeadToHead },
Playlist =

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@ -396,7 +396,7 @@ namespace osu.Game.Online.Multiplayer
switch (state)
{
case MultiplayerRoomState.Open:
APIRoom.Status.Value = new RoomStatusOpen();
APIRoom.Status.Value = APIRoom.HasPassword.Value ? new RoomStatusOpenPrivate() : new RoomStatusOpen();
break;
case MultiplayerRoomState.Playing:
@ -816,6 +816,7 @@ namespace osu.Game.Online.Multiplayer
Room.Settings = settings;
APIRoom.Name.Value = Room.Settings.Name;
APIRoom.Password.Value = Room.Settings.Password;
APIRoom.Status.Value = string.IsNullOrEmpty(Room.Settings.Password) ? new RoomStatusOpen() : new RoomStatusOpenPrivate();
APIRoom.Type.Value = Room.Settings.MatchType;
APIRoom.QueueMode.Value = Room.Settings.QueueMode;
APIRoom.AutoStartDuration.Value = Room.Settings.AutoStartDuration;

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@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.IO.Network;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Online.Rooms
@ -33,6 +35,25 @@ namespace osu.Game.Online.Rooms
return req;
}
protected override void PostProcess()
{
base.PostProcess();
if (Response != null)
{
// API doesn't populate status so let's do it here.
foreach (var room in Response)
{
if (room.EndDate.Value != null && DateTimeOffset.Now >= room.EndDate.Value)
room.Status.Value = new RoomStatusEnded();
else if (room.HasPassword.Value)
room.Status.Value = new RoomStatusOpenPrivate();
else
room.Status.Value = new RoomStatusOpen();
}
}
}
protected override string Target => "rooms";
}
}

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@ -112,7 +112,7 @@ namespace osu.Game.Online.Rooms
public readonly Bindable<PlaylistAggregateScore> UserScore = new Bindable<PlaylistAggregateScore>();
[JsonProperty("has_password")]
public readonly BindableBool HasPassword = new BindableBool();
public readonly Bindable<bool> HasPassword = new Bindable<bool>();
[Cached]
[JsonProperty("recent_participants")]
@ -201,9 +201,6 @@ namespace osu.Game.Online.Rooms
CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value;
AutoSkip.Value = other.AutoSkip.Value;
if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value)
Status.Value = new RoomStatusEnded();
other.RemoveExpiredPlaylistItems();
if (!Playlist.SequenceEqual(other.Playlist))

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@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Online.Rooms.RoomStatuses
{
public class RoomStatusOpenPrivate : RoomStatus
{
public override string Message => "Open (Private)";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDark;
}
}

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@ -1,13 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
@ -36,18 +34,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
private void updateDisplay()
{
RoomStatus status = getDisplayStatus();
RoomStatus status = Status.Value;
Pill.Background.FadeColour(status.GetAppropriateColour(colours), 100);
TextFlow.Text = status.Message;
}
private RoomStatus getDisplayStatus()
{
if (EndDate.Value < DateTimeOffset.Now)
return new RoomStatusEnded();
return Status.Value;
}
}
}