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Change red shade for timing control points
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@ -26,7 +26,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// </summary>
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private const double default_beat_length = 60000.0 / 60.0;
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public override Color4 GetRepresentingColour(OsuColour colours) => colours.Red1;
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public override Color4 GetRepresentingColour(OsuColour colours) => colours.Red2;
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public static readonly TimingControlPoint DEFAULT = new TimingControlPoint
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{
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