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Revert some changes
I can see `IsDisplayingToast` being removed and `IsPresent` becoming `=> Notifications.Any()` but I'll just leave this for another day.
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@ -24,7 +24,7 @@ namespace osu.Game.Overlays
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/// </summary>
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public partial class NotificationOverlayToastTray : CompositeDrawable
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{
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public override bool IsPresent => toastContentBackground.Height > 0 || Notifications.Any();
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public override bool IsPresent => toastContentBackground.Height > 0 || toastFlow.Count > 0;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => toastFlow.ReceivePositionalInputAt(screenSpacePos);
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@ -33,7 +33,7 @@ namespace osu.Game.Overlays
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/// </summary>
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public IEnumerable<Notification> Notifications => toastFlow.Concat(InternalChildren.OfType<Notification>());
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public bool IsDisplayingToasts => Notifications.Any();
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public bool IsDisplayingToasts => toastFlow.Count > 0;
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private FillFlowContainer<Notification> toastFlow = null!;
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private BufferedContainer toastContentBackground = null!;
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